From cube-lovers-errors@mc.lcs.mit.edu  Sun Mar  8 19:35:17 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar  8 03:41:58 1998
Date: Sun, 8 Mar 1998 09:41:21 +0100 (MET)
Message-Id: <1.5.4.16.19980308094102.437739b8@mailsvr.pt.lu>
To: rshep@simplex.nl
From: Georges Helm <geohelm@pt.lu>
Cc: geohelm@pt.lu, schubart@best.com, Cube-Lovers@ai.mit.edu

Hi,
You once asked a question about early rubik's cube solutions
(on Schubart's web page)
I have solution from 1979 by
ANGEVINE James
BEASLEY J.D.
CAIRNS Colin / GRIFFITHS Dave
CLAXTON Mike
DAUPHIN Michel (Mathematique et Pedadogie 24/79)
EASTER Bob
HOWLETT G.S.
JACKSON William Bradley
JOHNSON K.C.
MADDISON Richard
NELSON Roy
RODDEWIG Ulrich
SWEENEN John
TAYLOR Don (1978)
TRURAN Trevor (Computer Talk 7.11.1979)

Regards
Georges
Georges Helm

geohelm@pt.lu
http://ourworld.compuserve.com/homepages/Georges_Helm/
http://www.geocities.com/Athens/2715

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar  9 10:21:54 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar  8 18:58:07 1998
Message-Id: <9803082359.AA00210@jrdmax.jrd.dec.com>
Date: Mon, 9 Mar 98 08:59:07 +0900
From: Norman Diamond  09-Mar-1998 0859 <diamond@jrdv04.enet.dec-j.co.jp>
To: cube-lovers@ai.mit.edu
Subject: Re: Taiwanese Invention of the Cube?
Reply-To: diamond@jrdv04.enet.dec-j.co.jp, whuang@ugcs.caltech.edu

Wei-Hwa Huang replied to me:

>>As for patenting, somehow the mixture of "patent" and "Taiwan" in the
>>same sentence strikes me as an oxymoron.
>>Somehow the mixture of "trademark" and "Taiwan" strikes me as an
>>oxymoron too, even though they're not in the same sentence.
>>Want to try "copyright" next?  :-)

>Is it possible to copyright the Cube?  That's why I didn't try it.

Some puzzle designers do copyright their designs.

When one compares patents with copyrights, copyright makes sense.
Patents are intended for inventions that improve the quality of life
and will become important in industry after the patents expire, so
that the inventors starve.  Copyrights are for frivolous entertainment
like puzzles and photos, so they bring royalties for the lifetime of
the creator plus 50 years to the heirs.  One can only wonder why
patents were ever granted for puzzles.

>In any case, stop sneering -- Taiwan has local copyright, trademark,
>and patent laws, and has had them for decades.  Sure, they haven't
>honored international copyright laws,

Guess which part of that I was sneering at.

>but then again, most other countries don't think Taiwan exists as an
>independent country.

The Republic of China also thinks Taiwan doesn't exist as an independent
country.

>When it became economically viable to honor international
>copyright, they did so -- such legislation was passed in 1994.
>Perhaps you are getting a biased view from living in Japan?

No, my unbiased view was based on observations that I had made for decades.

=====

Mr. Huang and I had this discussion in private e-mail already.  I didn't
know that he was going public with it too.  Anyway if I understand
correctly, Mr. Huang agreed with my point after that, so there's no
need to repeat the rest of the discussion unless I misunderstood.

[Moderator's note: In any event, further discussion on this topic
 should be sent to Wei-Hwa Huang and Norman Diamond, rather than to
 cube-lovers.  I somewhat regret passing _any_ of it on.  The topic of
 intellectual property and its legal status is vast, and has eaten
 bigger lists than this. ]

=====

-- Norman Diamond                 diamond@jrdv04.enet.dec-j.co.jp
[Speaking for Norman Diamond not for Digital.]

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar  9 11:40:13 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar  8 20:10:06 1998
Message-Id: <l03110700b128ef688d6e@[207.172.133.11]>
Date: Sun, 8 Mar 1998 20:09:26 -0500
To: tomkeane@mail.del.net, cube-lovers <cube-lovers@ai.mit.edu>
From: Charlie Dickman <charlied@erols.com>
Subject: Rubik's Tesseract Solution

Tom and other cube-lovers,

I have completed a solution to the Rubik Tesseract and have included it in
the program and it's associated documentation but neither is ready for
prime time just yet.

I was wondering if there was anyone who would be kind enough to review the
documentation and see if the write-up of the solution is reasonably
intelligible and provide me some feedback before I make it and the program
generally available. It is an HTML document (332K self-extracting-archive)
that you can read with your browser.

Thanks,

Charlie Dickman
charlied@erols.com

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 11 13:07:59 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Mar 11 07:40:13 1998
To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Blindfold Cube-solving
Date: 11 Mar 1998 12:39:04 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <6e60l8$2bc@gap.cco.caltech.edu>

Is there anyone who knows some good techniques for blindfold cube-solving?

I can solve the cube in about 7 "peeks" or so, but that's still quite
a ways from looking at the cube once and solving it behind one's back.

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
Smoking cigarettes are bad for you, so smoking cigarettes is bad for you.

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 11 14:44:29 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Mar 11 13:58:59 1998
Date: Wed, 11 Mar 1998 13:58:48 -0500 (EST)
From: Jiri Fridrich <fridrich@binghamton.edu>
To: Wei-Hwa Huang <whuang@ugcs.caltech.edu>
Cc: cube-lovers@ai.mit.edu
Subject: Re: Blindfold Cube-solving
In-Reply-To: <6e60l8$2bc@gap.cco.caltech.edu>
Message-Id: <Pine.SOL.L3.93.980311134754.22079A-100000@bingsun1>

I believe that solving the cube blindfolded in one shot is very difficult
if not impossible. One could memorize the orientation of all cubies and
their permutation. Then use algorithms for turning the cubes without
moving them, and then algorithms for permuting them. One would need to
define orintation of cubies on the cube and then the permutation
algorithms would have to preserve that orientation. This system would
presume one really long "peek" and excellent memory, of course :)

Using my system (http://ssie.binghamton.edu/~jirif), I could probably
bring down the number of peeks to four with some practice ... Of course,
seven is no sweat.

Jiri

*********************************************
 Jiri FRIDRICH, Research Scientist
 Center for Intelligent Systems
 SUNY Binghamton
 Binghamton, NY 13902-6000
 Ph/Fax: (607) 777-2577
 E-mail: fridrich@binghamton.edu
 http://ssie.binghamton.edu/~jirif/jiri.html
*********************************************

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 13 12:20:32 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Thu Mar 12 13:47:19 1998
Sender: mark@ampersand.com
To: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Cc: cube-lovers@ai.mit.edu
Subject: Re: Blindfold Cube-solving
References: <6e60l8$2bc@gap.cco.caltech.edu>
From: Mark Atwood <zot@ampersand.com>
Date: 12 Mar 1998 13:47:11 -0500
In-Reply-To: whuang@ugcs.caltech.edu's message of 11 Mar 1998 12:39:04 GMT
Message-Id: <v667ljbvbk.fsf@colon.dev.ampersand.com>

whuang@ugcs.caltech.edu (Wei-Hwa Huang) writes:
> 
> Is there anyone who knows some good techniques for blindfold cube-solving?
> 
> I can solve the cube in about 7 "peeks" or so, but that's still quite
> a ways from looking at the cube once and solving it behind one's back.

I have heard of something like "cubes for the blind". Probably either
have a different textured material attached to each cubie face, or a
Braille glyph embossed into each cubie face.

(Never tried to solve one blind, but I could probably solve on in about
a dozen or so glances. But for a while I worked on solving them with
my feet, after seeing someone do it on TV.)

-- 
Mark Atwood       | Thank you gentlemen, you are everything we have come to
zot@ampersand.com | expect from years of government training. -- MIB Zed

[ Moderator's note: You'll notice this is a different topic.  Perhaps
  Wei-Hwa Huang should consider his problem "memory solving" rather
  than "blindfold solving".  I've heard that John Conway has a good
  memory method, I think requiring five peeks (cf Roger Frye, 20 Oct
  1981).  There are also several mentions of tactile cubes in the
  archives. ]

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 13 15:11:08 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Thu Mar 12 17:13:30 1998
Message-Id: <v03007801b12cbee0df07@[10.10.10.2]>
In-Reply-To: <6e60l8$2bc@gap.cco.caltech.edu>
Date: Wed, 11 Mar 1998 17:33:58 -0500
To: cube-lovers@ai.mit.edu
From: Kristin Looney <kristin@wunderland.com>
Subject: Re: Blindfold Cube-solving

Wei-Hwa Huang wrote:

> Is there anyone who knows some good techniques for blindfold
> cube-solving?
>
> I can solve the cube in about 7 "peeks" or so, but that's still quite
> a ways from looking at the cube once and solving it behind one's back.

This brings back fond memories of the trip to CA for the first National
Cube contest back in '81...  us nine finalists were taken on a day trip to
Disney Land and we had a race to see who could solve the cube the fastest
in the line to space mountain.  As the line winds inside the building,
it is really quite dark, and we were on our hands and knees trying to
get whatever light we could from the running lights on the floor.

I don't remember who won...  but it was a huge amount of fun.

-K.
kristin@wunderland.com
http://www.wunderland.com/wts/kristin

To all the fishies in the deep blue sea, Joy.

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 13 16:02:47 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Thu Mar 12 16:09:47 1998
Date: Thu, 12 Mar 1998 22:09:22 +0100
Message-Id: <199803122109.WAA06383@dataway.ch>
To: Cube-Lovers@ai.mit.edu
From: Geir Ugelstad <ugelstad@dataway.ch>
Subject: Rules for speed-cubing

Hello,

What are the exact rules for speed cubeing?

I have seen that in the World-campionship it was legal to look at
the cube 15 seconds and then put it back on the table.  How long time
did it take from puting it back on the table (after looking) and the
real start???

Ys Geir Ugelstad

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 13 17:08:16 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Thu Mar 12 23:37:59 1998
Date: Thu, 12 Mar 1998 22:34:54 -0600 (CST)
From: "J. David Blackstone" <jxb9451@utarlg.uta.edu>
Subject: Oddz On website
In-Reply-To: <009C2062.FA899020.3@ice.sbu.ac.uk>
To: David Singmaster <zingmast@sbu.ac.uk>
Cc: skouknudsen@email.dk, cube-lovers@ai.mit.edu
Message-Id: <Pine.PMDF.3.95.980312223127.539020398A-100000@UTARLG.UTA.EDU>
Mime-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Thu, 19 Feb 1998, David Singmaster wrote:
> common knowledge that it was not Rubik's mechanism.  One may be able
> to get details from the web site that Oddz On (sp??) has set up.  Tom

  I may have missed it, but could someone provide the URL of this website?

-----------------------------------------
J. David Blackstone
jxb9451@utarlg.uta.edu
http://www.geocities.com/Athens/Acropolis/1341
-----------------------------------------



From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 17 10:14:50 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Fri Mar 13 14:48:44 1998
From: Phil Servita <meister@epilogue.com>
Sender: meister@khitomer.epilogue.com
To: cube-lovers@ai.mit.edu
Subject: not quite blind cubing
Date: Fri, 13 Mar 98 14:48:43 -0500
Message-Id:  <9803131448.aa12167@khitomer.epilogue.com>


whuang@ugcs.caltech.edu (Wei-Hwa Huang) writes:
> 
> Is there anyone who knows some good techniques for blindfold cube-solving?
> 
> I can solve the cube in about 7 "peeks" or so, but that's still quite
> a ways from looking at the cube once and solving it behind one's back.

Back when i was still in college, myself and a friend would occasionally
perform our "geek party trick", which was that we would sit on the floor, 
back-to-back, and someone would toss one of us a scrambled cube. Whoever 
caught it would look at it, make a single quarter-turn on it, and pass it 
over their shoulder to the other person, who would look at it and make another
quarter turn, pass it back, and so on. We could solve it in this fashion in 
just under 2 minutes. 

                                              -phil

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 17 10:46:50 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sat Mar 14 03:49:32 1998
Message-Id: <3.0.3.32.19980313231431.00835810@netcom13.netcom.com>
Date: Fri, 13 Mar 1998 23:14:31 -0800
To: Mark Atwood <zot@ampersand.com>
From: Ray Tayek <rtayek@netcom.com>
Subject: Re: Blindfold Cube-solving
Cc: cube-lovers@ai.mit.edu
In-Reply-To: <v667ljbvbk.fsf@colon.dev.ampersand.com>

At 01:47 PM 3/12/98 -0500, Mark Atwood wrote:
>...
>I have heard of something like "cubes for the blind". Probably either
>have a different textured material attached to each cubie face, or a
>Braille glyph embossed into each cubie face.
>...

my wife teaches blind kids. do you know where i could get some braile cubes?

thanks

Ray (will hack java for food) http://home.pacbell.net/rtayek/
hate Spam? http://www.compulink.co.uk/~net-services/spam/

[ Moderator's note:  There are quite a few notes in the archives about
  adding tactile labels to cubes.  Adding characters in Braille should
  be about the easiest thing to do--I'm sure she has a DYMO embosser. ]

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 17 11:02:50 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar 15 15:27:20 1998
From: roger.broadie@iclweb.com (Roger Broadie)
To: "Cube Lovers Submissions" <Cube-Lovers@ai.mit.edu>
Subject: Ideal's patent for 4^3
Date: Sun, 15 Mar 1998 20:29:20 -0000
Message-Id: <19980315202713.AAA21006@home>

On 19 Feb 1998 David Singmaster wrote:

        In my Cubic Circular 1 (Autumn 1981), I recorded that Wim
        Osterholt, of the Netherlands, had made and patented a 4^3
        which he showed me.  I don't remember it and I'm not sure when
        he brought it to London - perhaps Summer 1981? I also recorded
        that Rainier Seitz (product manager of Arxon which was Ideal's
        German agent) showed me some German patents and applications
        for the 4^3 and 5^3.  In Cubic Circular 2 (Spring 1982), I
        record talking with another person who had devised a 4^3
        mechanism.  In Cubic Circular 3/4 (Spring/Summer 1982), I
        describe playing with examples.  However, I don't recall ever
        knowing who devised the mechanism that was produced for Ideal.

        It was common knowledge that it was not Rubik's mechanism 

I have just come across Ideal's patent for its 4^3. It is US Patent No
4,421,311.  The inventor was Peter Sebesteny, and the original application
was made in Germany on 8 Feb 1981, so it may have been one of the patents
David Singmaster was shown.  It can be viewed at the IBM patent site from 

        http://www.patents.ibm.com/details?patent_number=4421311

One of the references cited by the US Patent Examiner was to page 29 of
David Singmaster's "Notes on Rubik's Magic Cube" - undoubtedly the remark
"One can imagine the 4x4x4 cube or the 3x3x3x3 hypercube.  The first might
be makeable but its group seems to be much more complicated.  The second is
unmakeable, but its group structure may be determinable."

The corresponding European patent application was taken through to the
point where it was ready for grant, but then allowed to lapse.  The next
stage would have been quite expensive and have required Ideal to translate
the specification into the languages of the European countries in which it
was to be in force.  And the US was not renewed when the first renewal fees
became due in 1986.  Presumably by then Ideal had lost interest in the
patent - they may have calculated there was zero chance of anyone launching
an imitation, given the number of 4^3s that had been left unsold.

I don't have ready access to information about the German application, but
I suspect it was applied for by Sebesteny on his own behalf, and he then
interested Ideal in it.  

Roger Broadie

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 17 11:43:37 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar 15 06:19:03 1998
To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Re: Blindfold Cube-solving
Date: 15 Mar 1998 11:17:40 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <6egdck$cvj@gap.cco.caltech.edu>
References: <cube-lovers.v667ljbvbk.fsf@colon.dev.ampersand.com>

The Moderator wrote:
>[ Moderator's note: You'll notice this is a different topic.  Perhaps
>  Wei-Hwa Huang should consider his problem "memory solving" rather
>  than "blindfold solving".  I've heard that John Conway has a good
>  memory method, I think requiring five peeks (cf Roger Frye, 20 Oct
>  1981).  There are also several mentions of tactile cubes in the
>  archives. ]

I used the term "blindfold solving" patterned after "blindfold chess",
where two players merely recite moves to each other, using no actual
pieces or board.  

As far as "solving in the dark" goes, it reminds me that I have a cube
in which under certain lamps, the yellow and white colors are 
indistinguishable.  Solving such a cube can occasionally give a few 
trip-ups!

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
Smoking cigarettes are bad for you, so smoking cigarettes is bad for you.

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 17 14:28:15 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Tue Mar 17 13:30:17 1998
Date: Tue, 17 Mar 1998 13:30:10 -0500 (Eastern Standard Time)
From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
Subject: Re: Blindfold Cube-solving
In-Reply-To: <6egdck$cvj@gap.cco.caltech.edu>
To: Wei-Hwa Huang <whuang@ugcs.caltech.edu>
Cc: cube-lovers@ai.mit.edu
Message-Id: <Pine.WNT.3.96.980317132801.-960339T-100000@GN209A.PSTCC.CC.TN.US>

On Sun, 15 Mar 1998, Wei-Hwa Huang wrote:

> As far as "solving in the dark" goes, it reminds me that I have a cube
> in which under certain lamps, the yellow and white colors are
> indistinguishable.  Solving such a cube can occasionally give a few
> trip-ups!

I have had the same problem with orange and red, especially on my 2x2x2.
I have a "latter day" 2x2x2 (my kids lost my first one), and the colors
in general do not seem quite true to the colors on my 3x3x3 and 4x4x4
cubes.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Robert G. Bryan (Jerry Bryan)                jbryan@pstcc.cc.tn.us
Pellissippi State                            (423) 539-7198
10915 Hardin Valley Road                     (423) 694-6435 (fax)
P.O. Box 22990
Knoxville, TN 37933-0990

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 24 12:51:28 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Tue Mar 24 11:52:07 1998
Message-Id: <3517E49F.DF5B21BF@mail.retina.ar>
Date: Tue, 24 Mar 1998 13:51:44 -0300
From: Isidro <reichen@mail.retina.ar>
Reply-To: isidroc@usa.net
Organization: Frank Zappa's Fan Club
To: Cube Lovers Submissions <Cube-Lovers@ai.mit.edu>
Subject: 5^3 quiz

I need to know the answers for these questions:
Who invented 5^3?
What is the commercial name?
How many cubies it has?

--
Isidro: isidroc@usa.net

[ Moderator's note: There was a note last July mentioning "Rubik's
  Wahn (5x5x5) (maybe also called Professor's cube, Ultimate or Master
  Revenge)"--any other names?
  The number of cubies is obviously 98--why didn't you just count them? ]

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 25 10:09:36 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Tue Mar 24 16:14:21 1998
Message-Id: <3.0.5.16.19980324220550.0bd76334@vip.cybercity.dk>
Date: Tue, 24 Mar 1998 22:05:50
To: cube-lovers@ai.mit.edu
From: Philip Knudsen <skouknudsen@email.dk>
Subject: RE: 5^3 quiz

To my knowledge, the 5x5x5 was invented by Udo Krell. It was produced by
Uwe Meffert in 1983. I read somewhere that Dr. Chr. Bandelow had the Hong
Kong factory finish extra puzzles from previously manufactured parts around
1990, don't know if this is true. Bandelow is still selling this puzzle,
under the name "Giant Magic Cube". It also seems Meffert reissued the 5x5x5
one or two years ago, under the name "Professor's Cube". This new version
might have other colors than the original. I have seen the puzzle under the
name "Ultimate Cube" several times, the name "Master Revenge" however is
new to me.
Since Meffert is the manufacturer, the "most" official name for the 5x5x5
is probably "Professor's Cube".

Philip K
recording and performing artist
Vendersgade 15, 3th
DK - 1363 Copenhagen K
Phone:  +45 33932787
Mobile: +45 21706731
E-mail: skouknudsen@email.dk
E-mail: philipknudsen@hotmail.com
Sms: 4521706731@sms.tdk.dk (short message, no subject)

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 25 12:56:17 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Tue Mar 24 16:46:37 1998
Date: Tue, 24 Mar 1998 22:46:49 +0100 (MET)
Message-Id: <199803242146.WAA06298@relay.euronet.nl>
To: Cube-Lovers@ai.mit.edu
From: Sytse <4xs2fs@euronet.nl>
Subject: Re: 5^3 quiz

Isidro,

Who invented 5^3?

At least I did. In 1982 I designed and built a 5^3 cube, all in plywood.
Although I did not aplly for a patent or other registration, as I was only a
schoolboy by then, the local newspaper recorded this event. As the wooden
prototype was not as speedy as necessary, I later designed a simulator for
the Sinclair ZX Spectrum (a then so called 'personal computer' with an
amazing 48K RAM memory). This simulator also included a 6^3 cube. 7^3 was
not possible as this did not fit in the screen, which was my parents
television set. Oh, those were the days!

Nowadays I am an architect.

Kind regards,

Sytse de Maat

P.S. If you happen to know other designers of 5^3, please mail me.

[ Moderator's note: Can you describe the design that held the plywood
  model together while allowing it to turn? ]

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 25 15:19:48 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Mar 25 02:37:53 1998
Date: Wed, 25 Mar 1998 08:37:42 +0100
Message-Id: <199803250737.IAA30286@dataway.ch>
To: Cube-Lovers@ai.mit.edu
From: Geir Ugelstad <ugelstad@dataway.ch>
Subject: Jiri's system for solving Rubiks's cube

hello cube-lovers

For all of you that haven't been into Jiri's home page at 
http://ssie.binghamton.edu/~jirif, you should realy look into it!
Bouth the method and presentation is of very high standard!
I bought myself a system in 1982 but I was so dissapointed that I
trow it In the garbage just after.  With the system I bought in 1982 
it was not possible to make it faster than 2-3 minutes.  With Jiri's
system it should be possible in about 17 sec.!

Ys Geir Ugelstad

PS: Question to Jiri.  How far are you able to do the foreplanning
the 15 sec.  before the time start to run?  Hopefully longer than
"Place the four edges from the first layer"?

From cube-lovers-errors@mc.lcs.mit.edu  Thu Mar 26 11:46:40 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Mar 25 16:14:40 1998
Date: Wed, 25 Mar 1998 16:10:54 -0500 (EST)
From: Jiri Fridrich <fridrich@binghamton.edu>
To: Geir Ugelstad <ugelstad@dataway.ch>
Cc: Cube-Lovers@ai.mit.edu
Subject: Re: Jiri's system for solving Rubiks's cube
In-Reply-To: <199803250737.IAA30286@dataway.ch>
Message-Id: <Pine.SOL.L3.93.980325160352.11481B-100000@bingsun1>

On Wed, 25 Mar 1998, Geir Ugelstad wrote:

> it was not possible to make it faster than 2-3 minutes.  With Jiri's
> system it should be possible in about 17 sec.!

Yes, you are right - with my system AND a lot of time on your hands :) I
am pretty sure that the systems of other top speed cubists are at
least as as good as mine. The system is only half of the secret.

> PS: Question to Jiri.  How far are you able to do the foreplanning
> the 15 sec.  before the time start to run?  Hopefully longer than
> "Place the four edges from the first layer"?

Nope. 15 seconds is not a long time to plan more than the four edges. Of
course, as you proceed, you will usually be able to spot the corners with
their appropriate cubies from the second layer in some nice position and
continue without delays ...

Jiri

*********************************************
 Jiri FRIDRICH, Research Scientist
 Center for Intelligent Systems
 SUNY Binghamton
 Binghamton, NY 13902-6000
 Ph/Fax: (607) 777-2577
 E-mail: fridrich@binghamton.edu
 http://ssie.binghamton.edu/~jirif/jiri.html
*********************************************

From cube-lovers-errors@mc.lcs.mit.edu  Thu Mar 26 12:46:25 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Mar 25 18:23:23 1998
Message-Id: <9803252324.AA16745@jrdmax.jrd.dec.com>
Date: Thu, 26 Mar 98 08:24:24 +0900
From: Norman Diamond  26-Mar-1998 0817 <diamond@jrdv04.enet.dec-j.co.jp>
To: cube-lovers@ai.mit.edu
Subject: RE: 5^3 quiz

I bought my first 5^3 from a department store in Japan in 1985, while it
was alongside the 3^3 and 4^3 on the mass market.  Bought my second one
from Dr. Bandelow some time later.  In Japan it was called "Professor Cube"
which could be taken as "Professor's Cube" because it would be a bit too
awkward to pedantically insert the syllable for possessive form (in
Japanese grammar) between two polysyllabic foreign words.

(Tangential details:
pu-ro-fue-so-ru kyu-u-bu is 5 + 3 syllables, while
pu-ro-fue-so-ru no kyu-u-bu would be 5 + 1 + 3 syllables.)

The magic dodecahedron reached the mass market around 1989 or so.

Those were the days.  Some time around 1993, the mass market shifted to
computer games.

-- Norman Diamond                diamond@jrdv04.enet.dec-j.co.jp
[Speaking for Norman Diamond not for Digital]

From cube-lovers-errors@mc.lcs.mit.edu  Thu Mar 26 15:10:34 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Thu Mar 26 10:47:00 1998
Date: Thu, 26 Mar 1998 15:36:25 +0000
From: David Singmaster <david.singmaster@sbu.ac.uk>
To: skouknudsen@email.dk
Cc: cube-lovers@ai.mit.edu
Message-Id: <009C3C55.665587E6.39@ice.sbu.ac.uk>
Subject: RE: 5^3 quiz

Bandelow's leaflet, which he encloses with the 5^3, states that the
mechanism was invented by Udo Krell, of Hamburg(?).  I haven't seen
the patent but perhaps Bandelow has details.

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499; 
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Thu Mar 26 15:58:05 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Mar 25 19:10:32 1998
Message-Id: <01BD5821.7C9449E0@jburkhardt.ne.mediaone.net>
From: John Burkhardt <jburkhardt@mediaone.net>
To: <cube-lovers@ai.mit.edu>
Subject: new to list
Date: Wed, 25 Mar 1998 19:09:07 -0500

Hi, I just found and joined this list.

So I am looking for any and all oddball cube variations I can find.
Does anyone have anything to sell or trade.  I can trade for a "Magic
Dodecahedron" which is the start shaped Hungarian version of the
Megaminx and I might be willing to part with a 5x5x5 cube for anything
really interesting.  I'm looking for an original Tomy Megaminx.  Also
the octahedron puzzle which is like two Pyraminx's glued together
(there might be an official name).  I am also searching for a 4x4x4
but I know they are really hard to find these days (mostly because
they tend to break).

The Dodecahedron puzzle is really amazing.  It was actually harder
than the 5x5x5 cube.  IT took me about 3 hours to work it out!  I
think once you know the 3x3x3 then all the same moves do similar
things and you can easily solve 4x4x4 or 5x5x5 with variations.  Of
course there are some cool things you can do with these.

I must say that I was disappointed with one web page that listed a
bunch of moves for the 3x3x3 cube.  I was trying some of them out and
thinking, my god, how did anyone figure this out, only to then
discover that a computer had figured them out.  OK, that's certainly
an interesting problem, but I have much more fun discovering them on
my own.  Interstingly enough, solving the dodecahedron led me to some
neat new moves for the original cube!

So where can we go from here? Have we made all the regular polyhedra
into puzzles?  Is there hope of actually building 6x6x6 and beyond
cubes?  Is there really any point to doing it?  I suppose they would
allow for some nice patterns. Does anyone know of any puzzles that are
not in George Helm's collection?  I just bought a Magic Cube puzzle at
Walgreens for $3.  It's a 3x3x3 with psychedelic stickers on it...

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 27 09:48:24 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Fri Mar 27 06:50:30 1998
Message-Id: <01BD594B.F9EFBF20@jburkhardt.ne.mediaone.net>
From: John Burkhardt <jburkhardt@mediaone.net>
To: <cube-lovers@ai.mit.edu>
Subject: Stickers
Date: Fri, 27 Mar 1998 06:45:47 -0500

Does anyone know where to find cube stickers?  They must come from
somewhere!  I found some vinyl lettering once and the periods were
exactly the right size for a 5x5x5 cube.  But they don't come in
orange.  There must be a way to buy sheets of the stuff.  Any ideas?

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 27 13:44:27 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Fri Mar 27 11:01:41 1998
Date: Fri, 27 Mar 1998 11:02:04 -0500 (EST)
From: Nichael Cramer <nichael@sover.net>
To: John Burkhardt <jburkhardt@mediaone.net>
Cc: cube-lovers@ai.mit.edu
Subject: Re: Stickers
In-Reply-To: <01BD594B.F9EFBF20@jburkhardt.ne.mediaone.net>
Message-Id: <Pine.BSI.3.91.980327105221.2759A-100000@granite.sover.net>

John Burkhardt wrote:

> Does anyone know where to find cube stickers?  They must come from
> somewhere!  I found some vinyl lettering once and the periods were
> exactly the right size for a 5x5x5 cube.  But they don't come in
> orange.  There must be a way to buy sheets of the stuff.  Any ideas?

Ah, yes, the orange stickers on the 5X ....    ;-)


Anyway, don't they have sticker sets in any colors other than in the
standard cube-pallette?  Black or grey come to mind.  Not quite the
optimal solution, of course, but it would still give you a useable cube. 

Nichael

--
Nichael Cramer
work: ncramer@bbn.com
home: nichael@sover.net
http://www.sover.net/~nichael/


(The cool bit about letters, of course, is that on the 5X5 face in
question, you could, say, put almost all the letters of the alphabet --or
some other personalized message(s) of your choice-- and give yourself a
little something extra to shoot for as you solve the cube.)

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar 30 14:54:27 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Fri Mar 27 20:28:38 1998
Date: Fri, 27 Mar 1998 20:28:57 -0400 (EDT)
From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
Subject: All the Isoglyphs [long]
To: Cube-Lovers <cube-lovers@ai.mit.edu>
Message-Id: <Pine.PMDF.3.95.980327202039.282847A-100000@PSTCC6.PSTCC.CC.TN.US>


Dan Hoey introduced glyphs and isoglyphs on 5 August 1997.  A glyph is a
cube face containing no more than two colors, and an isoglyph is a cube
position where every face contains the same glyph.  Isoglyphs tend to be
very striking and pretty patterns. 

Each corner and edge facelet of a glyph can be the same or a different
color than the center facelet, so there are 2^8 or 256 possible glyphs. 
Dan reported that there are 51 glyphs unique up to symmetry (70 if chiral
pairs are distinguished). 

On 8 August 1997, Herbert Kociemba reported that there are 35 continuous
isoglyphs unique up to symmetry (including Start).  A continuous isoglyph
is one for which each glyph matches the neighboring glyph along the edge.
Herbert did not include the non-continuous glyphs because there are so
many, and because non-continuous glyphs are sometimes not so striking and
pretty as the continuous glyphs. 

On 9 August, Dan Hoey classified Herbert's isoglyphs according the their
respective glyphs, and provided the usual name for the isoglyphs where a
usual name existed.  Where a usual name did not exist, Dan provided a
reasonable name based on the names of closely related isoglyphs. 

On 27 August, Mike Reid gave minimal maneuvers for all the continuous
isoglyphs in both the quarter-turn and face-turn metrics. 

I have now calculated all the isoglyphs, using Herbert's Cube Explorer 1.5
program.  All I really did was to put each of the 51 glyphs into the
program in turn.  I can only guess, but this has to be more or less what
Herbert did to obtain his results.  The only difference is that I asked
the program to calculate both continuous and non-continuous isoglyphs, so
the task was a bit bigger.  My report is much in the spirit of Herbert's
original report.  I have made no effort to calculate minimal maneuvers,
nor have I made any attempt to associate names with the maneuvers. 

However, my report does include all the glyphs along with their associated
isoglyphs.  In fact, for each glyph I have included the entire equivalence
class of glyphs under the rotations and reflections of the square (either
1, 2, 4, or 8 glyphs in each equivalence class).  There is, of course, no
necessary relationship between the number of glyphs in the equivalence
class and the number of isoglyphs.  You only need to put one glyph from
the equivalence class into Cube Explorer 1.5 to create the isoglyph, and
any one glyph from the equivalence class will do as well as any other.

I can report that of the 51 glyphs unique up to symmetry, 8 of them
produce only continuous isoglyphs, 17 of them produce only non-continuous
isoglyphs, 14 of them produce both continuous and non-continuous
isoglyphs, and 12 of them produce no isoglyphs. 

In addition to confirming Herbert's figure of 35 continuous isoglyphs, I
can report that there are 249 non-continuous isoglyphs.  In the category
of "most isoglyphs", one glyph has 2 continuous and 49 non-continuous
isoglyphs, and another has 4 continuous and 46 non-continuous isoglyphs. 

The only other thing that probably requires explanation about the chart
that follows is that there is a two character code below each glyph.  This
is a hexadecimal representation of a binary number based on the following
pattern,

  765
  4X3
  210

where the number includes 2^k if facelet k is the same color as the center
facelet.  This is not intended as a new classification to replace Dan's. 
It is just a bookkeeping technique I used (a 16x16 matrix) to keep track
of the 256 glyphs. 


000
0X0
000

 00

D' U  L' R B' F D' U  (8) *    continuous






000 000 00X X00
0X0 0X0 0X0 0X0
00X X00 000 000

 01  04  20  80

R2 D L2 U' B2 D' U2  R' F' U R B' L' D' F L2 B2 R U'  (19) continuous
B2 D F2 U' L2  B' D2 B U B' D2 F L R' D U F'  (17)         continuous





000 000 000 0X0
0X0 0XX XX0 0X0
0X0 000 000 000

 02  08  10  40

D' U  B D' L' R F D' B' D' U L  (12) *               continuous
L2 D'  B' F L' D U' F L' R U B' F'  (13)             not
F2 D' L2  B' D' U' R B L F L F U' F'  (14)           not
F2 D L2 R2 U'  B' U L D L D2 R' F' D' B' D  (16)     not
U R2 D B2 D  F D' B' L' B' D2 F' L' F U F' R'  (17)  not
R2 U2  B' F D B2 L' R D2 F' R2 F2 D' U  (14)         not
B2 D2 R2  B' F D' F2 L' R U2 F' L2 D U  (14)         not
D' U' L2  F' D2 L R' B2 D' B F' R2 D2 B2  (14)       not
B2 D U' L2  F' D2 L R' B2 D' B F' R2  (13)           not
R2 D2  R' B' L' B D' R2 B' R B' D' R  (13)           not




000 000 000 000 00X 0XX X00 XX0
0X0 0X0 0XX XX0 0XX 0X0 XX0 0X0
0XX XX0 00X X00 000 000 000 000

 03  06  09  14  28  60  90  C0

F2 D F2 D B2 L2 U L2 D'  L D L' B' L U' F' U R' U'  (19)       not
F2 U L2 U L2 U'  F U' F' D2 B L R U' B' D' R F'  (18)          not
D' R2 D2 B2 U' F2 U' L2  B D R D' U F U' B' U2 B' R' U'  (20)  not





000 00X X00 X0X
0X0 0X0 0X0 0X0
X0X 00X X00 000

 05  21  84  A0

F2 U2  L' R D2 F2 L' R  (8)                      not
F2 U2 B2 L2 U' B2 U' B2 L2 D2 L2 U R2 U'  (14)    not
U' L2 D' L2 D B2 F2 L2 R2 D F2 U' F2 U'  (14)     not
U2 L2 F2 D U' B2 L2 D' U'  (9)                    not





000 00X X00 XXX
0X0 0XX XX0 0X0
XXX 00X X00 000

 07  29  94  E0

(none)






000 000 0X0 0X0
0XX XX0 0XX XX0
0X0 0X0 000 000

 0A  12  48  50

F2 D' R2 D'  L' U' L' R B D' U B L F2 L U2  (16)            continuous
U B2  L D B' F L' D U' L' R F' D2 R'  (14)                  continuous
U' B2 R2 U2  F' D2 L' F2 U' F2 D2 F U2 R' U2  (15)          continuous
D2 U B2 D U'  R' D2 B' R2 D2 L' R' D' B2 L B  (16)          not
B2 U2 F2 D2 F2 U  R' F' L2 U2 L R U' L2 F2 L' F  (17)       not
U F2 L2 U2  B' U2 L F2 U B2 D2 B D2 R' U2  (15)             not
F2 D2 B2 D' B2 L2 U2  B D2 R F2 D F2 D2 B' U2 L F2  (18)    not
U2 B2 F2 D' F2 R2 D2  B U2 L' U2 B' D2 F2 D F2 R' U2  (18)  not
D2 U' B2 U2  F D2 L D2 F' D2 L2 F2 U B2 R' U2  (16)         not
F2 U R2 D U  B' D' B' D' F L' F D' U2 L U2  (16)            not
D2 U' B2 U2  F D2 L D2 F U2 R2 B2 U' B2 R' U2  (16)         not
U2 F2 D F2 L2 U2  F' U2 L F2 D B2 D2 F D2 R' F2  (17)       not
F2 D L2 D2 B2 R2 B2 L2 F2 U2  R B U L U B U' L' U  (19)     not





000 000 0XX XX0
0XX XX0 0XX XX0
0XX XX0 000 000

 0B  16  68  D0

U2 F2 R2 U' L2 D  B R' B R' B R' D' L2 U'  (15)    continuous





000 000 00X 00X 0X0 0X0 X00 X00
0XX XX0 0X0 XX0 0X0 0X0 0X0 0XX
X00 00X 0X0 000 00X X00 0X0 000

 0C  11  22  30  41  44  82  88

D U2 L2 U R2 U' L2 U  R' B2 L2 F' L2 B' R' F' L D U'  (19)   continuous
U' F2 L2 D2 U F2 U2  F' L' D2 B2 R' D' B R' U L2 B2 F'  (19) not





000 000 00X 0XX X00 X0X X0X XX0
0XX XX0 0X0 0X0 0X0 0XX XX0 0X0
X0X X0X 0XX 00X XX0 000 000 X00

 0D  15  23  61  86  A8  B0  C4

D2 L2 F2 R2 U2 B2 D2 F2 R2 U2 R2 U2  (12)   not
U2 L2 B2 L2 U2 F2 U2 F2 L2 U2 R2 U2  (12)   not
U2 R2 B2 L2 U2 F2 U2 F2 R2 U2 R2 U2  (12)   not
D2 R2 F2 R2 U2 B2 D2 F2 L2 U2 R2 U2  (12)   not





000 000 00X 0X0 0X0 0XX X00 XX0
0XX XX0 0XX 0XX XX0 XX0 XX0 0XX
XX0 0XX 0X0 00X X00 000 0X0 000

 0E  13  2A  49  54  70  92  C8

(none)





000 000 00X 0XX X00 XX0 XXX XXX
0XX XX0 0XX 0XX XX0 XX0 0XX XX0
XXX XXX 0XX 00X XX0 X00 000 000

 0F  17  2B  69  96  D4  E8  F0

D2 R2 F2 U2 F2 U2 F2 U2 R2 B2              (10)     not
F2 L2 D2 B  F  R2 B  F' R2                 (9)      not
F2 U2 L2 F2 D  U  R2 F2 D  U' B2           (11)     not
U2 L2 B2 D2 F2 U2 F2 U2 R2 B2              (10)     not
U2 L2 B2 U2 B2 D2 F2 U2 R2 B2              (10)     not
U2 F2 L2 B2 U2 B2 D2 F2 U2 R2              (10)     not
L2 D2 F2 L2 U' B2 L2 R2 F2 D' R2           (11)     not
D2 R2 F2 D2 B2 D2 F2 U2 R2 B2              (10)     not
U2 L2 R2 D  F2 U' R2 F2 U2 F2 D' U2 F2 U'  (14)     not
D' R2 D' B2 U2 B2 F2 R2 B2 F2 U' F2 U'     (13)     not
U' B2 U' F2 D2 B2 F2 R2 B2 F2 U' F2 U'     (13)     not
B2 U  B2 U' L2 D2 F2 U' R2 U  F2           (11)     not
D' R2 D' F2 D2 L2 R2 U' B2 F2 D  R2 U' F2 U'  (15)  not
L2 D  F2 U' R2 F2 U2 F2 D  B2 U' B2 U2     (13)     not
F2 D  F2 U' R2 U2 F2 U' R2 D B2            (11)     not
D2 B2 U' L2 U  B2 U  B2 D' R2 D' R2 U'     (13)     not
D' B2 D  L2 D2 B2 U  B2 U'                 (9)      not
D' L2 B2 D  L2 D2 B2 U  B2 R2 U'           (11)     not
D' U' L2 D2 U2 B2 D' U'                    (8)      not
L2 U2 B2 L2 D  B2 L2 R2 F2 U'              (10)     not
L2 U2 R2 D' U' B2 R2 B2 D' U'              (10)     not
L2 D2 L2 B2 U2 F2 D2 F2 R2 F2 R2 U2        (12)     not
L2 D2 B2 D2 F2 R2 B2 R2 F2 U2 R2 U2        (12)     not
B  F  D2 L2 B  F  (6) *                             not





000 0X0
XXX 0X0
000 0X0

 18  42

L2 U2 L2 R2 U2 L' R'  (7) *      not





000 000 00X 0X0 0X0 0XX X00 XX0
XXX XXX XXX 0X0 0X0 0X0 XXX 0X0
00X X00 000 0XX XX0 0X0 000 0X0

 19  1C  38  43  46  62  98  C2

D2 L2 D R2 U B2 U2  B R' B' D B2 R' F R2 F' U R'  (18)  not





000 0X0 0X0 0X0
XXX 0XX XX0 XXX
0X0 0X0 0X0 000

 1A  4A  52  58

D  F2 R2 F2 R2 U  F2 R  F2 R  D2 U' F  L' F' L  D         (17)   continuous
B2 L2 U' B2 F2 D2 B2 R  B' F2 U' B' D2 L' B' U  L2 D' U'  (19)   not
D' B2 U' B2 F2 D  F2 D2 F  L2 U  L  F' D' F2 L' U'        (17)   not
L2 F2 U  B2 U2 F2 R2 B2 R2 F  R2 D  F2 R' D' B' D' B' R' U  (20) not
F2 D2 R2 B2 D2 F2 D' F2 L' B2 U' L  B' L  D  L  B' R2 U' F2  (20) not
L2 D  R2 U' L2 F2 L2 D' B2 F' L  R  B  D2 R' B  F  L  F2 U'  (20) not
L2 D2 U2 L' U2 L' R2 D2 U2 R' U2 R'                          (12) not
U2 R2 B2 F2 D2 U2 L' B2 F2 R' D2 L' R                        (13) not





000 000 0X0 0X0 0XX 0XX XX0 XX0
XXX XXX 0XX XX0 0XX XXX XX0 XXX
0XX XX0 0XX XX0 0X0 000 0X0 000

 1B  1E  4B  56  6A  78  D2  D8

U  R2 U' F' U2 F2 U2 F  R  F2 R' U  R2 U'  (14)             continuous
B2 D  U2 R2 D  F2 B' L2 D2 F  L  F2 L' R2 F' U' F' U  (18)  not





000 0XX X0X XX0
XXX 0X0 XXX 0X0
X0X 0XX 000 XX0

 1D  63  B8  C6

F2 L' R  B2 U2 L R' D2     (8)   not
D' U' B2 L2 D' U R2 F2 U2  (9)   not





000 0XX XX0 XXX
XXX 0XX XX0 XXX
XXX 0XX XX0 000

 1F  6B  D6  F8

 (none)





00X X00
0X0 0X0
X00 00X

 24  81

 (none)





00X X00 X0X X0X
0X0 0X0 0X0 0X0
X0X X0X 00X X00

 25  85  A1  A4

D' B2 L2 F2 R2 F2 U R2 U2 F' R  B  L  D  B  U' F R' U2 R   (20) continuous
B2 L2 R2 U  R2 B2 U L2 U' B  F  D2 L' B2 R2 D' U B' L' R'  (20) continuous
F2 R2 U2 B2 D' R2 D L2 D2 R2 F2 U' R2 U'  (14)                  not





00X 00X 00X 0XX X00 X00 X00 XX0
0X0 0XX XX0 0X0 0X0 0XX XX0 0X0
XX0 X00 X00 X00 0XX 00X 00X 00X

 26  2C  34  64  83  89  91  C1

 (none)





00X 00X X00 X00 X0X X0X XXX XXX
0X0 0XX 0X0 XX0 0XX XX0 0X0 0X0
XXX X0X XXX X0X 00X X00 00X X00

 27  2D  87  95  A9  B4  E1  E4

L2 U' R2 D U2  L' B2 F' D' R' B2 D L2 R2 U2 F' L U  (18) continuous
B R2 B' F2 L2 B'  L' D2 R D' L2 U F' R2 B' L B U  (18)   not





00X 0XX X00 XX0
0XX XX0 XX0 0XX
XX0 X00 0XX 00X

 2E  74  93  C9

 (none)





00X X00 XXX XXX
0XX XX0 0XX XX0
XXX XXX 00X X00

  2F  97  E9  F4

U' L2 R2 F2 U L2 U' F2 R2 L' U B' R  D' B2 D2 B' R'  (18)  continuous
R2 B2 D  B2 D U  R2 D' B' D' R F2 R' D  B  U'  (16)        continuous
D' L2 U' F2 U F2 U2 F2 D' L2 U B2 U'  (13)                 not





00X 0X0 X00 X0X
XX0 0X0 0XX 0X0
00X X0X X00 0X0

  31  45  8C  A2

 (none)





00X 0X0 0X0 X00
XX0 0XX XX0 0XX
0X0 X00 00X 0X0

 32  4C  51  8A

D  U  L2 B2 D U' F' U F' R  F2 R' F  D' B2 L2 D' U'  (18)    continuous
R2 B2 D2 L2 U L2 D  B L2 U2 B2 L' R2 F2 D' U  R  U2 R'  (19) continuous





00X 0X0 0X0 0XX X00 X0X X0X XX0
XX0 0XX XX0 XX0 0XX 0XX XX0 0XX
0XX X0X X0X 00X XX0 0X0 0X0 X00

 33  4D  55  71  8E  AA  B2  CC

R2 B2 D  U  L' R' D2 L' R  D  U  (11)               not
B2 L2 D2 L2 R2 B' F' R2 B  F' R2  (11)              not
B2 R2 B2 R2 F2 U2 B2 R2 U2 R2  (10)                 not
R2 F2 D  U  L' R' U2 L' R  D' U'  (11)              not
R2 F2 D' U' L' R' U2 L  R' D  U  (11)               not
L2 D' U  F2 L  R  B2 L  R  D  U  (11)               not
F2 L2 B2 R2 F2 U2 B2 R2 D2 R2  (10)                 not
R2 B2 D' U' L' R' D2 L  R' D' U'  (11)              not
B2 L2 B2 U  R2 U' B2 R2 U2 R2 U B2 U'  (13)         not
R2 F2 U' B2 D' R2 U2 F2 U' F2 D' B2 L2  (13)        not
B2 F2 R2 D  F2 D' L2 U2 B2 U' B2 U R2  (13)         not
D' R2 D2 B2 R2 B2 U  B2 D  U  B2 U' F2 U'  (14)     not
B2 R2 U2 L2 D' F2 R2 U' L2 D2 B2 U' R2 F2 U'  (15)  not
B2 R2 F2 R2 F2 D  F2 D' L2 U2 B2 U' B2 U R2  (15)   not
F2 U  R2 U  F2 D2 L2 U  B2 U  L2 R2 F2  (13)        not
B2 F2 L2 R2 D' B2 D  B2 D2 R2 U F2 U'  (13)         not
B2 R2 D' R2 U  F2 D2 L2 U  B2 D' L2 F2  (13)        not
U  F2 R2 U2 F2 D' R2 U2 B2 D  F2 R2 U'  (13)        not
B2 F2 L2 R2 D  U  R2 F2 D' U'  (10)                 not
F2 L2 F2 R2 F2 U2 F2 D2 U2 R2  (10)                 not
L2 D2 R2 U2 B2 F2 R2 F2 R2 U2  (10)                 not
L2 D2 R2 F2 U2 B2 D2 F2 R2 F2 R2 U2  (12)           not
L2 D2 B2 U2 F2 L2 B2 R2 F2 U2 R2 U2  (12)           not
B2 L2 F2 L2 F2 D2 F2 R2 D2 U2  (10)                 not





00X 0XX X00 X0X X0X X0X X0X XX0
XX0 0X0 0XX 0X0 0X0 0XX XX0 0X0
X0X X0X X0X 0XX XX0 X00 00X X0X

 35  65  8D  A3  A6  AC  B1  C5

B2 L' D2 L' B2 L  U2 F2 U2 R' F' L2 D' L  F2 U  F' L  B  R  (20) not
D2 L2 U2 F' L2 F  R2 F  U  B' D2 F2 R  U' F2 L' U2 B2 D  F  (20) not
L2 U' L2 B2 U' R2 F  R  B' D  L  U  B' U' R2 D  R2 F  L  F  (20) not





00X 0XX X00 XX0
XX0 0XX 0XX XX0
XX0 X00 0XX 00X

 36  6C  8B  D1

 (none)





00X 0XX X00 X0X X0X XX0 XXX XXX
XX0 0XX 0XX 0XX XX0 XX0 0XX XX0
XXX X0X XXX 0XX XX0 X0X X00 00X

 37  6D  8F  AB  B6  D5  EC  F1

D2 R2 F2 L2 F2 D  R2 D' R2 U2 F2 U' R2 U'  (14)   not
D2 B2 D' L2 D  F2 U2 R2 U  R2 U  F2  (12)         not
U' L2 U' L2 D2 F2 U' F2 U' F2 R2 B2 L2  (13)      not
R2 D  F2 U  R2 D2 L2 B2 D' B2 U  L2 F2 U2  (14)   not
F2 U  R2 D' F2 R2 U2 L2 D  B2 U'  (11)            not
F2 R2 D' B2 U  F2 D2 F2 R2 D' F2 U  F2  (13)      not
R2 B2 L2 U  B2 U  R2 D2 F2 U  L2 U' B2 U2  (14)   not
U2 L2 F2 L2 F2 U  F2 U' F2 U2 L2 U' L2 U'  (14)   not





00X 0X0 X00 XXX
XXX 0X0 XXX 0X0
00X XXX X00 0X0

 39  47  9C  E2

B2 D2 L  R' D2 B2 L  R'  (8)       not
U2 R2 F2 D' U  B2 L2 D' U'  (9)    not





00X 0X0 0X0 0X0 0X0 0XX X00 XX0
XXX 0XX XX0 XXX XXX XX0 XXX 0XX
0X0 XX0 0XX 00X X00 0X0 0X0 0X0

 3A  4E  53  59  5C  72  9A  CA

D' U2 B2 U2 L2 U  B  U' L2 B2 R' B2 R  F2 D2 F2 D  F'  (18)      not
F2 D' B2 U2 F2 U  R2 D  B  L2 B' R  B2 U2 F  D2 L' U' F  (19)    not
D  F2 D  U2 F2 L2 D' B2 F  D  L' B2 L2 F  D  F  D2 U2 F2 R  (20) not





00X 0X0 0X0 0XX X00 XX0 XXX XXX
XXX 0XX XX0 XXX XXX XXX 0XX XX0
0XX XXX XXX 00X XX0 X00 0X0 0X0

 3B  4F  57  79  9E  DC  EA  F2

D2 R2 B2 L2 U2 F2 U2 B2 R2 U2 R2 U2  (12)  not
U2 R2 F2 R2 U2 B2 D2 B2 L2 U2 R2 U2  (12)  not
U2 L2 F2 R2 U2 B2 D2 B2 R2 U2 R2 U2  (12)  not
D2 L2 B2 L2 U2 F2 U2 B2 L2 U2 R2 U2  (12)  not





00X 0XX X00 XX0
XXX 0X0 XXX 0X0
X00 XX0 00X 0XX

 3C  66  99  C3

 (none)





00X 0XX X00 X0X X0X XX0 XXX XXX
XXX 0X0 XXX XXX XXX 0X0 0X0 0X0
X0X XXX X0X 00X X00 XXX 0XX XX0

 3D  67  9D  B9  BC  C7  E3  E6

L2 F2 L2 U  R2 D' F2 U' R2 D  R2 U  R2 U'  (14)  not
D2 R2 B2 D  B2 U  R2 B2 D2 F2 D' B2 U  B2  (14)  not
F2 L2 U2 F2 D' R2 D  L2 D2 R2 F2 U' R2 U'  (14)  not
D2 B2 R2 U  B2 U  F2 R2 D2 F2 R2 U  L2 U'  (14)  not
B2 L2 R2 D' F2 L2 U' B' F' L  D2 F2 R  D' U' F' L' R'  (18)  not





00X 0XX 0XX 0XX X00 XX0 XX0 XX0
XXX 0XX XX0 XXX XXX 0XX XX0 XXX
XX0 XX0 XX0 X00 0XX 0XX 0XX 00X

 3E  6E  76  7C  9B  CB  D3  D9

 (none)





00X 0XX X00 XX0 XXX XXX XXX XXX
XXX 0XX XXX XX0 0XX XX0 XXX XXX
XXX XXX XXX XXX 0XX XX0 00X X00

 3F  6F  9F  D7  EB  F6  F9  FC

L2 D' L  B2 U' B' L  B U  B2 L' B  D  (13)             not
U' F2 D' L' U' F  U2 L U2 F  D  R2 F' R' U2  (15)      not
U  R2 D2 B2 U' F  L2 B R  D  R  B  R' D' F2 U2  (16)   not





0X0
XXX
0X0

 5A

U  B2 U2 L2 U  F2 R2 B2 U' L2 D2 F2 U' B  L2 R2 D2 U2 F'  (19) continuous
L2 R' B2 F2 D2 B2 F2 L2 R2 U2 R'  (11)   continuous





0X0 0X0 0XX XX0
XXX XXX XXX XXX
0XX XX0 0X0 0X0

 5B  5E  7A  DA

D  U2 R2 D' U' R  D  B2 R2 B2 R2 D  B2 D2 R  U'  (16)  continuous





0X0 0XX X0X XX0
XXX XX0 XXX 0XX
X0X 0XX 0X0 XX0

 5D  73  BA  CE

 (none)





0X0 0XX XX0 XXX
XXX XXX XXX XXX
XXX 0XX XX0 0X0

 5F  7B  DE  FA

B2 D2 B2 R2 F2 L2 U2 L2 F2 R2  (10)              not
B2 D2 B2 L2 U' F2 U' F2 R2 U2 L2 U  R2 U'  (14)  not
B2 L2 D2 L2 U' F2 U  B2 U2 F2 R2 U' R2 U'  (14)  not
D2 L2 D  U' L2 F2 D  U' F2 U2  (10)              not





0XX X0X X0X XX0
XX0 0XX XX0 0XX
X0X XX0 0XX X0X

 75  AE  B3  CD

D2 U R2 D' F2 U F2 R2  B R2 F2 U2 L' F2 D2 B2 D B' U'  (19) continuous
U2 L2 F2 R2 F2 U B2 U' B2 D2 L2 U' L2 U'  (14)               not





0XX 0XX X0X X0X XX0 XX0 XXX XXX
XX0 XXX XXX XXX 0XX XXX 0XX XX0
XXX X0X 0XX XX0 XXX X0X XX0 0XX

 77  7D  BB  BE  CF  DD  EE  F3

L2 U' L2 D' L2 D  F' L2 R' U  B D2 B' D' U' R  U  (17)       continuous
L2 B2 F2 D2 L2 B2 U  R2 U  B2 F D' B2 U2 L  F2 L D' B'  (19) not





0XX XX0
XXX XXX
XX0 0XX

 7E  DB

 (none)





0XX XX0 XXX XXX
XXX XXX XXX XXX
XXX XXX 0XX XX0

 7F  DF  FB  FE

U' L2 U  F' R2 F  U' L2 U  F' R2 F  (12)    continuous
R2 D  B2 D' B2 U' B2 U  B2 U  R2 U'  (12)   not





X0X
0X0
X0X

 A5

D2 F2 U' B2 F2 L2 R2 D R' B  F  D' U  L  R  D2 U2 F' U2  (19) continuous
R' D2 U2 L2 B2 F2 L' F D' U  R2 B2 F2 R' L' B  F' U'     (18) continuous
B2 F2 L2 R2 D2 U2  (6) *   continuous





X0X X0X X0X XXX
0X0 0XX XX0 0X0
XXX X0X X0X X0X

 A7  AD  B5  E5

F2 U2 B2 F2 L2 U' B2  L D2 F' R2 B L2 R  U' R' D' F' R  (19) continuous
L2 R2 D2 L2 D' U  F L' R U2 B2 U B F' R' D2 R' U2     (18) not
B2 U2 F2 U2 L2 D  U' B' U2 L' R  B2 D' R2 B' F' L' R   (18) not
B2 R2 D  U' F2 U2 R2 B  D  U  B' F' L' R' F' D' U  R2  (18) not
B2 L2 D' U2 L2 B2 R' B  U2 R  B  L' D' F2 R            (15) not
R2 D  L2 B2 F2 R2 U' R2 D2 U2                          (10) not
R2 F2 D  B2 L2 B  F  L  B2 L2 D  U' F' L' R  D'        (16) not
R2 U2 L2 R2 U' R2 D  B  F' L' B2 R2 D' U  B  L' R'     (17) not
U  L2 U2 F2 U  F2 R2 F' L  F  U  B' D' R' D  R2 D2 F' D  (19) not
U  B2 F2 R2 D2 U2 R  D2 U2 R2 B  D  U' L  R2 B' D'     (17) not
D2 U  B2 U2 B2 R2 U2 B' R2 D  U  F  U' L  R' B  L  F  U'  (19) not
U2 L2 B2 R2 U2 B2 R2 D  U  B  U  B' L' F2 U' L' U  R' D  U'  (20) not
U  F2 L2 R2 F2 L2 R' B  D  B2 F2 U' B' L' U'           (15) not
D' B2 D' L2 F2 D' L' R  F  D2 L2 F  D' U' R  B  F'     (17) not
R2 U' B2 L2 F2 U' L2 D  F2 L2 F  D  F  U  L  U  B' U' L'  (19) not
D' U' B2 F2 L' R  F  R2 D' U  F2 L' B' F  U2           (15) not
R2 D  L2 F2 U  F2 D  R2 B  R' D  R  D2 R2 B' F2 D  F  R2  (19) not
F2 D' B2 D  F2 L2 D2 U  L2 U  R  D  R2 D2 L' F' U2 B2 U  F  (20) not
U2 B  U2 R2 D2 B  L2 U' B' U  L  F2 U  R  F' D' R2 B' R'  (19) not
U2 L2 R2 D' F2 U' B2 R  F' D  R' B' D  F  R' U  L' D2 F  U  (20) not
D2 B2 U2 R2 B2 R2 U2 F2 R2 U2                              (10) not





X0X X0X XXX XXX
0XX XX0 0XX XX0
XXX XXX X0X X0X

 AF  B7  ED  F5

F2 L2 D' R2 B2 L2 R2 F  U2 L2 D' L' D' R2 F' D' L' F2    (18) continuous
D2 L2 D' F2 D  U  F' R2 D' L' R  F' L' R' B' U' R2 U2    (18) continuous
D  U  F2 R' B  D2 U2 F' D2 U2 R  F2 D' U'                (14) continuous
U  B2 L  B  F' L2 R' B' F  D  U2 L' B2 U'                (14) continuous
B2 L2 U' L2 U2 B2 R2 U' B  U  R' D' L' D2 L  D  B  D  U' (19) not
B2 F2 L2 D2 R2 U  L  F  D' L2 R2 D2 U' F' R' D  L2 U2    (18) not
R2 U' L2 R2 D  B2 D  R  F' R' B  L' R  U  L' U' F  R'    (18) not
F2 D2 B2 U  L2 B2 L2 D' R' B  R' D' L2 B' D' B  L2 R2 U' (19) not
B2 D' R2 D  R2 D' B  R' F  R' D  L2 F' U  L  B' L  U'    (18) not
R2 F2 L2 D' B2 U' B2 L2 F2 L  B' L' U' B' D' B  D  B' D' (19) not
B2 L2 F2 D' L2 B2 D' L  B  L  D  F2 D  B' D  U2 F' U2    (18) not
D  L2 F2 D  U2 B2 R2 F' D  R  U2 L2 F' L2 U' R' U  B     (18) not
U2 R2 F2 D  U' B2 R2 B2 R2 D' U'                         (11) not
D2 L2 B2 D' U  B2 R2 B2 R2 D' U'                         (11) not
D2 B2 D2 L2 D2 L2 U2 F2 R2 F2 R2 U2                      (12) not
D2 B2 U2 R2 U2 L2 U2 F2 R2 F2 R2 U2                      (12) not
B2 F2 D2 U  L2 D2 R  D' L2 R  D' B2 D  F  D  F' U'       (17) not
B2 F2 D' F2 D  U  R  D' L2 R  U' L2 U  F  D  F' U'       (17) not
R2 U2 B2 L2 F2 R2 D2 F2 U2 F2 R2 U2                      (12) not
L2 F2 U2 B2 U2 R2 B2 R2 F2 U2 R2 U2                      (12) not
L2 U2 F2 R2 F2 R2 U2 B2 U2 F2 R2 U2                      (12) not
R2 F2 D2 F2 D2 R2 B2 L2 F2 U2 R2 U2                      (12) not
D2 B2 L2 U2 R2 U2 B2 L2 U2 F2 R2 U2                      (12) not
D2 B2 L2 D2 L2 D2 B2 L2 U2 F2 R2 U2                      (12) not
U2 R2 F2 D  R2 F2 R2 F  L  D2 L' D' F' L' U2 B2 R'       (17) not
B2 L2 U  R2 D  U' L2 B  L  R2 D' L' B  D  L' R2 B  L'    (18) not
F2 L2 B2 R2 D2 F2 D2 F2 R2 U2 R2 U2                      (12) not
F2 R2 B2 R2 U2 B2 U2 F2 L2 U2 R2 U2                      (12) not
L2 U2 R2 F2 U2 B2 U2 R2 F2 R2 F2 U2                      (12) not
L2 D2 L2 B2 D2 B2 U2 R2 F2 R2 F2 U2                      (12) not
F2 R2 B2 R2 D2 F2 D2 F2 L2 U2 R2 U2                      (12) not
D' R2 B2 R2 D' R2 B' D' F' L' U' B' U  L  F  D  R2       (17) not
L2 U2 R2 D2 R2 U2 B  D' U2 R  F  D2 U2 B' L' D' B'       (17) not
L2 B2 D' B2 L2 B2 F  R  B  R2 U  F2 R  U  B  U  F'       (17) not
R2 D  F2 D  U' R2 L  B  D  L2 R2 D' L' B  F2 D' R2       (17) not
B2 D  U' L2 D2 F' D  U' R  F  D  U' R' D' U'             (15) not
L2 D2 L2 D' U' F2 L' D' U  B  L  D' U  B' D' U'          (16) not
U' L2 F2 L2 D  F2 L2 D' U  L  B' L' D' L2 D  B  D  L     (18) not
R2 B2 R2 D' F2 L2 U  L' D' L2 R  F' R' D  R  F  R' U'    (18) not
U' F2 D' F2 L2 D2 U  B' L' B  D  L' U' L' F2 L' U        (17) not
D' L2 D' L2 B2 D' B' L' B  D  L' U' L' F2 L' U           (16) not
R2 U  F2 L2 B2 U  L2 D' R2 F2 R2 U'                      (12) not
D  L2 D' F2 D' R2 U2 R2 U2 B  D2 F' R' U  R' D2 U  B     (18) not
R2 B2 D2 F2 D2 R2 F2 L2 F2 U2 R2 U2                      (12) not
U  F2 R2 F2 D' L2 D  U2 B2 L2 F  D' R' F  R' D  R  F  R' (19) not
L2 B2 L2 B2 D2 R2 U2 R2 B2 U2 F2 U2                      (12) not
B2 R2 U2 R2 D2 R2 B  F' R2 B' F'                         (11) not
B2 R2 D2 L2 U2 R2 B  F' R2 B' F'                         (11) not
U' B2 D' L2 U' L2 R2 D  L  D  U' F  D  F  D' U  L  D     (18) not
B2 D' B2 F2 D' L2 U2 B2 R' B  R  U2 L' F' L' U' F2 L2 U  (19) not





X0X XXX
XXX 0X0
X0X XXX

 BD  E7

L2 B  F' L2 R2 B  F' R2             (8)  not
F2 L2 U2 L2 R2 B' D2 U2 F U2 R2 F2  (12) not
R2 B2 F2 R2 U' B2 F2 D2 L2 R2 U'    (11) not
L2 R2 D  B2 F2 R2 B2 F2 R2 U'       (10) not
U2 B2 R2 D2 U2 R2 F2 U2             (8)  not





X0X XXX XXX XXX
XXX 0XX XX0 XXX
XXX XXX XXX X0X

 BF  EF  F7  FD

U  R' D' U  F2 D  U' R' U'                    (9) *    continuous
L2 U' F2 B  D' R' D2 R  B' F2 L  U            (12) *   continuous
D' B' R2 B' D  U' L  B2 D2 U2 R  D2 U'        (13)     not
D2 U  R' D2 U2 B2 L' D' U  B  R2 B  D         (13)     not
F2 D' L2 R2 B' L' R  D  B2 D  L' R  F' D' F2  (15)     not
U  F2 U2 F  L' U' B' U2 B  L  U  F' U         (13)     not
U' F2 U  F2 R  B' U' R' U  R  B  U2 R' F2     (14)     not
U' R  U  L' R  B' R' B  U' L  R' F            (12)     not
U  L2 B2 D' F2 R2 B2 U' F2 U'                 (10)     not
L2 R2 U' L2 R2 D' L' R  F2 L  R'              (11)     not
L2 R2 U  L2 B2 R2 D' R2 B' L2 U2 R2 F  L2     (14)     not
F2 D  U2 R2 B  R2 U2 R2 B  R2 D' F2           (12)     not
D2 R2 B2 R2 D' R2 B2 R2 D                     (9)      not
F2 R2 U  L2 U' R2 F2 L  R  F' U2 F  L' R'     (14)     not
R2 D  B  R' D' R' B' R' D  B  R'              (11) *   not
R2 D2 B  D2 R2 B2 L  B2 U2 F2 R  F' U2        (13)     not
D2 B2 U2 L' U2 B' D2 R2 U2 F  U2 R            (12)     not
L2 D2 F2 D2 R  D2 F' R2 D2 L2 B  U2 R         (13)     not
F2 U' F2 D2 B2 D2 F2 U' F2                    (9)      not
R2 D  R2 B  R2 D  R2 B' R2 D' R2 B'           (12)     not
D2 B2 R2 D2 R2 B  R2 D2 R2 B' D2              (11)     not
U2 F2 U2 L2 U2 F  U2 L2 U2 F' U2              (11)     not
R2 D2 B2 D2 U2 F  D2 L2 D2 F' U2              (11)     not
D2 R2 B2 L2 U' R2 F2 R2 U  L2 R2              (11)     not
U  F' U2 L  D2 B2 U2 R  D2 F' U'              (11) *   not
D' U' B  D  B  U  R2 D' L  R2 B' L'           (12)     not
R2 D  F  D' L' B  F  L' B' U  L  F2 R2        (13)     not
F2 D' L2 R2 U  L  R' U2 L  R'                 (10)     not
D' R2 B2 R2 D  R2 B2 R2 D2                    (9)      not
D2 B2 R2 D2 R2 D2 R2 U2 F2 U2                 (10)     not
U  R' F  L  R' D' R  D' L' R  F  U'           (12)     not
F2 L2 F' L2 R2 B  L2 B  L2 R2 F               (11)     not
D2 R2 U2 F2 D2 U2 B' U2 L2 U2 B               (11)     not
R2 D' L2 B2 L2 D  R2 U2 R' F2 D2 F2 R  U2     (14)     not
D2 R2 U' R2 F2 L2 D  R2 B  L2 U2 R2 F' D2     (14)     not
D  U  B' R' D2 B' D' R  B  D' U' B  D'        (13)     not
R2 F2 L2 D' B2 L  B2 D2 F2 R' B2 U            (12)     not
U' R  B  U' R' U' B' U' R  B  U2              (11) *   not
L2 U  L2 F2 R2 D' L2 B' L2 D2 R2 F            (12)     not
U2 R2 B' L' R' B2 L' R' F' L2                 (10) *   not
D2 B  D2 U2 F  D  U' R2 D' U'                 (10) *   not
R2 U' L' U' B' L' B  U  L  U  B  R2           (12) *   not
D2 L  D2 F' R2 D2 L2 B  D2 R' U2 F2           (12) *   not
U' L  D' U  F  L  R' U' L' R  F' D            (12) *   not
R2 F2 L' F' L' R  U  L  U  L  R' F  R2        (13)     not
U' L2 D' L' D' U  B  D  B  D  U' L  U         (13)     not
D  U  R' D' U  F' D  U' R  D' U  F  U2        (13)     not
U' L2 B  L' R  D' L  D' L  R' B  L  U         (13)     not
D  U  F2 U2 B2 D' U' F  D2 U2 B' R2           (12)     not
D  U2 B2 U  B  U' B' U' B2 F  L' D  L  F' D' U2        (16)  not
B2 F2 R2 D' F2 R2 F2 D' L' U2 F' L2 U2 L2 F' D2 R  F2  (18)  not





XXX
XXX
XXX

 FF

      (0)  continuous   (this is Start)

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Robert G. Bryan (Jerry Bryan)                jbryan@pstcc.cc.tn.us
Pellissippi State                            (423) 539-7198
10915 Hardin Valley Road                     (423) 694-6435 (fax)
P.O. Box 22990
Knoxville, TN 37933-0990

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar 30 15:45:45 1998
Return-Path: <cube-lovers-errors@mc.lcs.mit.edu>
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	id PAA05004; Mon, 30 Mar 1998 15:45:45 -0500 (EST)
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Errors-To: cube-lovers-errors@mc.lcs.mit.edu
Mail-from: From cube-lovers-request@life.ai.mit.edu Fri Mar 27 21:26:20 1998
Message-Id: <l03110703b1420addbe67@[207.172.129.171]>
In-Reply-To: <01BD594B.F9EFBF20@jburkhardt.ne.mediaone.net>
Date: Fri, 27 Mar 1998 21:26:52 -0500
To: cube-lovers@ai.mit.edu
From: Charlie Dickman <charlied@erols.com>
Subject: Re: Stickers

>Does anyone know where to find cube stickers?  They must come from
>somewhere!  I found some vinyl lettering once and the periods were
>exactly the right size for a 5x5x5 cube.  But they don't come in
>orange.  There must be a way to buy sheets of the stuff.  Any ideas?

I have found some adhesive backed vinyl sheets at a local Art Emporium but
they are mostly irridescent shades and you have to cut the pieces to size
yourself. I seem to recall that there was an orange color but I'm not sure.

Charlie Dickman
charlied@erols.com

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar 30 16:23:46 1998
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Errors-To: cube-lovers-errors@mc.lcs.mit.edu
Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar 29 04:29:11 1998
Message-Id: <3.0.5.16.19980329094205.097f34b6@vip.cybercity.dk>
Date: Sun, 29 Mar 1998 09:42:05
To: cube-lovers@ai.mit.edu
From: Philip Knudsen <skouknudsen@email.dk>
Subject: Eclipse and Pyramorphix

There are two new puzzles out,
by the two most prominent veterans respectively:

 1) Rubik's Eclipse, which is some sort of two-player game and,
    according to the people who have it, a real gem.
 2) Pyramorphix, by Meffert.
    David Byrden's Twisty Puzzles page shows a picture of
    a 2x2x2 Pyraminx together with the text
    "A solid version of this amazing puzzle is now available
    from Uwe Meffert, called the Pyramorphix".
    Now the 2x2x2 pyraminx looks like an old east german puzzle,
    which was a 2x2x2 cube in tetrahedral shape. The shape changed
    when the puzzle was scrambled, so the name Pyramorphix would
    apply. However the east german puzzle was not by Meffert.

Now if anyone knows more about these new puzzles,
or where to get them, please reply.


Philip K
recording and performing artist
Vendersgade 15, 3th
DK - 1363 Copenhagen K
Phone:  +45 33932787
Mobile: +45 21706731
E-mail: skouknudsen@email.dk
E-mail: philipknudsen@hotmail.com
Sms: 4521706731@sms.tdk.dk (short message, no subject)

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 31 10:02:23 1998
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	id KAA07294; Tue, 31 Mar 1998 10:02:22 -0500 (EST)
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Errors-To: cube-lovers-errors@mc.lcs.mit.edu
Mail-from: From cube-lovers-request@life.ai.mit.edu Mon Mar 30 21:08:16 1998
Message-Id: <19980331020806.13788.qmail@hotmail.com>
X-Originating-Ip: [206.114.5.101]
From: "HADER MESA" <hamepa@hotmail.com>
To: zot@ampersand.com, rtayek@netcom.com
Cc: cube-lovers@ai.mit.edu
Subject: i need information!!!
Date: Mon, 30 Mar 1998 18:08:05 PST

Hello, I am a fond of the cube of Rubik, but in my country it is very 
difficult to get it.  
She/he would want to know if you can give me information about where I 
can get the cube and their different variants.  
For the information that you can to give, I thank him a lot.  
  
Cordially:  Hader Mesa 

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr  1 10:55:58 1998
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Errors-To: cube-lovers-errors@mc.lcs.mit.edu
Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar 29 18:20:22 1998
Date: Sun, 29 Mar 1998 18:20:42 -0400 (EDT)
From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
Subject: All the Partial Isoglyphs
To: Cube-Lovers <cube-lovers@ai.mit.edu>
Message-Id: <Pine.PMDF.3.95.980329181553.328319A-100000@PSTCC6.PSTCC.CC.TN.US>

I have been able to calculate all the partial isoglyphs a little more
quickly than expected.  I can report that there are 10 continuous partial
isoglyphs and 130 non-continuous partial isoglyphs, unique up to symmetry.

Here is a breakdown of how the solid faces can be arranged.

      97 - two solid faces, opposite to each other
      11 - two solid faces, adjacent to each other
      25 - one solid face
       1 - three solid faces, mutually adjacent to each other
       2 - three solid faces, not mutually adjacent to each other
       3 - four solid faces, other two opposite to each other
       1 - four solid faces, other two adjacent to each other
     ---
     140

The partial isoglyphs are all included in the chart which follows.  If
nothing is listed with respect to the manner in which the solid faces are
arranged, then there are two solid faces opposite to each other.
Otherwise, the arrangement of the solid faces is listed explicitly.

This chart follows the same format as the previous one I posted for all
the isoglyphs, except that this time I included only a single
representative glyph for each partial isoglyph, rather than the complete
equivalence class of glyphs.


000
0X0
000

 00

D B2 F2 D U' L2 R2 U'  (8)  continuous




000
0X0
00X

 01

 (none)




000
0X0
0X0

 02

D B2 L2 R2 F2 U' L2 B2 F2 R2  (10)               not
D' B2 F2 D U L2 R2 U'  (8)                       not
F2 D2 B2 D U L2 D' U'  (8)                       not
B2 D U' L2 D U'  (6) *                           not
D B2 D L2 . B F' D2 R' B2 R2 D' U F L R'  (15)   not




000
0X0
0XX

 03

L2 U2 B2 D' B2 R2 D2 B2 R2 U' B2 L2 U2 R2 U'  (15)  not




000
0X0
X0X

 05

D U F2 D' L2 . B' F U2 L' D U' F2 R2 F' L R'  (16) not
D B2 L2 R2 F2 U' L2 B2 F2 R2 U2  (11)              not
L2 F2 U B2 F2 U2 B2 F2 U' F2 R2  (11)              not




000
0X0
XXX

 07

D' B2 F2 D' U L2 R2 U'  (8)  continuous




000
0XX
0X0

 0A

L2 D2 R2 F2 U2 R2 F2 U2 F2 U2  (10)  not
D B2 D' U' L2 R2 U2 R2 U'  (9)       not




000
0XX
0XX

 0B

B2 L2 U2 L2 U' L2 B2 D2 F2 U F2 R2 U2 R2 U'  (15)  not




000
0XX
X00

 0C

F2 L2 U2 L2 U L2 F2 D2 B2 U' B2 R2 U2 R2 U'  (15) not




000
0XX
X0X

 0D

L2 D2 R2 F2 U2 R2 F2 U2 F2  (9)            not
B2 R2 F2 D U B2 L2 F2 L2 D U  (11)         not
F2 R2 B2 D' U' B2 R2 F2 R2 D' U'  (11)     not




000
0XX
XX0

 0E

L2 U2 F2 D F2 R2 D2 F2 R2 U F2 L2 U2 R2 U'  (15)   not
R2 U2 F2 D' F2 L2 U2 B2 R2 U' B2 R2 U2 R2 U'  (15) not
F2 U2 R2 U F2 D2 F2 R2 D' F2 R2 D2 F2 R2 U'  (15)  not




000
0XX
XXX

 0F

B2 D U' L2 D U  (6) *   not




000
XXX
000

 18

D2 U2  (2) *               continuous
D' U  (2) *                continuous
L2 F2 L2 R2 F2 R2  (6) *   not
F2 U2 B2 F2 U2 F2  (6) *   not




000
XXX
00X

 19

 (none)




000
XXX
0X0

 1A

D F2 R2 B2 F2 R2 D' U R2 U'  (10)       not
D' B2 U2 B2 L2 R2 D2 F2 L2 R2 D'  (11)  not
L2 B2 F2 R2 D' U2 L2 B2 F2 R2 U'  (11)  not
U' L2 R2 U2 L2 R2 U'  (7) *             not





000
XXX
0XX

 1B

B2 D2 L2 U' F2 D2 F2 L2 D F2 L2 U2 B2 R2 U'  (15)  not




000
XXX
X0X

 1D

L2 B2 F2 R2 D U2 L2 B2 F2 R2 U'  (11) not
F2 U L2 R2 D2 L2 R2 U' F2  (9)        not




000
XXX
XXX

 1F

D  (1) *    continuous
D2  (1) *   continuous




00X
0X0
X00

 24

D' L2 F2 U2 B2 R2 U2 L2 D U' R2 U'  (12)  not




00X
0X0
X0X

 25

 (none)




00X
0X0
XX0

 26

B2 L2 D U F2 L2 D U F2 R2  (10)      not
L2 D' U' F2 D U . L R' U2 L R  (11)  not
D' U' F2 D' U . L R' U2 L R  (10)    not
U' B2 L2 D2 R2 F2 U2 F2 R2 U'  (10)  not




00X
0X0
XXX

 27

L2 D2 R2 B2 U R2 B2 D2 L2 F2 U' F2 D2 R2 U'  (15)  not





00X
0XX
XX0

 2E

 (none)




00X
0XX
XXX

 2F

L2 D2 B2 D B2 L2 U2 B2 L2 D' B2 R2 U2 R2 U'  (15)   not




00X
XX0
00X

 31

L2 F2 L2 R2 F2 R2 U2  (7) *  not




00X
XX0
0X0

 32

F2 D2 L2 U B2 D2 B2 L2 D' B2 L2 U2 F2 R2 U'  (15)  not




00X
XX0
0XX

 33

D F2 R2 B2 F2 R2 D' U R2 U  (10)    not




00X
XX0
X0X

 35

F2 L2 D2 R2 D' R2 F2 D2 B2 D' B2 R2 U2 R2 U'  (15)  not




00X
XX0
XX0

 36


 (none)




00X
XX0
XXX

 37

L2 U2 F2 D F2 R2 U2 F2 R2 D' F2 L2 D2 R2 U'  (15)  not
B2 U2 F2 L2 D L2 D2 R2 B2 D B2 D2 F2 R2 U'  (15)   not
F2 R2 D2 L2 D L2 F2 U2 F2 D F2 R2 U2 R2 U'  (15)   not





00X
XXX
00X

 39

U2 F2 U L2 . B' F U2 R' F2 R2 D U' B L R'  (15) not
B2 L2 R2 F2 D' L2 B2 F2 R2 U'  (10)             not
B2 U' B2 L2 R2 F2 D' F2  (8)                    not





00X
XXX
0X0

 3A

B2 U2 R2 U' B2 D2 B2 R2 D B2 R2 D2 B2 R2 U'  (15) not





00X
XXX
0XX

 3B

L2 D2 L2 F2 U2 R2 B2 U2 F2  (9)        not
U' R2 B2 R2 D F2 D' R2 B2 R2 U  (11)   not
B2 R2 F2 D' U' B2 L2 F2 R2 D' U'  (11) not





00X
XXX
X00

 3C

D' L2 B2 U2 F2 R2 U2 L2 D' U R2 U'  (12) not
F2 R2 D U L2 B2 R2 B2 D' U' F2 R2  (12)  not
D' R2 B2 U2 B2 R2 U2 R2 D' U R2 U'  (12) not




00X
XXX
X0X

 3D

 (none)




00X
XXX
XX0

 3E

B2 L2 D2 B2 R2 F2 L2 U2 F2 R2  (10)  not
D' U' L2 D' U . B F' D2 B F  (10)    not
U2 L2 . B' L2 D2 U2 R2 F' R2  (9)    not
D2 L2 . B' D2 L2 R2 U2 F' R2  (9)    not





00X
XXX
XXX

 3F

R2 U2 F2 D' F2 L2 D2 B2 R2 D B2 L2 D2 R2 U'  (15)  not





0X0
XXX
0X0

 5A

D F2 R2 F2 D' U R2 F2 R2 U'  (10)         not
B2 F2 D2 L2 R2 D B2 F2 U2 L2 R2 U'  (12)  not




0X0
XXX
0XX

 5B

 (none)




0X0
XXX
X0X

 5D

B2 F2 L2 R2 D B2 F2 L2 R2  (9)   not
B2 F2 L2 R2 D2 B2 F2 L2 R2  (9)  not





0X0
XXX
XXX

 5F

D' L2 B2 F2 R2 U' L2 B2 F2 R2  (10)  not
L2 B2 D' B2 L2 R2 F2 U' F2 R2  (10)  not





0XX
XX0
X0X

 75

F2 D2 B2 L2 D L2 U2 L2 F2 D F2 U2 F2 R2 U'  (15)  not





0XX
XX0
XXX

 77

R2 D2 B2 D' B2 R2 D2 F2 L2 D F2 R2 U2 R2 U'  (15) not





0XX
XXX
XX0

 7E

D' R2 F2 U2 F2 R2 U2 R2 D U' R2 U'  (12)  not




0XX
XXX
XXX

 7F

 (none)




X0X
0X0
X0X

 A5

D2 R2 U2 L2 R2 U2 R2 U2  (8)  not  (four solid, other two opposite)
D2 L2 F2 L2 R2 F2 R2 U2  (8)  not





X0X
0X0
XXX

A7

D' B2 U' L2 . B' F U2 R' D U' B2 L2 B L R'  (15)                not
B2 L2 R2 F2 D' U2 L2 B2 F2 R2 U'  (11)                          not
U2 F2 D' U' R2 U2 . R B2 F L' R D L' B2 F2 R B  (17)            not *1
D2 L2 B2 R2 U' F2 L2 D U' . R B2 U' F' D2 U' R F2 D L' R2  (20) not *2
B2 R2 F2 U' L2 U . R B D2 B' R' D' R' F2 L R2 B2 U'  (18)       not *2
D F2 L2 F2 D' U' R2 D' R2 . B' D2 B' D' L' U L2 R' U' R'  (19)  not *2
D' L2 R2 D' U' B2 F2 U'  (8)                                    not
F2 L2 D2 B2 U2 B2 F2 R2 F2 U2  (10)                             not
F2 D' F2 D B2 U B2 F2 U2 L2 U F2 . R B U' B2 U B' R'  (19)      not
D' F2 R2 B2 F2 R2 D' U R2 U  (10)                               not

      *1  two solid faces, adjacent
      *2  one solid face






X0X
0XX
XXX

 AF

D . F' D2 U2 B R B' D2 U2 F L' D'  (12) *                  continuous *1
R2 U2 . L B L U R' U R' D' F' D'  (12) *                   not *2
L2 U2 R2 D2 R2 U2  (6) *                                   not *4
U F2 D U2 L2 U' F2 . L' U' F D2 U L' F2 U2 B' R  (17)      not *3
D B2 D' U2 . F D F U' R' U F' U' R' U' B2  (15)            not *2
F2 U' L2 U L2 U' B2 . L' U' B U2 B' U L' F2 D' R2  (17)    not
R2 D' R2 U' R2 U . R U L F2 D2 L' U' B' D B D  (17)        not *2
L2 U2 R2 D2 R2 . B' L' B' U' F U' F D R D F2  (16)         not *2
B2 D2 B2 U2 F2 L2 D' . F' D' L' U L' U R B R  (16)         not *2
L2 U2 R2 F2 D2 R2 F2 D2 F2 U2  (10)                        not
F2 L2 U2 B2 D R2 . B' L' D' L' D' B' U' B' F U' B U2  (18) not
R2 D2 B2 D2 F2 U . F' D' L' D' B D L D F' R2  (16)         not *3
U F2 L2 U2 L2 F2 R2 D' U' . B' D' L' B' R' B' R B L  (18)  not *2
B2 L2 . B' D' L' U B' R2 U' L F' D' F  (13)                not *2
B2 R2 F2 L2 U2 F2 R2 U2 F2 U2  (10)                        not

          *1 three solid faces mutually adjacent
          *2 one solid face
          *3 two solid faces adjacent
          *4 four solid, other faces opposite






X0X
XXX
X0X

 BD

D B2 F2 D' U L2 R2 U'  (8)                  continuous
D2 B2 D2 U2 F2 U2  (6) *                    not *4
R2 . F' U2 L2 D2 B2 L2 U2 R2 F' R2  (11) *  not *2
F2 D2 L2 . F D2 U2 B' R2 U2 F2  (10) *      not *3
F2 R2 U2 . B' D2 U2 F D2 R2 F2  (10) *      not *1
D2 U2 B2 U2 R2 . F' D2 U2 B L2 U2 F2  (12)  not *5
L2 D' U' B2 F2 D' U' R2  (8)                not
L2 D2 R2 . B' U2 F U2 L2 U2 F R2 F'  (12)   not *5
B2 F2 L2 R2 U' B2 F2 D2 L2 R2 U'  (11)      not
L2 R2 U2 B2 F2 U B2 F2 U2 L2 R2 U'  (12)    not
L2 R2 D2 L2 B2 U B2 F2 D' F2 R2 U2  (12)    not
D B2 L2 B2 D U' R2 F2 R2 U'  (10)           not

      *1 - three solid faces, not mutually adjacent
      *2 - four solid faces, other two faces adjacent
      *3 - two solid faces, adjacent
      *4 - four solid faces, other two faces opposite
      *5 - one solid face





X0X
XXX
XXX

 BF

D' U R2 F2 D U' . R' D U' B' L2 B D' U R'  (15) continuous
L2 D U . B D' B' U' L2 D L D L' D2  (13)        continuous *1
B2 D U' L2 D' U  (6) *                          not
D B2 U2 . L' U2 B2 D2 R' D  (9) *               not *2
R2 D U' . B D' B' D' U R D R  (11) *            not *2
F L R' D2 L' R F  (7) *                         not *2
L2 U2 . B U2 L2 D2 F D2  (8) *                  not *1
L2 . F L R' D2 L' R F L2  (9) *                 not *2
U2 L2 D2 . B' L2 U2 R2 F'  (8) *                not *1
L2 D U' . F' L F D' U L' B' L'  (11) *          not *2
F2 U2 L2 D2 . B' L2 U2 R2 F  (9) *              not *2
D2 . B' L' R D2 L R' B' D2  (9) *               not *3
R2 U2 . B D2 L2 U2 F D2  (8) *                  not *1
U2 B2 U2 L2 U2 . B D2 R2 U2 F' D2  (11)         not *2
D . R B2 F2 L' U' L B2 F2 R'  (10) *            not *2
D . R' B F' U R' U' B' F R  (10) *              not *2
D . F' R' B' L' D' L B R F  (10) *              not *1
B2 D L2 U . R U R' F U2 L D' L B'  (13)         not *2
R2 D . F D' F' R2 D' B' D B  (10) *             not *1
D F2 D R2 . F R2 D2 R2 F R2 D F2 D'  (13)       not *2
D' F2 U2 B2 U2 F2 D'  (7) *                     not
F2 R2 U2 . B' U2 R2 U2 B' U2 F2  (10) *         not *2
F2 D2 . F D2 R2 D2 F D2 R2 F2  (10) *           not *2
B2 R2 U' L2 U R2 B2 R2 U F2 U' R2  (12)         not
D L2 B2 F2 R2 U' L2 B2 F2 R2  (10)              not
F' L2 R2 B2 L2 R2 F'  (7) *                     not
L2 . B L' B' D2 R' B' R B D2 L'  (11) *         not *1
D U' . B F' U' B' F R2 D' U F'  (11) *          not

       *1 - 2 solid, adjacent
       *2 - 1 solid
       *3 - 3 solid, not mutually adjacent




XXX
XXX
XXX

 FF

 (none)

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Robert G. Bryan (Jerry Bryan)                jbryan@pstcc.cc.tn.us
Pellissippi State                            (423) 539-7198
10915 Hardin Valley Road                     (423) 694-6435 (fax)
P.O. Box 22990
Knoxville, TN 37933-0990

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr  3 17:18:01 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr  1 06:05:52 1998
To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Re: new to list
Date: 1 Apr 1998 09:19:33 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <6ft0r5$6kj@gap.cco.caltech.edu>
References: <cube-lovers.01BD5821.7C9449E0@jburkhardt.ne.mediaone.net>

John Burkhardt <jburkhardt@mediaone.net> writes:
>The Dodecahedron puzzle is really amazing.  It was actually harder
>than the 5x5x5 cube.  IT took me about 3 hours to work it out!  I
>think once you know the 3x3x3 then all the same moves do similar
>things and you can easily solve 4x4x4 or 5x5x5 with variations.  Of
>course there are some cool things you can do with these.

Really??  I found the Dodecahedron significantly easier than the 4x4x4.
The Dodecahedron gives more "space" for moves...

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
Smoking cigarettes are bad for you, so smoking cigarettes is bad for you.

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr  3 18:45:49 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar 29 18:56:43 1998
Date: Sun, 29 Mar 1998 18:57:08 -0400 (EDT)
From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
Subject: Re: All the Partial Isoglyphs
In-Reply-To: <Pine.PMDF.3.95.980329181553.328319A-100000@PSTCC6.PSTCC.CC.TN.US>
To: Cube-Lovers <cube-lovers@ai.mit.edu>
Message-Id: <Pine.PMDF.3.95.980329182138.328319B-100000@PSTCC6.PSTCC.CC.TN.US>

On Sun, 29 Mar 1998, Jerry Bryan wrote:

> Here is a breakdown of how the solid faces can be arranged.
>
>       97 - two solid faces, opposite to each other
>       11 - two solid faces, adjacent to each other
>       25 - one solid face
>        1 - three solid faces, mutually adjacent to each other
>        2 - three solid faces, not mutually adjacent to each other
>        3 - four solid faces, other two opposite to each other
>        1 - four solid faces, other two adjacent to each other
>      ---
>      140
>

As this table shows, the vast majority of partial isoglyphs involve two
solid faces opposite to each other.  The basic reason for this is the
corners.  If the corners are not fixed, then the only partial isoglyphs
which are possible have two solid faces opposite to each other.
Conversely, the 43 partial isoglyphs which do not have two solid faces
opposite to each other do fix the corners.

In fact, 67 of the partial isoglyphs derive from just 5 of the glyphs,
namely those which fix the corners.  If the corners of the partial
isoglyph are fixed, you can think of the edges as consisting of a set of
strongly constrained edge flips and swaps.  (Be careful -- if the corners
are fixed, then *any* resultant position can be thought of as just a bunch
of edge flips and swaps.  But for partial isoglyphs, the possible edge
flips and swaps are strongly constrained.)

The glyph which yields the most partial isoglyphs is the one my charts
call BF, whick looks like the following.

X0X
XXX
XXX

With this glyph, each face of a partial isoglyph can have at most one edge
cubie which is swapped or flipped, but on a cube-wide basis there are
quite a few different ways to arrange for this to happen.

Another interesting glyph which fixes the corners is called BD on my
charts, and which appears as follows.

X0X
XXX
X0X

As an isoglyph, this glyph yields five different patterns on the 6-H
theme.  As a partial isoglyph, this glyph yields a number of pretty 2-H,
3-H, 4-H, and 5-H patterns.  You may also think of the H patterns as
complicated edge swappers/flippers, with exactly zero or two edges
swapped/flipped on each face, and with the coloring requirements for
partial isoglyphs being maintained.

The following two glyphs (A7 and AF in my charts) are in the same spirit
as the H, except that the configuration of the edges on each face which
are swapped/flipped is slightly different than for the H.

X0X X0X
0X0 0XX
XXX XXX

Finally, for completeness in the list of glyphs which fix the corners, the
glyph called A5 on my charts appears as follows.

X0X
0X0
X0X

However, this glyph only yields two partial isoglyphs.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Robert G. Bryan (Jerry Bryan)                jbryan@pstcc.cc.tn.us
Pellissippi State                            (423) 539-7198
10915 Hardin Valley Road                     (423) 694-6435 (fax)
P.O. Box 22990
Knoxville, TN 37933-0990

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr  3 19:32:23 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Mar 29 19:35:16 1998
Date: Sun, 29 Mar 1998 19:35:43 -0400 (EDT)
From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
Subject: Re: partial isoglyphs
In-Reply-To: <199708210441.AAA22489@life.ai.mit.edu>
To: Cube-Lovers <cube-lovers@ai.mit.edu>
Message-Id: <Pine.PMDF.3.95.980329185822.328319C-100000@PSTCC6.PSTCC.CC.TN.US>

On Thu, 21 Aug 1997, michael reid wrote:

> dan recently introduced the concept of "partial isoglyphs", in which
> some faces are solid, and the others are glyphs of the same pattern.
> i looked into this a little and didn't find much.  only the case
> of two opposite solid faces seems to have many possible glyph types,
> although some of these possible types may have many solutions.
>
> here's what i found

Note that all the glyph types which Mike lists (01, 02, 0D, 04, and 03 in
Dan's taxonomy) fix the corners.  Thus, his note below points out that in
order to have anything other than two solid faces opposite to each other,
you must fix the corners.

The correspondence between Dan's taxonomy and my charts is 01=BF, 02=AF,
03=A7, 04=A5, and 0D=BD.  As I said earlier, the identfication numbers on
my charts are not a taxonomy.  Rather, they provide a unique
identification for each of the 2^8 glyphs.

>
> 6 solid faces: start
> 5 solid faces: no possibilities

> 4 solid faces:
>    other two faces opposite:  types 02, 0D and 04 are possible

All three possibilities do occur in my chart.


>    other two faces adjacent:  type 0D is possible

This possibility does occur in my chart.


> 3 solid faces:
>    mutually adjacent:  type 02 is possible

This possibility does occur in my chart.


>    not mutually adjacent:  types 01 and 0D are possible

Both possibilities do occur in my chart.


> 2 solid faces:
>    adjacent:  types 01, 02, 0D and 03 are possible

All  four possibilities do occur in my chart.

>    opposite:  many possible types

Indeed!


> 1 solid face:  types 01, 02 and 0D are possible
>

All three possibilities do occur in my chart.  In addition, I found three
partial isoglyphs of type 03 with one solid face.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Robert G. Bryan (Jerry Bryan)                jbryan@pstcc.cc.tn.us
Pellissippi State                            (423) 539-7198
10915 Hardin Valley Road                     (423) 694-6435 (fax)
P.O. Box 22990
Knoxville, TN 37933-0990



From cube-lovers-errors@mc.lcs.mit.edu  Sun Apr  5 16:13:15 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Mon Mar 30 20:40:51 1998
Date: Mon, 30 Mar 1998 20:41:13 -0400 (EDT)
From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
Subject: Pretty vs. Not-So-Pretty Isoglyphs
To: Cube-Lovers <cube-lovers@ai.mit.edu>
Message-Id: <Pine.PMDF.3.95.980330202452.358663A-100000@PSTCC6.PSTCC.CC.TN.US>

After looking at a lot of isoglyphs and partial isoglyphs in the last
little while, I wonder if it's not the case that some of the
non-continuous isoglyphs are prettier than some of the continuous ones,
and that some of the partial isoglyphs are prettier than some of the
isoglyphs?

Continuous isoglyphs do *in general* seem prettier than non-continuous
ones, and isoglyphs do *in general* seem prettier than partial isoglyphs.
But consider the following two (counter?) examples.

The glyph

   000
   XXX
   000

yields (among other things) L2 F2 L2 R2 F2 R2, which is a non-continuous
partial isoglyph.  It looks about as follows (quite pretty and striking,
in my opinion):

      XXX
      XXX
      XXX

  0X0 0X0 0X0 0X0
  0X0 0X0 0X0 0X0
  0X0 0X0 0X0 0X0

      XXX
      XXX
      XXX



On the other hand,

   U B2 R2 F2 L2 U L2 F2 U2 R' B' R F' L' U2 B2 R2 B' D' U'

is a real mess in my opinion, even though it is a continuous isoglyph. It
looks something like the following.

      X00
      0X0
      XXX

  XOX XXX X00 00X
  XX0 0X0 0X0 0XX
  X00 00X XXX X0X

      00X
      0XX
      X0X


Notice that the partial isoglyph which was my first example "looks" fairly
continuous, even though it really isn't.  The reason it looks that way is
that it is continuous along all the edges where the non-solid glyphs come
together.  Call such a non-continuous partial isoglyph quasi-continuous.
I think your eye tends to ignore the solid faces anyway, so that a
quasi-continuous partial isoglyph tends to be very striking and very
pretty.  For example, there are a number of 4-H and 4-T patterns among the
partial isoglyphs which are quasi-continuous and which are very pretty.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Robert G. Bryan (Jerry Bryan)                jbryan@pstcc.cc.tn.us
Pellissippi State                            (423) 539-7198
10915 Hardin Valley Road                     (423) 694-6435 (fax)
P.O. Box 22990
Knoxville, TN 37933-0990

From cube-lovers-errors@mc.lcs.mit.edu  Sun Apr  5 23:28:33 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sun Apr  5 18:06:04 1998
Date: Sun, 5 Apr 1998 18:05:59 -0400 (EDT)
From: der Mouse  <mouse@rodents.montreal.qc.ca>
Message-Id: <199804052205.SAA03822@Twig.Rodents.Montreal.QC.CA>
To: cube-lovers@ai.mit.edu
Subject: Re: Pretty vs. Not-So-Pretty Isoglyphs

> On the other hand,
>    U B2 R2 F2 L2 U L2 F2 U2 R' B' R F' L' U2 B2 R2 B' D' U'
> is a real mess in my opinion, even though it is a continuous
> isoglyph.

I think this (the pattern, not the operator to produce it) is actually
rather striking and pretty - provided you look at the cube along the
URB-LDF corner-to-corner axis.

					der Mouse

			       mouse@rodents.montreal.qc.ca
		     7D C8 61 52 5D E7 2D 39  4E F1 31 3E E8 B3 27 4B

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr  8 12:17:06 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr  8 11:04:08 1998
To: Cube-Lovers@ai.mit.edu
Date: Wed, 8 Apr 1998 07:55:06 -0700
Subject: A workable 6x6x6 cube design (probably)
Message-Id: <19980408.075506.7150.0.tenie1@juno.com>
From: tenie1@juno.com (Tenie Remmel)

I have found that the 6x6x6 cube can only be made practical if the
outer rows of cubies are slightly larger (about 3mm or 1/8 inch).
If the rows are all the same size then some cross-sections of pieces
(e.g. the corner pieces) are less than 3 sq-mm, and other pieces are
extremely thin (0.6mm in some places).

If the plastic is black (or white) and the stickers are all the same
size then the inequality in the size of the cubies will be effectively
masked.  The stickers would have to be spaced evenly.  The cube will
look as if it has a small 'border' but the perception will be that the
cubies are the same size.

This design is actually almost as strong as the 4x4x4 cube.  It contains
an internal frame plus 256 movable pieces of ten different types.  No
cross section of a piece is smaller than 7 sq-mm (the 4x4x4 has center
pieces with 9 sq-mm cross section).  Two of the types of piece
(FACE EDGE PIECE, SPACER PIECE 2) come in two mirror image forms, so the
number of molds that would be needed to produce this is 14 (counting two
for the internal frame).  The internal mechanism would need to be greased
to allow it to turn smoothly, but it should be no worse than the 5x5x5.

The following is an exact geometric description of each piece.  To be
able to understand this you need to know how to use Cartesian and Polar
coordinates.  All pieces are intersections of planes, spheres, and
hyperboloids (which can probably be approximated as cones).

The SPACER PIECE 2 could probably be replaced by some sort of rectangular
but rounded blob-like thing, it does not need to be an exact shape and
the cube might turn more smoothly if it is rounded.  It also might then
be possible to make it symmetrical so they could be produced with a
single mold, which would slightly reduce production cost.

Comments, suggestions and quibbles are welcome.



LEGEND - x,y,z are Cartesian coordinates, r is distance from origin
         Dx, Dy, Dz is distance from x, y, z axis respectively

NO TOLERANCES - pieces must be shrunk away from all sides a little bit

DIMENSIONS assume that the size of an inner CUBIE is 100 and the size of
an outer CUBIE is 125, this allows the pieces to be much stronger than if
the cubies were all the same size.  The puzzle occupies the space such
that
-325<x<325, -325<y<325, -325<z<325.

Maximum vertical play needed (i.e. strain in the radial direction, mostly
on the inside) is about 12 units, or 1.5 mm on a 78mm cube.  If all parts
are designed with a tolerance of 2 units (0.24 mm) (e.g. by shrinking
each
part 1 unit (0.12 mm) away from all sides) then the maximum vertical play
needed is about 8 units (1.0 mm).  Extra space could be provided (shrink
inner face of frame away from center by another couple of units), if this
is too much.


PUZZLE CONTAINS:
    08 CORNER PIECE
    24 INNER EDGE PIECE
    24 OUTER EDGE PIECE
    48 FACE EDGE PIECE
    24 FACE CORNER PIECE
    24 CENTER PIECE
    24 INTERNAL EDGE PIECE
    08 INTERNAL CORNER PIECE
    24 SPACER PIECE 1
    48 SPACER PIECE 2
    01 INTERNAL FRAME



----------------------------------------------------------------------

CORNER PIECE consists of:

        all points such that 200<x<325, 200<y<325, 200<z<325
    AND all points such that x>175, y>175, z>175, 280<r<360

INNER EDGE PIECE consists of:

        all points such that 0<x<100, 200<y<325, 200<z<325, r>320
    AND all points such that 0<x<70, y>175, z>175, 280<r<360

OUTER EDGE PIECE consists of:

        all points such that 100<x<200, 200<y<325, 200<z<325, r>360
    AND all points such that 100<x<175, y>175, z>175, 320<r<360
    AND all points such that 70<x<175, y>175, z>175, 280<r<320

FACE EDGE PIECE consists of:

        all points such that 0<x<100, 100<y<200, 200<z<325, r>360
    AND all points such that 0<x<100, 100<y<175, z>175, 320<r<360
    AND all points such that 0<x<70, 70<y<175, z>175, 280<r<320

FACE CORNER PIECE consists of:

        all points such that 100<x<200, 100<y<200, 200<z<325, r>360
        all points such that 100<x<175, 100<y<175, z>175, 320<r<360
    AND all points such that 70<x<175, 70<y<175, z>175, 280<r<320

CENTER PIECE consists of:

        all points such that 0<x<100, 0<y<100, 200<z<325, r>360
    AND all points such that 0<x<70, 0<y<70, z>175, 280<r<360
    AND all points such that 0<x<120, 0<y<120, z>0, 240<r<280
    AND all points such that x>60, y>60, z>0, 200<r<240,
Dz<sqrt(z^2+60^2)
    AND all points such that x>30, y>30, z>0, 100<r<200,
Dz<sqrt(z^2+30^2)

INTERNAL EDGE PIECE consists of:

        all points such that 60<x<z, -60<y<60, z>0, 200<r<240
    AND all points such that 30<x<z, -30<y<30, z>0, 100<r<200

INTERNAL CORNER PIECE consists of:

        all points such that Dx>sqrt(x^2+60^2), Dy>sqrt(y^2+60^2),
                             Dz>sqrt(z^2+60^2), x>0, y>0, z>0,
                             200<r<240
    AND all points such that Dx>sqrt(x^2+30^2), Dy>sqrt(y^2+30^2),
                             Dz>sqrt(z^2+30^2), x>0, y>0, z>0,
                             100<r<200
    AND all points such that x>120, y>120, z>120, 240<r<280

SPACER PIECE 1 consists of:

        all points such that x>120, y>120, 0<z<120, 240<r<280

SPACER PIECE 2 consists of:

        all points such that 70<x<100, 175<y<200, z>175, 320<r<360

INTERNAL FRAME consists of

        all points such that -60<x<60, -60<y<60, 200<r<240
    AND all points such that -60<x<60, -60<z<60, 200<r<240
    AND all points such that -60<y<60, -60<z<60, 200<r<240
    AND all points such that Dx<30, r<200
    AND all points such that Dy<30, r<200
    AND all points such that Dz<30, r<200
    AND all points such that r<100

--Tenie Remmel (tenie1@juno.com)

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr  9 16:30:17 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr  8 18:05:08 1998
To: Cube-Lovers@ai.mit.edu
Date: Wed, 8 Apr 1998 13:45:07 -0700
Subject: A workable 6x6x6 cube design (probably) - correction
Message-Id: <19980408.144131.8926.2.tenie1@juno.com>
From: tenie1@juno.com (Tenie Remmel)

Yikes, there were errors in my geometric description.
Here is a (hopefully) correct version:




CORNER PIECE consists of:

        all points such that 200<x<325, 200<y<325, 200<z<325
    AND all points such that 175<x<325, 175<y<325, 175<z<325, 280<r<360

INNER EDGE PIECE consists of:

        all points such that 0<x<100, 200<y<325, 200<z<325, r>320
    AND all points such that 0<x<70, 175<y<325, 175<z<325, 280<r<360

OUTER EDGE PIECE consists of:

        all points such that 100<x<200, 200<y<325, 200<z<325, r>360
    AND all points such that 100<x<175, 175<y<325, 175<z<325, 320<r<360
    AND all points such that 70<x<175, y>175, z>175, 280<r<320

FACE EDGE PIECE consists of:

        all points such that 0<x<100, 100<y<200, 200<z<325, r>360
    AND all points such that 0<x<100, 100<y<175, 175<z<325, 320<r<360
    AND all points such that 0<x<70, 70<y<175, z>175, 280<r<320

FACE CORNER PIECE consists of:

        all points such that 100<x<200, 100<y<200, 200<z<325, r>360
        all points such that 100<x<175, 100<y<175, 175<z<325, 320<r<360
    AND all points such that 70<x<175, 70<y<175, z>175, 280<r<320

CENTER PIECE consists of:

        all points such that 0<x<100, 0<y<100, 200<z<325, r>360
    AND all points such that 0<x<70, 0<y<70, 175<z<325, 280<r<360
    AND all points such that 0<x<120, 0<y<120, z>0, 240<r<280
    AND all points such that x>60, y>60, z>0, 200<r<240,
                             Dz<sqrt(z^2+60^2)
    AND all points such that x>30, y>30, z>0, 100<r<200,
                             Dz<sqrt(z^2+30^2)

INTERNAL EDGE PIECE consists of:

        all points such that 60<x<z, -60<y<60, z>0, 200<r<240
    AND all points such that 30<x<z, -30<y<30, z>0, 100<r<200

INTERNAL CORNER PIECE consists of:

        all points such that Dx>sqrt(x^2+60^2), Dy>sqrt(y^2+60^2),
                             Dz>sqrt(z^2+60^2), x>0, y>0, z>0,
                             200<r<240
    AND all points such that Dx>sqrt(x^2+30^2), Dy>sqrt(y^2+30^2),
                             Dz>sqrt(z^2+30^2), x>0, y>0, z>0,
                             100<r<200
    AND all points such that x>120, y>120, z>120, 240<r<280

SPACER PIECE 1 consists of:

        all points such that x>120, y>120, 0<z<120, 240<r<280

SPACER PIECE 2 consists of:

        all points such that 70<x<100, 175<y<200, 175<z<325, 320<r<360

INTERNAL FRAME consists of

        all points such that -60<x<60, -60<y<60, 200<r<240
    AND all points such that -60<x<60, -60<z<60, 200<r<240
    AND all points such that -60<y<60, -60<z<60, 200<r<240
    AND all points such that Dx<30, r<200
    AND all points such that Dy<30, r<200
    AND all points such that Dz<30, r<200
    AND all points such that r<100

--Tenie Remmel (tenie1@juno.com)

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr 13 12:07:55 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sat Apr 11 21:10:52 1998
Message-Id: <01BD658D.8DD543C0@jburkhardt.ne.mediaone.net>
From: John Burkhardt <jburkhardt@mediaone.net>
To: "Cube-Lovers@ai.mit.edu" <Cube-Lovers@ai.mit.edu>
Subject: RE: A workable 6x6x6 cube design (probably) - correction
Date: Sat, 11 Apr 1998 21:05:25 -0400

So who gets to try and make one?  I understood that the dies for the
5x5x5 cube are too expensive to build now due to "lack of interest".  On
the other hand, we should try to build one because we can.  If we can
that is :)

-JRB

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr 15 15:02:21 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr 15 13:07:56 1998
Date: Wed, 15 Apr 1998 18:07:57 +0100
From: David Singmaster <david.singmaster@sbu.ac.uk>
To: cube-lovers@ai.mit.edu
Message-Id: <009C4C21.E208C3B3.8@ice.sbu.ac.uk>
Subject: Hamiltonian circuits on the cube

	The discussion of isoglyphs, etc., has reminded me of a problem which I
worked on in the early 1980s but never resolved.  I took an all white cube and
traced a Hamitonian circuit through all the 54 facelets.  If you jumble this
up, it is essentially impossible to restore.  Indeed there are probably many
solutions to the problem.  This led me to ask some questions about such
Hamiltonian circuits through the 54 facelets.
	A.  How many are there?
	B.  Are there any such circuits where the pattern is the same on each
face?  I thought I could prove that such did not exist, but I think I assumed
that the circuit entered and left each face once, but this need not be the
case.
	I was able to find a circuit with two types of face pattern and the two
types were mirror images.  If you index the facelets on a face by  11, 12, ...,
33,  then the path on the face is:  11, 12, 22, 21, 31, 32, 33, 23, 13.
	If the circuit enters and leaves each face just once, then the sequence
of faces visited forms a Hamiltonian circuit on the faces of the cube, which is
better viewed as the vertices of an octahedron.  It is easy to see that there
are just two such circuits on the octahedron (up to isomorphism).  One of these
circuits has two kinds of vertex behavior and hence is not suitable.
	Does this question interest anyone?  The reason for the second question
was that if just one type of face pattern could be used, then it would be easy
to print up stickers for sale - one would just do the same pattern six times!

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr 15 16:23:24 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr 15 15:35:06 1998
Date: Wed, 15 Apr 1998 15:38:00 -0400 (Eastern Daylight Time)
From: Dale Newfield <din5w@cs.virginia.edu>
Reply-To: DNewfield@cs.virginia.edu
To: cube-lovers@ai.mit.edu
Subject: Re: Hamiltonian circuits on the cube
In-Reply-To: <009C4C21.E208C3B3.8@ice.sbu.ac.uk>
Message-Id: <Pine.WNT.3.96.980415153024.-386749A-100000@biff.cs.virginia.edu>

On Wed, 15 Apr 1998, David Singmaster wrote:
> 	The discussion of isoglyphs, etc., has reminded me of a problem which I
> worked on in the early 1980s but never resolved.  I took an all white cube and
> traced a Hamitonian circuit through all the 54 facelets.  If you jumble this
> up, it is essentially impossible to restore.  Indeed there are probably many
> solutions to the problem.  This led me to ask some questions about such
> Hamiltonian circuits through the 54 facelets.

This is quite reminiscent of "Oddmaze,"
(http://www.edoc.com/zarf/custom-cubes.html) which is a creation by Andrew
Plotkin realized using Kristin Looney's "Custom Cube Technology"
(http://www.wunderland.com/WTS/Kristin/Technology.html).

On its surface is a labyrinth with no branches or dead ends.  Each
facelet has exactly two paths through it.  In the "start" position, at
least, the path obeys the Celtic knotwork property (over/under
alternations).  It is really quite interesting, and well described on the
above mentioned page.

(This doesn't help answer your questions, but might put you in contact
with another that has given them some thought.)

-Dale Newfield
 Dale@Newfield.org

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr 15 17:12:21 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr 15 16:25:48 1998
Date: Wed, 15 Apr 1998 16:29:26 -0400 (EDT)
From: Nicholas Bodley <nbodley@tiac.net>
To: John Burkhardt <jburkhardt@mediaone.net>
Cc: "Cube-Lovers@ai.mit.edu" <Cube-Lovers@ai.mit.edu>
Subject: RE: A workable 6x6x6 cube design (probably)
In-Reply-To: <01BD658D.8DD543C0@jburkhardt.ne.mediaone.net>
Message-Id: <Pine.BSF.3.96.980415160127.28862D-100000@shell2.tiac.net>

 Am I missing something? The geometrical description seemed plausible
and fine, but unless I'm far off base, it seems that some quite-clever
mechanical design is essential. Fairly sure that Douglas Hofstadter
noted in passing (I think in Go"del (G"odel ? :), Escher, Bach...) that
a physical prototype of the 6^3 has been built.

 I have pulled apart and studied all "sizes" from the 2^3 to the 5^3,
and the innards of each are rather different; the 5 is based on the 3,
but the 4 (Rubik's Revenge) has a ball inside, as probably most List
readers know. The innards of the 2 are quite distinctive, again; (also,
borderline impossible to assemble/disassemble!). It's remarkable how a
simple increment of one, so to speak, has such a profound effect on the
basic internal design.

 My awareness of most abstruse corners of math. is quite comparable with
that of, let's say, a turtle. However, I do know modest bits about
formal kinematics, four-bar linkages, and some underlying principles of
the linkage variety of mechanical analog computers, for instance, so my
ignorance is somewhat better that that of a rock. I also know the
innards of mechanical calculators rather well.

 However, with such non-qualifications, I suspect that there is no
theory of such mechanisms as we find inside our cubes and related
puzzles. Mathematicians seem to be able to handle braids (Emil Artin?)
rather well, and knots seem to be doing well, but I really doubt that
there's any significant theory that can be used to develop a design such
as the innards of a 5^3.

 Ordinary geometry, I feel fairly confident, is of relatively little
help. One can at least define the geometry of the requisite constraints
and "freedoms" of motion, but to create the requisite shapes, seems to
me, requires a special and clever kind of mind.

 Honestly, I'd welcome having big holes figuratively shot through my
contentions! I'm sure I'd learn something.

 For limited (and probably very costly) prototype runs, the technology
that goes by various names such as 3-D printing, rapid prototyping, and
(ugh!) stereolithography should do well to create the shapes. (Seems to
me it's a fairly formidable challenge to a CAD program to create some
of the weird shapes, but I plead ignorance!

 (The "stereo" part of that long word is fine, but it's really
stretching a point to think of it as writing on stone.)

My best to all,

|*  Nicholas Bodley   *|*  Electronic Technician {*} Autodidact & Polymath
|*   Waltham, Mass.   *|*  -----------------------------------------------
|*  nbodley@tiac.net  *|*  When will the non-word "alot" first be listed
|*  Amateur musician  *|*  in a dictionary? Maybe 2030?
--------------------------------------------------------------------------

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr 15 18:36:13 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr 15 16:32:14 1998
Date: Wed, 15 Apr 1998 16:35:57 -0400 (EDT)
From: Nicholas Bodley <nbodley@tiac.net>
To: John Burkhardt <jburkhardt@mediaone.net>
Cc: "Cube-Lovers@ai.mit.edu" <Cube-Lovers@ai.mit.edu>
Subject: RE: A workable 6x6x6 cube design (probably) - another comment
In-Reply-To: <01BD658D.8DD543C0@jburkhardt.ne.mediaone.net>
Message-Id: <Pine.BSF.3.96.980415163057.28862E-100000@shell2.tiac.net>

On Sat, 11 Apr 1998, John Burkhardt wrote:

}So who gets to try and make one?  I understood that the dies for the
}5x5x5 cube are too expensive to build now due to "lack of interest".  On

Does anyone know if the dies still exist? I wouldn't be a bit surprised
if the whole set weighs several tons, even if they are single-cavity
types. Tooling for injection molding is fiercely expensive! (Tooling for
a decent ("serious") plastic soprano recorder runs probably a third to a
half $US million, for instance. (Mostly bigger parts, a few very
critical tolerances, and far fewer parts, also.))

Best,

|*  Nicholas Bodley   *|*  Electronic Technician {*} Autodidact & Polymath
|*   Waltham, Mass.   *|*  -----------------------------------------------
|*  nbodley@tiac.net  *|*  I might need to switch to shore.net, but will
|*  Amateur musician  *|*  do my best to minimize the nuisance if so.
--------------------------------------------------------------------------



From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr 20 15:57:40 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Mon Apr 20 11:51:47 1998
To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Re: Hamiltonian circuits on the cube
Date: 20 Apr 1998 15:55:44 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <6hfr60$lfq@gap.cco.caltech.edu>
References: <cube-lovers.009C4C21.E208C3B3.8@ice.sbu.ac.uk>

David Singmaster <david.singmaster@sbu.ac.uk> writes:
>	The discussion of isoglyphs, etc., has reminded me of a problem which I
>worked on in the early 1980s but never resolved.  I took an all white cube and
>traced a Hamitonian circuit through all the 54 facelets.  If you jumble this
>up, it is essentially impossible to restore.  Indeed there are probably many
>solutions to the problem.  This led me to ask some questions about such
>Hamiltonian circuits through the 54 facelets.
>	A.  How many are there?

>	B.  Are there any such circuits where the pattern is the same on each
>face?  I thought I could prove that such did not exist, but I think I assumed
>that the circuit entered and left each face once, but this need not be the
>case.

The answer to B is "Yes"!!

I was pretty surprised to come up with this within ten minutes of reading
the question:

+--+--+--+
|42|43|44|
+--+--+--+
|47|46|45|
+--+--+--+
|54| 3| 4|
+--+--+--+--+--+--+--+--+--+--+--+--+
| 1| 2| 5| 6| 7| 8|26|27|40|41|48|53|
+--+--+--+--+--+--+--+--+--+--+--+--+
|14|13|12|11|10| 9|25|28|39|38|49|52|
+--+--+--+--+--+--+--+--+--+--+--+--+
|15|16|17|18|21|22|24|29|36|37|50|51|
+--+--+--+--+--+--+--+--+--+--+--+--+
|33|32|19|
+--+--+--+
|34|31|20|
+--+--+--+
|35|30|23|
+--+--+--+

X=====X=====X=====X
H     H     H     H
---------------+  H
H     H     H  |  H
X=====X=====X==|==X
H     H     H  |  H
---------------+  H
H     H     H     H
X=====X=====X=====X
H     H     H     H
---+  H  +-----+  H
H  |  H  |  H  |  H
X==|==X==|==X==|==X=====X=====X=====X=====X=====X=====X==|==X==|==X==|==X
H  |  H  |  H  |  H     H     H     H     H     H     H  |  H  |  H  |  H
H  +-----+  H  +-----------------+  H  +-----+  H  +-----+  H  |  H  |  H
H     H     H     H     H     H  |  H  |  H  |  H  |  H     H  |  H  |  H
X=====X=====X=====X=====X=====X==|==X==|==X==|==X==|==X=====X==|==X==|==X
H     H     H     H     H     H  |  H  |  H  |  H  |  H     H  |  H  |  H
H  +-----------------------------+  H  |  H  |  H  +-----+  H  |  H  |  H
H  |  H     H     H     H     H     H  |  H  |  H     H  |  H  |  H  |  H
X==|==X=====X=====X=====X=====X=====X==|==X==|==X=====X==|==X==|==X==|==X
H  |  H     H     H     H     H     H  |  H  |  H     H  |  H  |  H  |  H
H  +-----------------+  H  +-----+  H  |  H  |  H  +-----+  H  +-----+  H
H     H     H     H  |  H  |  H  |  H  |  H  |  H  |  H     H     H     H
X=====X=====X=====X==|==X==|==X==|==X==|==X==|==X==|==X=====X=====X=====X
H     H     H     H
H  +-----+  H  +---
H  |  H  |  H  |  H
X==|==X==|==X==|==X
H  |  H  |  H  |  H
H  |  H  |  H  +---
H  |  H  |  H     H
X==|==X==|==X=====X
H  |  H  |  H     H
H  |  H  |  H  +---
H  |  H  |  H  |  H
X==|==X==|==X==|==X

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
Smoking cigarettes are bad for you, so smoking cigarettes is bad for you.

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr 22 11:53:02 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr 22 11:43:05 1998
Date: Wed, 22 Apr 98 11:42:49 EDT
Message-Id: <9804221542.AA10123@sun28.aic.nrl.navy.mil>
From: Dan Hoey <Hoey@aic.nrl.navy.mil>
To: whuang@ugcs.caltech.edu
Cc: cube-lovers@ai.mit.edu
In-Reply-To: <6hfr60$lfq@gap.cco.caltech.edu>
Subject: Re: Hamiltonian circuits on the cube

whuang@ugcs.caltech.edu (Wei-Hwa Huang) writes:

> I was pretty surprised to come up with this within ten minutes of reading
> the question:

Wow, I'm impressed.  I thought I'd have to write a program to find
them, and here's a nice symmetric solution.  The symmetry is more
visible in a different unfolding:

+-@-+-@-+-@-+---+---+---+
| @@@@@   @@|@@@@@@@@@@ |
+   +   +   +   +   + @ +
| @@@@@@@@@@|@@@@@@@@@@ |
+ @ +   +   +   +   +   +
| @@@@@@@@@@|@@   @@@@@ |
+---+---+---+-@-+-@-+-@-+---+---+---+
            | @@@@@   @@|@@@@@@@@@@ |
            +   +   +   +   +   + @ +
            | @@@@@@@@@@|@@@@@@@@@@ |
            + @ +   +   +   +   +   +
            | @@@@@@@@@@|@@   @@@@@ |
            +---+---+---+-@-+-@-+-@-+---+---+---+
                        | @@@@@   @@|@@@@@@@@@@ |
                        +   +   +   +   +   + @ +
                        | @@@@@@@@@@|@@@@@@@@@@ |
                        + @ +   +   +   +   +   +
                        | @@@@@@@@@@|@@   @@@@@ |
                        +---+---+---+-@-+-@-+-@-+

It shouldn't be that hard to solve a cube with these markings--there
are only two different kinds of corner cubies, three kinds of edge
cubies, and the face centers need only be oriented mod 180 degrees.
Working from one of the symmetric corners, it's not hard to see that
this is the only continuous solution.

I've noticed a minor modification to your pattern that also admits an
isoglyphic Hamiltonian path:

+-@-+-@-+-@-+-@-+---+---+
|@@   @@@@@ | @@@@@@@@@ |
+   +   +   +   +   + @ +
| @@@@@@@@@@|@@@@@@@@@@ |
+ @ +   +   +   +   +   +
| @@@@@@@@@ | @@@@@   @@|
+---+---+-@-+-@-+-@-+-@-+-@-+---+---+
            |@@   @@@@@ | @@@@@@@@@ |
            +   +   +   +   +   + @ +
            | @@@@@@@@@@|@@@@@@@@@@ |
            + @ +   +   +   +   +   +
            | @@@@@@@@@ | @@@@@   @@|
            +---+---+-@-+-@-+-@-+-@-+-@-+---+---+
                        |@@   @@@@@ | @@@@@@@@@ |
                        +   +   +   +   +   + @ +
                        | @@@@@@@@@@|@@@@@@@@@@ |
                        + @ +   +   +   +   +   +
                        | @@@@@@@@@ | @@@@@   @@|
                        +---+---+-@-+-@-+-@-+-@-+

Anyone who's working on an exhaustive search to see if there are any
others, send me e-mail before I hack again!

Dan
Hoey@AIC.NRL.Navy.Mil

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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr 22 12:19:02 1998
Message-Id: <353E1961.6231@sgi.com>
Date: Wed, 22 Apr 1998 09:22:57 -0700
From: Derek Bosch <bosch@sgi.com>
To: Dan Hoey <Hoey@aic.nrl.navy.mil>
Cc: cube-lovers@ai.mit.edu
Subject: Re: Hamiltonian circuits on the cube - kind of
References: <9804221542.AA10123@sun28.aic.nrl.navy.mil>

On a similar note, has anyone stickers with:

  |
 /
-   -
   /
  |

or

  |
  |
-----
  |
  |

(or any of those rotations?)  Kind of a cross between a
rubik's Tangle and a rubik's cube?  Especially if each of
the lines has a different color?

D
-- 
Derek Bosch        "A little nonsense now and then
(650) 933-2115      is relished by the wisest men"... W.Wonka
bosch@sgi.com

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr 22 14:41:52 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Wed Apr 22 14:20:19 1998
Date: Wed, 22 Apr 1998 14:24:21 -0400 (Eastern Daylight Time)
From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
Subject: Re: Hamiltonian circuits on the cube
In-Reply-To: <9804221542.AA10123@sun28.aic.nrl.navy.mil>
To: Dan Hoey <Hoey@aic.nrl.navy.mil>
Cc: whuang@ugcs.caltech.edu, cube-lovers@ai.mit.edu
Message-Id: <Pine.WNT.3.96.980422141817.-200953J-100000@GN209A.PSTCC.CC.TN.US>

On Wed, 22 Apr 1998, Dan Hoey wrote:

> whuang@ugcs.caltech.edu (Wei-Hwa Huang) writes:
>
> > I was pretty surprised to come up with this within ten minutes of reading
> > the question:
>
> Wow, I'm impressed.  I thought I'd have to write a program to find
> them, and here's a nice symmetric solution.  The symmetry is more
> visible in a different unfolding:
>

Not to minimize the difficulty of the problem or the beauty of the
solution (quite the contrary), but the solution seems almost trivial
when viewed in the light of Dan's particular unfolding of the surface of
the cube.  The same comment is true of Dan's isoglyphic solution.

It makes me wonder of you actually saw Dan's unfolding in your mind's
eye, as it were, as you worked out your solution.  Or another way to put
it, did you work out your solution in 2-D or in 3-D?  It also makes me
wonder if there is any other unfolding that would lead as naturally to a
Hamiltonian circuit.  I tend to think not, but I could well be wrong.

 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Robert G. Bryan (Jerry Bryan)                jbryan@pstcc.cc.tn.us
Pellissippi State                            (423) 539-7198
10915 Hardin Valley Road                     (423) 694-6435 (fax)
P.O. Box 22990
Knoxville, TN 37933-0990

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 23 11:51:20 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Thu Apr 23 11:42:59 1998
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Message-Id: <199804231547.IAA09346@gluttony.ugcs.caltech.edu>
Subject: Re: Hamiltonian circuits on the cube
To: jbryan@pstcc.cc.tn.us (Jerry Bryan)
Date: Wed, 22 Apr 1998 16:58:41 -0700 (PDT)
Cc: cube-lovers@ai.mit.edu
In-Reply-To: <9804231425.AA10935@sun28.aic.nrl.navy.mil> from "Dan Hoey" at Apr 23, 98 10:25:30 am
Reply-To: whuang@ugcs.caltech.edu

Jerry Bryan typed something like this in a previous message:
> It makes me wonder of you actually saw Dan's unfolding in your mind's
> eye, as it were, as you worked out your solution.  Or another way to put
> it, did you work out your solution in 2-D or in 3-D?  It also makes me
> wonder if there is any other unfolding that would lead as naturally to a
> Hamiltonian circuit.  I tend to think not, but I could well be wrong.
>
Actually, I didn't visualize any unfolding at all, so I guess I
did it in 3-D.  Here's approximately the line of reasoning that
led to my solution.

As Dr. Singmaster notes, there is only one way to draw a Hamiltonian on
a 1x1x1 cube where all the faces are identical, and that is with a right
angle on each face.  Naturally one's first impulse is to find a path that
enters each 3x3 face in one place and exits in another -- and these two
ends must be on edges 90-degree apart.  One quickly sees that the two exits
must be on edge cubies, since if any were on corner cubies there would
be a parity problem between "inner corners" and "outer corners."  But if
they were edge cubies, then no Hamiltonian path exists (as the inner corner
must join to the ends already).

However, another extension is the "three parallel paths" pattern:  put this
on each face:

 A  B  C
 |  |  |
 |  |  +-D
 |  +----E
 +-------F
This leads to three paths on the cube, where the center one is the
traditional 1x1x1 Hamiltonian.  If this can be rearranged to a solution,
we must try to reconnect the ends so that there is some "interaction"
between the three paths.  C must connect to D, but we can connect A to B
instead -- and this leads to a solution, which surprised me when I
visualized it on a 3-d cube.  (I most definitely find visualizing in
3-D easier than visualizing the links in an unfolded cube.)

-- 
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
Smoking cigarettes are bad for you, so smoking cigarettes is bad for you.

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 23 20:24:58 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Thu Apr 23 20:22:45 1998
Date: Thu, 23 Apr 98 20:21:11 EDT
Message-Id: <9804240021.AA11374@sun28.aic.nrl.navy.mil>
From: Dan Hoey <Hoey@aic.nrl.navy.mil>
To: cube-lovers@ai.mit.edu
Cc: whuang@ugcs.caltech.edu
Subject: Re: Hamiltonian circuits on the cube

I wrote: 
    "...send me e-mail before I hack again!"

Too late.  The only chiral Hamiltonian isopaths are the two we've
already seen, and:
                        +---+---+-@-+---+-@-+---+
                        | @@@@@   @@|@@@@@@   @@|
                        + @ + @ +   +   +   + @ +
                        | @   @@@@@@|@@@@@@   @ |
                        + @ +   +   +   + @ + @ +
                        |@@   @@@@@@|@@   @@@@@ |
            +---+---+-@-+---+-@-+---+-@-+---+---+
            | @@@@@   @@|@@@@@@   @@|
            + @ + @ +   +   +   + @ +
            | @   @@@@@@|@@@@@@   @ |
            + @ +   +   +   + @ + @ +
            |@@   @@@@@@|@@   @@@@@ |
+---+---+-@-+---+-@-+---+-@-+---+---+
| @@@@@   @@|@@@@@@   @@|
+ @ + @ +   +   +   + @ +
| @   @@@@@@|@@@@@@   @ |
+ @ +   +   +   + @ + @ +
|@@   @@@@@@|@@   @@@@@ |
+---+-@-+---+-@-+---+---+

I actually generated all the continuous chiral isopaths, and the
following is the other extreme--the only one with nine disjoint paths.
Yet one of the paths goes through one third of the facelets.

                        +-@-+-@-+---+-@-+-@-+-@-+
                        |@@   @@@@@@|@@   @   @ |
                        +   +   +   +   + @ + @ +
                        |@@   @@@@@@|@@@@@@   @@|
                        + @ + @ +   +   +   +   +
                        | @   @   @@|@@@@@@   @@|
            +-@-+-@-+---+-@-+-@-+-@-+---+-@-+-@-+
            |@@   @@@@@@|@@   @   @ |
            +   +   +   +   + @ + @ +
            |@@   @@@@@@|@@@@@@   @@|
            + @ + @ +   +   +   +   +
            | @   @   @@|@@@@@@   @@|
+-@-+-@-+---+-@-+-@-+-@-+---+-@-+-@-+
|@@   @@@@@@|@@   @   @ |
+   +   +   +   + @ + @ +
|@@   @@@@@@|@@@@@@   @@|
+ @ + @ +   +   +   +   +
| @   @   @@|@@@@@@   @@|
+-@-+-@-+-@-+---+-@-+-@-+

Dan
Hoey@AIC.NRL.Navy.Mil

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr 24 09:41:36 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Fri Apr 24 09:38:22 1998
Date: Fri, 24 Apr 98 09:38:06 EDT
Message-Id: <9804241338.AA11821@sun28.aic.nrl.navy.mil>
From: Dan Hoey <Hoey@aic.nrl.navy.mil>
To: cube-lovers@ai.mit.edu
Cc: whuang@ugcs.caltech.edu
Subject: Re: Hamiltonian circuits on the cube

I wrote:
> I actually generated all the continuous chiral isopaths, and the
> following is the other extreme--the only one with nine disjoint paths.

Which was bogus.  I actually generated only the continuous chiral
isopaths in which no circuit lies entirely on one face.  That's fine
for the Hamiltonian circuit problem, but for the maximum number of
disjoint circuits we probably want the 14-circuit pattern

                        +-@-+-@-+-@-+---+---+---+
                        |@@   @@@@@ | @@@@@   @@|
                        +   +   +   + @ + @ + @ +
                        |@@   @@@@@ | @@@@@   @@|
                        + @ + @ + @ +   +   +   +
                        |@@   @@@@@ | @@@@@   @@|
            +-@-+-@-+-@-+---+---+---+-@-+-@-+-@-+
            |@@   @@@@@ | @@@@@   @@|
            +   +   +   + @ + @ + @ +
            |@@   @@@@@ | @@@@@   @@|
            + @ + @ + @ +   +   +   +
            |@@   @@@@@ | @@@@@   @@|
+-@-+-@-+-@-+---+---+---+-@-+-@-+-@-+
|@@   @@@@@ | @@@@@   @@|
+   +   +   + @ + @ + @ +
|@@   @@@@@ | @@@@@   @@|
+ @ + @ + @ +   +   +   +
|@@   @@@@@ | @@@@@   @@|
+---+---+---+-@-+-@-+-@-+

which should be familiar to Tartan fans.

Dan
Hoey@AIC.NRL.Navy.Mil

From cube-lovers-errors@mc.lcs.mit.edu  Sat Apr 25 20:15:48 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Fri Apr 24 14:24:49 1998
Date: Fri, 24 Apr 1998 14:21:43 -0400 (Eastern Daylight Time)
From: Dale Newfield <din5w@cs.virginia.edu>
Reply-To: DNewfield@cs.virginia.edu
To: cube-lovers@ai.mit.edu
Subject: 4x4x4 pieces, and in quantity
Message-Id: <Pine.WNT.3.96.980424135218.-329659L-100000@biff.cs.virginia.edu>

[ Moderators note: Dale Newfield passes on this notice.
  Contact Mike Green <mgreen@speakeasy.org> for details. ]

Date: Fri, 24 Apr 1998 01:17:15 -0700
From: Mike Green <mgreen@speakeasy.org>
To: Dale Newfield <DNewfield@cs.virginia.edu>
Cc: Dale Newfield <din5w@cs.virginia.edu>, Dale Newfield <Dale@Newfield.org>
Subject: "Rubik's Revenge" - 4x4x4

Dale,

Thank you for your inquiry.  We do have a limited number of "Rubik's
Revenge" parts for those of you who have a broken cube: 

         ITC-030a 4x4x4 Center Cubie - Ideal Toy Co. $ 2.50 each 
         ITC-030b 4x4x4 Ball Center - Ideal Toy Co.  $10.00 each 
         ITC-030c 4x4x4 Corner Cubie - Ideal Toy Co. $ 2.00 each 
         ITC-030d 4x4x4 Edge Cubie - Ideal Toy Co.   $ 2.00 each 
         ITC-030e 4x4x4 Sticker - Ideal Toy Co.      $  .50 each

You want 1 corner and 2 centers?  You will reuse your stickers?  How will
you pay?  Postage will probably be $2.00. 

Recently the price of a "Rubik's Revenge" has hit as high as $200.00 each
on the "Web". Can you believe that! The last five we sold, fortunately for
our customers, went for $65.00 each. How would you like to see it back in
the market for less than $30.00? Possibly even less than $25.00. Would you
buy more than one?  For us to bring it back we have to place a minimum
order of between 10,000 to 30,000 pieces and pay for new tooling - all up
front. Tell your friends and have them tell their friends, and their
friend's friends to get on our wish list. Have your local puzzle retailer
contact us as well. By using the power of the "Internet", e-mail, and word
of mouth I'm sure we can get the numbers up there and make this happen in
less than a year. I'm ready and willing are you? 

In the meantime, we also carry as standard stock the Rubik's 2x2x2 for
$5.99, Rubik's 3x3x3 for $10.99, 3x3x3 Magic Cube for $6.99, 5x5x5 for
$38.99, Square 1 for $14.99, and Skewb for $32. 

We also pull in on a fairly regular basis Megaminx, Impossiball, Pyraminx,
Mickey's Challenge, Masterballs, and various other sequential movement
puzzles when we can. Prices and quantities vary, but we're always on the
hunt.

We'd very much like to bring the 4x4x4 back to market. You can help
greatly by spreading the word. 

Thank you.

Sincerely,

Mike D. Green 
President

From cube-lovers-errors@mc.lcs.mit.edu  Sat Apr 25 21:20:14 1998
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Mail-from: From cube-lovers-request@life.ai.mit.edu Sat Apr 25 20:50:39 1998
Date: Sat, 25 Apr 98 20:50:27 EDT
Message-Id: <25Apr1998.202137.Hoey@AIC.NRL.Navy.Mil>
From: Dan Hoey <Hoey@aic.nrl.navy.mil>
To: bosch@sgi.com
Cc: cube-lovers@ai.mit.edu
In-Reply-To: <353E1961.6231@sgi.com> (message from Derek Bosch on Wed, 22 Apr
	1998 09:22:57 -0700)
Subject: Re: Hamiltonian circuits on the cube - kind of

Derek Bosch <bosch@sgi.com> asks for a cross between a Rubik's tangle
and a Rubik's cube.  Here's a Hamiltonian chiral isotangle.

                                    .__._____._____.__.__._____._____.__.
                                    |  \  :  /  :  \  |  \  :  |  :  \  |
                                    +-. `-+-' .-+-. `-+-. `-+--+--+-. `-+
                                    |..\..:../..:..\..|..\..:..|..:..\..|
                                    |  |  :  /  :  /  |  /  :  /  :  |  |
                                    +--+--+-' .-+-' .-+-' .-+-' .-+--+--+
                                    |..|..:../..:../..|../..:../..:..|..|
                                    |  \  :  |  :  \  |  \  :  /  :  \  |
                                    +-. `-+--+--+-. `-+-. `-+-' .-+-. `-+
                  .__._____._____.__|__\__:__|__:__\__|__\__:__/__:__\__|
                  |  \  :  /  :  \  |  \  :  |  :  \  |
                  +-. `-+-' .-+-. `-+-. `-+--+--+-. `-+
                  |..\..:../..:..\..|..\..:..|..:..\..|
                 