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Date: Sun, 21 Mar 1999 11:59:19 -0500 (EST)
From: der Mouse  <mouse@rodents.montreal.qc.ca>
Message-Id: <199903211659.LAA04577@Twig.Rodents.Montreal.QC.CA>
To: cube-lovers@ai.mit.edu
Subject: Re: Taking apart the 5^3

>>>> I found it more effective to turn a "thick slice" (ie, the outer
>>>> two slices turned together) about 45 degrees, then pry with my
>>>> thumb between the corner and wing of the turned slice....

> That procedure is not recommended as it voids the implied warranty

(a) doesn't this depend on the manufacturer?  (b) doesn't taking it
apart at all do that anyway?

> and has the danger of permanently stripping the thread inside the
> center of the cube.

I can't see how.  Based on how I saw my cube move as I did this, I
don't believe it's putting significant stress on any of the face-center
cubies.  Remember, what I said to do was to push the wing cubie away
from the corner cubie, not vice versa; the only face cubie anywhere
near the operation is the one you're prying towards, and the wing cubie
is pivoting around that, not prying past it.

> If you must take the cube apart do so by prying off one of the center
> small squares and then loosening one of the screws,

After disassembling my cube, I remembered this advice, and tried to get
one of the face centers off.  Even with the cube disassembled, I
desisted for fear of breaking the plastic rather than the glue join.

Perhaps there are multiple production runs in existence and some of
them come apart more easily this way than others?

					der Mouse

			       mouse@rodents.montreal.qc.ca
		     7D C8 61 52 5D E7 2D 39  4E F1 31 3E E8 B3 27 4B

From cube-lovers-errors@mc.lcs.mit.edu  Thu Mar 25 14:42:29 1999
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From: "Dallas Foster" <fostindi@ecicnet.org>
Reply-To: "Dallas Foster" <fostindi@ecicnet.org>
To: <cube-lovers-request@ai.mit.edu>
Subject: Instructions needed
Date: Thu, 25 Mar 1999 13:01:23 -0500
Message-Id: <01be76e9$7e7e0c40$03c3d4d1@dallasfo>

I have a Rubik's Magic Strategy Game that consists of the playing board,
16 playpieces and instructions.  Unfortunately we have lost the
instructions and our son, who's game it is no longer lives at home and
can't remember how it was played.

Would you have or know where I might obtain a copy of these
instructions. The game is of no use to us with out them.  The game was
distributed by Matchbox toys in 1987.

Any help you can lend would be greatly appreciated.

Thank You,

Mrs. D.D. Foster
2734 W. Maple Street
Anderson, IN 46013 USA

fostindi@ecicnet.com

From cube-lovers-errors@mc.lcs.mit.edu  Thu Mar 25 19:29:58 1999
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Date: Thu, 25 Mar 1999 21:59:53 +0000
From: David Singmaster <david.singmaster@sbu.ac.uk>
To: jbryan@pstcc.cc.tn.us
Cc: cube-lovers@ai.mit.edu
Message-Id: <009D5A93.46B93D17.11@ice.sbu.ac.uk>
Subject: RE: Re : RE: parity pairs

	If one really wants trouble with cube colors being indistinguishable
try solving under a sodium vapor street lamp.  I found this gave two colors:
grey and greyer!

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 26 15:39:42 1999
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Date: Thu, 25 Mar 1999 23:58:38 -0500 (Eastern Standard Time)
From: Dale Newfield <din5w@cs.virginia.edu>
Reply-To: DNewfield@cs.virginia.edu
To: cube-lovers@ai.mit.edu
Subject: RE: Re : RE: parity pairs
In-Reply-To: <009D5A93.46B93D17.11@ice.sbu.ac.uk>
Message-Id: <Pine.WNT.4.10.9903252355560.-498359@biff.cs.virginia.edu>

On Thu, 25 Mar 1999, David Singmaster wrote:
> 	If one really wants trouble with cube colors being indistinguishable
> try solving under a sodium vapor street lamp.  I found this gave two colors:
> grey and greyer!

Or corner Andrew Plotkin and get him to let you try out "The Liquid
Crystal Cube" (http://www.eblong.com/~zarf/custom-cubes.html) -- Apparently
quite a challenge.

-Dale

[Moderator's note: I was going to say "Mood cube", but of course zarf has
 already heard that one. Tastefully, he resists the nomenclature. --Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 26 18:20:51 1999
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From: "Don Harper" <donharper@hotmail.com>
To: Cube-Lovers@ai.mit.edu
Subject: Subject: RE: Re : RE: parity pairs
Date: Fri, 26 Mar 1999 15:12:58 PST

I always had problems solving the cube in bars.  I would always have a
"friend" that would want to drag me into a bar and make money off of my
cube solving skills, but the lighting was always low and I couldn't tell
the colors apart.

Along those lines, I have a brass cube.  Easy to solve, or nearly
impossible?  It is heavy, even though I believe it is only "plated".

I have a picture of it on my web site at:
http://www.geocities.com/Colosseum/Sideline/2953/

I also have a "cubo 15" cube you all may find interesting.

Thanks!
Don Harper

From cube-lovers-errors@mc.lcs.mit.edu  Fri Mar 26 18:37:05 1999
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Date: Fri, 26 Mar 1999 03:46:13 -0500 (EST)
From: Nicholas Bodley <nbodley@tiac.net>
To: David Singmaster <david.singmaster@sbu.ac.uk>
Cc: jbryan@pstcc.cc.tn.us, cube-lovers@ai.mit.edu
Subject: Colors under Na vapor lamps (Was: RE: Re : RE: parity pairs)
In-Reply-To: <009D5A93.46B93D17.11@ice.sbu.ac.uk>
Message-Id: <Pine.BSF.3.96.990326034101.27875Z-100000@shell2.tiac.net>

On Thu, 25 Mar 1999, David Singmaster wrote:

}	If one really wants trouble with cube colors being indistinguishable
}try solving under a sodium vapor street lamp.  I found this gave two colors:
}grey and greyer!

Here in the northeastern US, high-pressure sodium (Na) vapor lamps are
common; they have a much broader spectrum that the essentially
monochromatic low-pressure lamps. The latter are rather strange! They're
also more efficient, I'm fairly sure. I haven't looked at a cube under
the h.p. lamps, though.

|*  Nicholas Bodley   *|*  Autodidact & Polymath * Electronic Tech. (ret.)
|*   Waltham, Mass.   *|*  -----------------------------------------------
|*  nbodley@tiac.net  *|*
|*  Amateur musician  *|*

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar 29 12:46:44 1999
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To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Re: Instructions needed
Date: 26 Mar 1999 23:51:28 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <7dh6i0$ekh@gap.cco.caltech.edu>
References: <cube-lovers.01be76e9$7e7e0c40$03c3d4d1@dallasfo.SOMEWHERE>

"Dallas Foster" <fostindi@ecicnet.org> writes:
>I have a Rubik's Magic Strategy Game that consists of the playing board,
>16 playpieces and instructions.  Unfortunately we have lost the
>instructions and our son, who's game it is no longer lives at home and
>can't remember how it was played.

>Would you have or know where I might obtain a copy of these
>instructions. The game is of no use to us with out them.  The game was
>distributed by Matchbox toys in 1987.

The simplest thing you can do is to go to your local store and buy a 
copy of "Rubik's Eclipse".  The rules are identical.

I may have a copy of the original game lying around if this is unsucessful.

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
This new video game can challenge feet (8,7)

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar 29 13:47:07 1999
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From: WaVeReBeL@webtv.net
Date: Fri, 26 Mar 1999 23:57:49 -0800 (PST)
To: Cube-Lovers@ai.mit.edu
Subject: Wrist pains
Message-Id: <10861-36FC8F7D-5994@mailtod-121.bryant.webtv.net>

Hi all,

I've been having some marathon cubing sessions lately, and sometimes my
wrists, fingers, or forearms would hurt.  It's really hard to stop
because I'm so addicted, but I have to because I'm scared I might get
carpal tunnel syndrome or some sort of repetitive stress problem.  I
love computers, and since I'm studying computer science, and because
I'll have many many hours on a keyboard ahead of me, this scares me even
more.  Does anyone else have have this problem?  Any advice?  Thanks.

-Alex Montilla-

[ Moderator's note: Dame Kathleen Ollerenshaw is mentioned in Singmaster's
  notes as being one of the first to develop cubist's thumb; Roger
  Frye also got a wrist sprain as he mentioned on this list in 1981.
  Repetitive stress injury is nothing to play with, and continuing
  only makes recovery take longer, so stop now! Switch to a simulator.
  Simulators I've seen are somewhat less convenient to use than a real
  cube (though I haven't seen the recent ones), but if that's the case
  I hope this motivates you to change that sorry state. -- Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar 29 14:18:29 1999
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Message-Id: <36FEEE8F.CE5E8EBE@binghamton.edu>
Date: Sun, 28 Mar 1999 22:07:59 -0500
From: Mirek Goljan <bg22976@binghamton.edu>
Organization: SUNY Binghamton
To: sausage@zeta.org.au
Cc: cube-lovers@ai.mit.edu
Subject: Speed cubing

Hello, Wayne and other speed cubists,
    if you see about 15 year backwards you would realize that a few
speed cubists have their average time below 20 sec and quite a lot of others
below 25 sec.
But you are interested in CURRENT Best Time and Average Time, I see.
After a few weeks of practicing my times are:
18 sec, 24 sec, (not bad after some years of 'abstinence' :-))
My method is Jiri's.
Beside that, I practice in solving the cube in minimum moves (face moves)
for which I use slightly different method for first two layers:
2x2 subcube first, 2x2x3 next, 2x3x3 - two layers and for the last layer
I may or may not use some more moves than Jiri's method uses.
My average number of moves is about 48 within 2 min restriction.

    Mirek
********************************
Miroslav Goljan
Watson School of Engineering and
    Applied Science, Dept. of EE
 State University of New York
 PO BOX 00238
 Binghamton, NY 13902-6000
e-mail: bg22976@binghamton.edu
********************************

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar 29 15:19:18 1999
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To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Re: Taking apart the 5^3
Date: 26 Mar 1999 23:43:35 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <7dh637$ea1@gap.cco.caltech.edu>
References: <cube-lovers.199903211659.LAA04577@Twig.Rodents.Montreal.QC.CA>

der Mouse  <mouse@rodents.montreal.qc.ca> writes:
>Perhaps there are multiple production runs in existence and some of
>them come apart more easily this way than others?

This is definitely true.  Mine fell off after a few days -- I eventually
glued them back on.

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
This new video game can challenge feet (8,7)

From cube-lovers-errors@mc.lcs.mit.edu  Mon Mar 29 18:40:48 1999
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From: wheeler@cipr.rpi.edu (Frederick W. Wheeler)
Message-Id: <14080.1711.289304.134028@cipr.no_spam.rpi.edu>
Date: Mon, 29 Mar 1999 18:03:11 -0500 (EST)
To: Cube-Lovers@ai.mit.edu
Subject: Inventing your own techniques


I've been reading Cube-Lovers e-mail for a few months now and am
enjoying it very much.  It is one of the great benefits of the
Internet that people with a common interest, but spread so far apart,
can so easily communicate like this.

For me, the most fun, and the ultimate challenge, in cubing comes from
figuring out how to solve the puzzle in the first place.  I avoid
published and posted techniques.  I'd really like to hear from people
on this list on how you go about inventing new moves and techniques or
how you feel about learning to solve a puzzle on your own.

I vaguely remember how I learned to solve the 3x3x3 back in the early
80's.  I was in 8th grade at the time; now I'm in 25th grade.
According to my family I quite thoroughly infatuated by the puzzle at
the time.  Solving one side was faily easy and then I was able to get
2 and 3 sides, but with a disorganized and perhaps even random method.

I heard from a friend (who had a solution book) that the key to
solving the top and bottom was a set of special moves that allowed you
to manipulate the bottom corner pieces without affecting the top side.
I set out to find these moves on my own and did.  I would carefully
record the position and orientation of each corner piece, then move a
top corner out of position and then back into position in a different
way and check how the bottom side changed.  This led to a few
sequences which I could repeatedly apply to solve the bottom corners.

The rest was fairly easy, except for the situation in which two edges
were flipped.  I had to have someone show me a move to get past this
point.  I couldn't figure it out.  Otherwise, I had a 50% chance of
solving on any given attempt.

Now I have a 4x4x4 and a 5x5x5 cube as well.  I've been able to solve
these primarily using extensions of the techniques I learned for the
3x3x3 and a few new extras, but only to a point.  I'm now stuck if one
pair of "wing" pieces are switched.  If two pairs are switched, I can
solve it, but not if only one are switched.  Again, I solve it 50% of
the times I set out.

Of course, there was at least on posted solution for this very problem
to this list a couple of weeks ago.  I saved it to a folder just in
case I decide to resort to it, but in the mean time want to figure
this out on my own.

Regards,
Fred Wheeler

--
Fred Wheeler
wheeler@cipr.rpi.edu
www.cipr.rpi.edu/wheeler

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 30 14:02:52 1999
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Reply-To: <noel@mud.ca>
From: "Noel Dillabough" <noel@mud.ca>
To: "Cube Lovers (E-mail)" <Cube-Lovers@ai.mit.edu>
Cc: <WaVeReBeL@webtv.net>
Subject: RE: Wrist pains
Date: Mon, 29 Mar 1999 23:42:38 -0500
Message-Id: <000001be7a68$23427d20$040a0a0a@laptop>
In-Reply-To: <10861-36FC8F7D-5994@mailtod-121.bryant.webtv.net>

<cut>
[ Moderator's note: Dame Kathleen Ollerenshaw is mentioned in Singmaster's
  notes as being one of the first to develop cubist's thumb; Roger
  Frye also got a wrist sprain as he mentioned on this list in 1981.
  Repetitive stress injury is nothing to play with, and continuing
  only makes recovery take longer, so stop now! Switch to a simulator.
  Simulators I've seen are somewhat less convenient to use than a real
  cube (though I haven't seen the recent ones), but if that's the case
  I hope this motivates you to change that sorry state. -- Dan ]


As a programmer, I am no stranger to repetitive stress related aches and
pains.  I even had cubist's thumb way back :)  My simulator, puzzler, has
mainly a mouse interface and this given enough time can cause you to be
rather sore as well.  I was wondering if anyone had an idea for a "hands on
keyboard" approach that would allow you to naturally move the puzzles'
slices.

There is a macro interface for the cubes to enter moves in UDFBLR notation,
but I am thinking of something that you could, with practice, manipulate a
cube in realtime using a keyboard.

Any ideas would be appreciated and I'll try my best to implement the best
one.  If simulators "felt" like a cube when you used them they would be more
fun (and move without jamming etc)

-Noel

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 30 15:11:03 1999
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Date: Tue, 30 Mar 1999 12:53:02 +0100
From: David Singmaster <david.singmaster@sbu.ac.uk>
To: WaVeReBeL@webtv.net
Cc: cube-lovers@ai.mit.edu
Message-Id: <009D5E34.B59FB7EA.32@ice.sbu.ac.uk>
Subject: RE: Wrist pains

	Beryl Fletcher, who organized my first cube at the International
Congress of Mathematicians in Helsinki in 1978, also developed Cubist's Thumb.
The early cubes were stiff and one held them with a corner pressing on the
tendon of the left thumbb, in the fleshy part of the thumb.  With olde people,
the tendon sheath, or rather the inner lubricant, has become a bit aged and the
constant pressure leads to a chronic inflammation.  This is readily treated by
a small operation which cuts open the tendon sheath.  Both Dame Kathleen
Ollerneshaw and Beryl Fletcher had this.
	When I was working on my Notes, I did a lot of checking of move
sequences and typing and got definite pains in the wrist.  Since then, word
processing has also occasionally produced RSI problems.  Fortunately, rest lets
it go away, but I have had physiotherapy several times.  There were several
periods when I had to stop typing for several weeks!  The most unusual
diagnosis was stiff neck due to tension while typing.  Physiotherapy helped
that.  All the warnings/instructions about RSI are worth heeding.  Take breaks.
Stretch regularly.  Make sure your work station is comfortable.  Etc.  RSI is
real and I've known several people semi-permanently disabled by it.

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 30 16:55:26 1999
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To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Re: Inventing your own techniques
Date: 30 Mar 1999 14:55:07 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <7dqokb$43e@gap.cco.caltech.edu>
References: <cube-lovers.14080.1711.289304.134028@cipr.no_spam.rpi.edu>

wheeler@cipr.rpi.edu (Frederick W. Wheeler) writes:
>For me, the most fun, and the ultimate challenge, in cubing comes from
>figuring out how to solve the puzzle in the first place.  I avoid
>published and posted techniques.  I'd really like to hear from people
>on this list on how you go about inventing new moves and techniques or
>how you feel about learning to solve a puzzle on your own.

After I understood conjugation well enough, I have never invented a
move that I can in all honesty call "new" -- although they may appear
"new" to others.  The only new part is just applying it to different
types of moves and seeing what the result is.

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
She ran by screaming "No, I run by moving my feet rapidly, you idiot!"

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 30 18:05:07 1999
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Date: Tue, 30 Mar 1999 16:25:51 -0500 (EST)
From: Nicholas Bodley <nbodley@tiac.net>
To: Noel Dillabough <noel@mud.ca>
Cc: "Cube Lovers (E-mail)" <Cube-Lovers@ai.mit.edu>, WaVeReBeL@webtv.net
Subject: RE: Wrist pains
In-Reply-To: <000001be7a68$23427d20$040a0a0a@laptop>
Message-Id: <Pine.BSF.3.96.990330162309.7585E-100000@shell2.tiac.net>


On Mon, 29 Mar 1999, Noel Dillabough wrote:

}Any ideas would be appreciated and I'll try my best to implement the best
}one.  If simulators "felt" like a cube when you used them they would be more
}fun (and move without jamming etc)

Can you imagine force-feedback joystick technology? Hooray for the
reset button! I very recently tried a demo at a computer store;
pleasant surprise.

|*  Nicholas Bodley   *|*  Autodidact & Polymath * Electronic Tech. (ret.)
|*   Waltham, Mass.   *|*
|*  nbodley@tiac.net  *|*
|*  Amateur musician  *|*
--------------------------------------------------------------------------

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 30 19:30:45 1999
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Message-Id: <370168C9.9ECB5992@whitewolf.com.au>
Date: Wed, 31 Mar 1999 10:14:01 +1000
From: Ryan Heise <ryan@whitewolf.com.au>
To: noel@mud.ca
Cc: "Cube Lovers (E-mail)" <Cube-Lovers@ai.mit.edu>, WaVeReBeL@webtv.net
Subject: Keyboard cube [was: Re: Wrist pains]
References: <000001be7a68$23427d20$040a0a0a@laptop>

Noel Dillabough wrote:

> As a programmer, I am no stranger to repetitive stress related aches and
> pains.  I even had cubist's thumb way back :)  My simulator, puzzler, has
> mainly a mouse interface and this given enough time can cause you to be
> rather sore as well.  I was wondering if anyone had an idea for a "hands on
> keyboard" approach that would allow you to naturally move the puzzles'
> slices.

I had some ideas on this once. The first keyboard layout below is easier
to learn but the second would be faster once you had mastered it.

[QWERTY keyboard]

1)

U = r
U'= u
D'= f
D = j

R = 7
R'= m
L'= 4
L = v

F = h
F'= g
B'= y
B = t

2)

Any mappings using this set of keys:

  er  ui
asdf  jkl;

The simulator input key should be configurable so you can try out these
variations once its written. If you want help implementing it, feel free
to ask me - just in case I ever have some free time on my hands!

--
Ryan Heise

http://www.progsoc.uts.edu.au/~rheise/

From cube-lovers-errors@mc.lcs.mit.edu  Tue Mar 30 20:15:57 1999
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From: Norman Richards <orb@cs.utexas.edu>
To: "Cube Lovers (E-mail)" <Cube-Lovers@ai.mit.edu>
Subject: Keyboard cube [was: Re: Wrist pains]
In-Reply-To: <000001be7a68$23427d20$040a0a0a@laptop>
Date: Tue, 30 Mar 1999 17:47:33 -0600


> [...] I was wondering if anyone had an idea for a "hands on
> keyboard" approach that would allow you to naturally move the puzzles'
> slices.
>
> There is a macro interface for the cubes to enter moves in UDFBLR notation,
> but I am thinking of something that you could, with practice, manipulate a
> cube in realtime using a keyboard.


  Oddly enough, I have been thinking about a method to manipulate a
cube by use of the numeric keypad.  It seems most moves can be
completed rather naturally, but I do not know if it works in practice.

  Anyways, take a keypad like this:

7 8 9
4 5 6
1 2 3

  This corresponds to a face of a cube quite nicely.  Suppose you
wanted to rotate the right face clockwise.  One could enter 36 or 69,
for example, which you could conceptually think of as the direction
your hand would move to rotate the right face clockwise.  Counter
clockwise would be the other direction.  (96 or 63 or even 93) The
same technique could be applied to the left face or top face or bottom
face.  The middle slices could be rotated just as easil: 52 would rotate
the middle vertical slice down.

  The question is how to effect rotating the front and rear faces.
For me, 19 and 91 seem natural for F and F' because they basically
mimic the twisting motion.  The rear is more troublesome, but perhaps
for symetry 73 and 37 might be used?

  Anyways, that could take care the turns, Cube rotations could be as
simple as a shift followed by a direction.  shift-5-2 might rotate the
cube along the X axis such that U is now F and F is now D, etc...

  I do not know if keypad entry is any more or less prone to these
types of entry, but I think that the general mechanism might work.

___________________________________________________________________________
orb@cs.utexas.edu                                           soli deo gloria

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 31 12:38:08 1999
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Date: Tue, 30 Mar 1999 18:52:17 -0500
To: Cube-Lovers@ai.mit.edu
From: Kevin Young <keyoung3@vt.edu>
Subject: Future Rubiks Products Your Vote Counts!
In-Reply-To: <Pine.BSF.3.96.990330162309.7585E-100000@shell2.tiac.net>
References: <000001be7a68$23427d20$040a0a0a@laptop>

Hello-

We talked in the past about Oddzon (Current distributor of Rubik's Products
for Seven Towns - the holder of the Rubik's brand) and the version of the
Rubik's Cube on the market.  If you are tired of those stickers that fall
apart and would like a well built cube...one that has a sprung indexing
mechanism which would mean that a layer would gently "click" into place
when aligned along with tiles instead of stickers, then it's time for you
to place your vote and influence them.  They are currently looking into
making a "Deluxe" Rubik's Cube, but, need to see if the market will support
such a product.  Anyway, you can place your vote at the following link:

http://www.rubiks.com/poll.html?q=6

Be sure to browse their web site while you are there.  Check out their news
link to find out more on the production of the "Deluxe" Rubik's Cube.
Click on the following link to go directly to their web site:

http://www.rubiks.com

Happy Cubing!

Kevin Young

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 31 13:17:28 1999
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Date: Wed, 31 Mar 1999 08:46:33 -0500 (Eastern Standard Time)
From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
Subject: Re : Keyboard cube [was: Re: Wrist pains]
In-Reply-To: <199903302344.SAA11205@life.ai.mit.edu>
To: Cube Lovers <cube-lovers@ai.mit.edu>
Message-Id: <SIMEON.9903310833.A@GN209A.PSTCC.CC.TN.US>

On Tue, 30 Mar 1999 17:47:33 -0600 Norman Richards <orb@cs.utexas.edu> wrote:
>
> > [...] I was wondering if anyone had an idea for a "hands on
> > keyboard" approach that would allow you to naturally move the puzzles'
> > slices.
> >

I fought with this issue back in about 1985 when I was originally working on
the 2x2x2 and the corners of the 3x3x3.  I created a data base for each, with a
program which would allow you to manipulate the cube on the screen, and the
program would always show you your exact distance from Start.  Actually, the
screen would show you two renderings of the cube  --  one was the cube you were
manipulating and the other was the representative of the same cube under
reduction by symmetry.  It was the representative that was looked up in the
data base.

I tried all kinds of input mappings, none of which were very satisfying.  One
obvious thing to try is U for Up, D for Down, etc., but on a QWERTY keyboard
this is not very easy to deal with.

Keyboards in 1985 only had a numeric pad, not the additional arrow and page
up/down keys of modern keyboards.  Within the numeric pad, I ended up using up
arrow for U, down arrow for D, right arrow for R, and left arrow for L.  That
left the question of F and B.  It *sounds* kind of dumb, but using the
numeric pad + key for B and the numeric pad 0/INS key for F worked about as
well as anything.  With these mappings, I could manipulate the cube without
looking at the keyboard and with very little movement of my hand.

I used the shift keys for things like U' and U2.  So left shift plus up arrow
was U' and right shift plus up arrow was U2, etc.  I read the shift keys
directly from the keyboard hardware (this was early DOS, and you could do such
things).  I wouldn't necessarily recommend accessing the hardware so directly
these days.  However, I found that I almost never used the shift keys.  Rather,
I would tap the up arrow key quickly three times for U', and I would tap the up
arrow key quickly two times for U2.

I did not implement an interface for whole cube moves.  Rather, to rotate the
whole cube I would do something like RL' or R'L or UD' etc.  Well, this
works for the 2x2x2, but not for the corners of the 3x3x3.

It's tricky to make the interface simple and intuitive, and also to make it
functionally rich at the same time.

----------------------------------------
Jerry Bryan
jbryan@pstcc.cc.tn.us
Pellissippi State Technical Community College

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 31 14:47:54 1999
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Date: Wed, 31 Mar 1999 09:48:07 -0600
To: cube-lovers@ai.mit.edu
From: Tom Magliery <mag@ncsa.uiuc.edu>
Subject: Re: Keyboard cube [was: Re: Wrist pains]
In-Reply-To: <199903302344.SAA11205@life.ai.mit.edu>
References: <000001be7a68$23427d20$040a0a0a@laptop>

i already sent this to noel directly, but since others are sending
suggestions here i thought i'd toss in my thoughts about a keyboard cube
interface...

mag

At 11:42 PM 3/29/99 -0500, Noel Dillabough unabashedly said:
>There is a macro interface for the cubes to enter moves in UDFBLR notation,
>but I am thinking of something that you could, with practice, manipulate a
>cube in realtime using a keyboard.

this is a wonderful user interface design challenge.  i've thought about it
before, because i have never been comfortable with any of the mouse-based
interfaces for moving 3d objects around.  i've never used one that seemed
fully intuitive to me.

i'd love to see an interface like this:

* 5 faces of the cube visible at once (all except B), perhaps something
like this (except square, and with the individual cubies showing of course):

      +------------------+
      |\                /|
      | \      U       / |
      |  \            /  |
      |   +----------+   |
      |   |          |   |
      | L |    F     | R |
      |   |          |   |
      |   |          |   |
      |   +----------+   |
      |  /            \  |
      | /      D       \ |
      |/                \|
      +------------------+

* unshifted keys for turning each of the visible faces either CW or CCW, a
total of 10 keys in all, and repeated on the left- and right-hand side of
the keyboard.  the following diagram shows the cube operations thus
associated with various keys (though the diagram is laid out mostly like
the keyboard, i've added space between the hands for clarity):

     w:L'  e:U'  r:U   t:R         y:L'  u:U'  i:U   o:R

       s:F'        f:F                     j:F'        l:F

         x:L   c:D'  v:D   b:R'          n:L   m:D'  ,:D   .:R'

* shifted keys for turning the cube itself.  again, available on both
hands.  3 axes of rotation, two directions each ==> only 6 keys needed on
each hand.  but why not have even more duplication?  for example, suppose
(in real life) you want to roll the cube forward away from you.  you might
do it by either grabbing it from the R side or the L side.  hence the same
10 keys as above, when shifted, work to turn the entire cube in the same
direction as they turn the faces when unshifted.

--
///X  Tom Magliery, Research Programmer           217-333-3198  .---o
\\\   NCSA, 605 E. Springfield      O-       mag@ncsa.uiuc.edu  `-O-.
///   Champaign, IL 61820       http://sdg.ncsa.uiuc.edu/~mag/  o---'

From cube-lovers-errors@mc.lcs.mit.edu  Wed Mar 31 21:24:53 1999
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Date: Tue, 30 Mar 1999 21:57:43 -0500 (EST)
From: Nichael Cramer <ncramer@bbn.com>
To: Norman Richards <orb@cs.utexas.edu>
Cc: "Cube Lovers (E-mail)" <Cube-Lovers@ai.mit.edu>
Subject: Re: Keyboard cube [was: Re: Wrist pains]
In-Reply-To: <199903302344.SAA11205@life.ai.mit.edu>

Norman Richards wrote:
>   Oddly enough, I have been thinking about a method to manipulate a
> cube by use of the numeric keypad.  It seems most moves can be
> completed rather naturally, but I do not know if it works in practice.
>
>   Anyways, take a keypad like this:
>
> 7 8 9
> 4 5 6
> 1 2 3
>
>   This corresponds to a face of a cube quite nicely.  Suppose you
> wanted to rotate the right face clockwise.  One could enter 36 or 69,
> for example, which you could conceptually think of as the direction
> your hand would move to rotate the right face clockwise.  Counter
> clockwise would be the other direction.  (96 or 63 or even 93) The
> same technique could be applied to the left face or top face or bottom
> face.  The middle slices could be rotated just as easil: 52 would rotate
> the middle vertical slice down.

Or a extension of your scheme might be to combine arrow keys with the
keypad, in a two-handed approach.

I.e. 6^ or 6v rather than 36 or 69; no order dependence this way.
(Likewise, I find the arrow keys more mnemomic.)  The model is that you're
"grabbing" the specified cubie and rotating it in the specified direction.

In its most natural form, this assumes that the numeric key-pad and the
arrow keys are separate (as they are on my keyboard), although one could
certainly use some other set of "directional" keys aside from the standard
arrow keys.

And as I say, this also assumes --most naturally, although not
necessarily-- a two-handed approach.

>   The question is how to effect rotating the front and rear faces.
> For me, 19 and 91 seem natural for F and F' because they basically
> mimic the twisting motion.  The rear is more troublesome, but perhaps
> for symetry 73 and 37 might be used?

For completeness, too, there is also the slice between the front and back
face.

Rather than muddy the paradigm, perhaps other (non-assigned) keys should
be used.

The handy "0" key might make a natural candidate for the front face.

On the other hand since the back face and middle slice are rather
"pathological" cases in this paradigm, might it perhaps make sense to use
keys "outside" the model?  For example "R" and "M".  (Or, less
mnemonically --and depending on the set-up of your keyboard-- "/" or "*"
or ".", which on my keyboard are right beside the numeric keypad keys.)

(For these last cases, perhaps on the <- and -> keys should by
operational.  The up and down arrows being less meaningful here.)

>   Anyways, that could take care the turns, Cube rotations could be as
> simple as a shift followed by a direction. [...]

This seems like a good scheme.

N

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr  1 14:42:07 1999
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Date: Thu, 1 Apr 1999 14:07:30 -0500 (EST)
From: Nicholas Bodley <nbodley@tiac.net>
To: Nichael Cramer <ncramer@bbn.com>
Cc: Norman Richards <orb@cs.utexas.edu>,
        "Cube Lovers (E-mail)" <Cube-Lovers@ai.mit.edu>
Subject: Spaceball (tm) input to a Cube simulator
In-Reply-To: <199904010224.VAA00984@mc.lcs.mit.edu>
Message-Id: <Pine.BSF.3.96.990401140302.3465Q-100000@shell2.tiac.net>


If anyone has a Spaceball, it should make quite a nice input device.
It senses both torque about all 3 orthog. axes, and linear
displacement forces ditto; a total of 6 channels. Displacement could
select a layer, which could be highlighted (anyone for alpha-channel
translucency?), and torque would rotate the selected layer.


|*  Nicholas Bodley   *|*
|*   Waltham, Mass.   *|*
|*  nbodley@tiac.net  *|*
|*  Amateur musician  *|*

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr  1 17:01:45 1999
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From: Andrew John Walker <ajw01@uow.edu.au>
Message-Id: <199904010348.NAA17158@wumpus.its.uow.edu.au>
Subject: Mike Reid's Solver
To: cube-lovers@ai.mit.edu
Date: Thu, 1 Apr 1999 13:48:23 +1000 (EST)

If anyone has compiled a PC version of Mike Reid's program
set to find optimal solutions in the face turn metric please
contact me (or better still the list).

Andrew Walker


From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr  2 03:11:29 1999
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Date: Thu, 1 Apr 1999 15:56:33 -0500 (EST)
From: Dale Newfield <din5w@cs.Virginia.edu>
Reply-To: DNewfield@cs.Virginia.edu
To: "Cube Lovers (E-mail)" <Cube-Lovers@ai.mit.edu>
Subject: Re: Spaceball (tm) input to a Cube simulator
In-Reply-To: <Pine.BSF.3.96.990401140302.3465Q-100000@shell2.tiac.net>

On Thu, 1 Apr 1999, Nicholas Bodley wrote:
> If anyone has a Spaceball, it should make quite a nice input device.
> It senses both torque about all 3 orthog. axes, and linear
> displacement forces ditto; a total of 6 channels. Displacement could
> select a layer, which could be highlighted (anyone for alpha-channel
> translucency?), and torque would rotate the selected layer.

Except that it is typically quite difficult to separately control
translation and rotation with these devices.

-Dale

From cube-lovers-errors@mc.lcs.mit.edu  Sun Apr  4 18:06:09 1999
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To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Keyboard cube [WAS Re: Wrist pains]
Date: 3 Apr 1999 00:22:20 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <7e3mvs$q14@gap.cco.caltech.edu>
References: <cube-lovers.000001be7a68$23427d20$040a0a0a@laptop.SOMEWHERE>

"Noel Dillabough" <noel@mud.ca> writes:
>Any ideas would be appreciated and I'll try my best to implement the best
>one.  If simulators "felt" like a cube when you used them they would be more
>fun (and move without jamming etc)

Immediately after reading this mail, my concept of a "keyboard interface"
almost popped up immediately.  It is similar to the 1-9 keypad interface
mentioned already.

[Assume that the person is using a standard American QWERTY keyboard;
 remap if necessary.]

First, represent the front face by

q w e
a s d
z x c

A "move" is represented by any two ordered keystrokes.  If the two keystrokes
are in the same row, it represents a horizontal layer moving, else
if they're in the same row, it represents a vertical layer moving.

Example:
 "ed" = R'
 "cd" = R
 "sd" = slice move
 "we" = U'
 "qe" = U'
 "qw" = U'

This method does not have moves for rotating the three front to back layers
nor 180-degree moves.

Extension A:  Make a gap of a key represent a 180-degree move.
 So, "qe" is now U2 instead of just U'.

Extension B:  Represent front-to-back layers by the unused key combinations.
 This will necessarily be idiomatic (so I don't like it).  For example,
 you could have "knight moves" represent F and B turns, and combinations
 with the "s" be slice moves.

Extension C:  Add another grid for the right side of the cube:
 r t y
 f g h
 v b n
 This solves the problem of the front-to-back layers nicely, and adds
 some redundancy.  Most cube programs should display more than one face
 to the user anyway!

Extension D:  Use the arrow keys to rotate the entire cube.  This can
 be done by the right hand while the left hand is just turning faces, which
 is similar to how a lot of people solve the cube anyway.  This also
 alleviates the problem of the front-to-back layers.

I would implement all extensions, but leave A and B as "optional" for the
user to turn off as desired.

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
She ran by screaming "No, I run by moving my feet rapidly, you idiot!"

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr  5 14:06:24 1999
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Date: Sat, 03 Apr 1999 21:19:54 -0800
From: karen loewen <loewens@okanagan.net>
Reply-To: loewens@okanagan.net
To: cube-Lovers@ai.mit.edu
Subject: square-1 and megeminx

Is there a world record for the the 4x4x4 and the 5x5x5 rubiks cubes?
If so what is it?

I was wondering what in your opinion is the hardest rubiks like cube
available right now.

On a web page several people from rated the greatest to least in
difficulty:

1)square-1
2)megaminx
3)5x5x5
4)4x4x4
5)?
6)?

Anyway it went something like that. Would you agree? I learnt how to
do square-1 all by myself.

Would you consider Square-1 one of the hardest cubes to do? If so would
this be considered good of me to learn? Although I only tried about 4
times my record when it was in a cube is 2 minutes. Do you know of a
world record for Square-1 or any good websites? Do you know what an
average would be for the best time? (perhaps 90 seconds for those
really into it?)

I was wondering how this compares to others times and acomplishments. At
http://byrden.com/puzzles/ I almost figured out the megaminx. I got
everything except the last row. Is the Megaminx one of the hardest
Rubiks like puzzles available? After I get bored of my 5x5x5 that I
orderd thinking about buying the megaminx. Do you know of a world record
on the megaminx? What would be a average time (perhaps 3-4 minutes?)

If you are not sure of answers thats fine. Then do you know of any good
websites I can go to?

Thank you very much.

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr  5 14:57:39 1999
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Message-Id: <3707EF11.3F51A90@t-online.de>
Date: Mon, 05 Apr 1999 01:00:33 +0200
Reply-To: Rainer.adS.BERA_GmbH@t-online.de
Organization: BERA Softwaretechnik GmbH
To: Andrew John Walker <ajw01@uow.edu.au>
Cc: cube-lovers@ai.mit.edu
Subject: Re: Mike Reid's Solver
References: <199904010348.NAA17158@wumpus.its.uow.edu.au>
From: Rainer.adS.BERA_GmbH@t-online.de (Rainer aus dem Spring)

I have-the version that requires 80MB, NOT the version that requires 800MB :)

Rainer adS

Andrew John Walker wrote:
>
> If anyone has compiled a PC version of Mike Reid's program
> set to find optimal solutions in the face turn metric please
> contact me (or better still the list).
>
> Andrew Walker

-- 
--------------------------------------------------------------------------
Rainer aus dem Spring       email  Rainer.adS.BERA_GmbH@t-online.de (home)
Schimmelbuschstr. 10        email  TEEADS@TEE.toshiba.de (business only)
40699 Erkrath               tel. +49 (0)02104 35157  (private)
Germany                     tel. +49 (0)02104 936150 (business)
---------------------------------------------------------------------------

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr  5 21:30:54 1999
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Message-Id: <3707EE0F.73ED160F@ibm.net>
Date: Sun, 04 Apr 1999 15:56:15 -0700
From: "Jin 'Time Traveler' Kim" <chrono@ibm.net>
Reply-To: chrono@ibm.net
To: cube-lovers@ai.mit.edu
Subject: Re: Spaceball (tm) input to a Cube simulator
References: <Pine.BSF.3.96.990401140302.3465Q-100000@shell2.tiac.net>

If anybody wants a SpaceOrb 360 (for experimentation please, I generally
don't just give away stuff out of the kindness of my heart, although
that's not unknown either) just drop me an email with a mailing
address.  I still have the box around here somewhere, just don't
remember where.  If I dig around long enough I know I can find the
instructions too.  I don't have it in front of me, but I'm sure it's
just a serial device like a mouse.



Nicholas Bodley wrote:
>
> If anyone has a Spaceball, it should make quite a nice input device.
> It senses both torque about all 3 orthog. axes, and linear
> displacement forces ditto; a total of 6 channels. Displacement could
> select a layer, which could be highlighted (anyone for alpha-channel
> translucency?), and torque would rotate the selected layer.

--
Jin "Time Traveler" Kim
chrono@ibm.net
http://www.chrono.org
'95 PGT - SCPOC

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr  5 22:59:11 1999
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From: "John Burkhardt" <jburkhardt@mediaone.net>
To: "Cube-Lovers (E-mail)" <cube-lovers@ai.mit.edu>
Subject: Different versions of the Ideal cube
Date: Mon, 5 Apr 1999 08:23:22 -0400
Message-Id: <000e01be7f5f$19623600$3cca8018@octopod.ne.mediaone.net>

Recently I've acquired a couple of older cubes from ebay.  One was sold as
"the original rubik's cube" by Ideal.  When I opened it up I noticed that
the quality was not the same as my original cube that I bought in 1980 or
so.  The stickers were not as bright for one thing.  On my "original" cube
the orange stickers are almost fluorescent, whereas on this version the
color is dull, and its not a faded version of the original color.  Its
clearly a different shade of orange.  The yellow and green colors are not as
bright.

And then there is the center white sticker.  On some older Ideal cubes there
is a logo on it, on this one I just got the logo was a separate decal.  On
my 1980's cube there is no logo at all.

Next we come to differences in the actual pieces.  On some Ideal cubes the
cubies are solid, well, probably hollow in the center, but there is no
openining.  But on others there is an opening.

Does anyone know anything about the history of the Ideal cube?  Were there
different runs of production?  Did they start "cutting corners" to lower
cost?  Is there any way to tell from the packaging, which cube is the
version that has the nice bright colors?

Sorry if this has been discussed in the past, I'm relatively new to this
list...

[ Moderator: The archives have quite a bit about various types of
  cubes.  Are you sure the open-corner cubes were from Ideal?  I
  thought those were the pirated knockoffs. ]

-JRB

From cube-lovers-errors@mc.lcs.mit.edu  Tue Apr  6 14:31:56 1999
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From: wheeler@cipr.rpi.edu (Frederick W. Wheeler)
Message-Id: <14088.45800.718995.311244@cipr.no_spam.rpi.edu>
Date: Mon, 5 Apr 1999 08:56:08 -0400 (EDT)
To: Cube-Lovers@ai.mit.edu
Subject: Re: Inventing your own techniques
In-Reply-To: <14080.1711.289304.134028@cipr.no_spam.rpi.edu>
References: <14080.1711.289304.134028@cipr.no_spam.rpi.edu>

Dear Cube-Lovers list:

I received several very interesting replies to my e-mail last week
regarding inventing techniques to solving cube puzzles.  Here are some
excerpts of note that were e-mailed to me but not the list.

First, part of what I wrote ...

Fred Wheeler writes:
> For me, the most fun, and the ultimate challenge, in cubing comes
> from figuring out how to solve the puzzle in the first place.  I'd
> really like to hear from people on this list on how you go about
> inventing new moves and techniques or how you feel about learning to
> solve a puzzle on your own.

Wei-Hwa Huang sent me this teaser about conjugation.

whuang@ugcs.caltech.edu (Wei-Hwa Huang) wrote:
> After I understood conjugation well enough, I have never invented a
> move that I can in all honesty call "new" -- although they may
> appear "new" to others.  The only new part is just applying it to
> different types of moves and seeing what the result is.

Later, at my request, Wei-Hwa Huang was kind enough to elaborate on
conjugation.

whuang@ugcs.caltech.edu (Wei-Hwa Huang) wrote:
> I keep on meaning to write a more detailed explanation but can never
> seem to find the time.
>
> Essentially, by conjugation I mean taking two routines (call 'em A
> and B), consider their reverses (a and b), and juxtapose them (do
> the move ABab).  When A and B have a small intersection the results
> of the conjugation is a simple permutation.  And pretty much more
> cube puzzles can be solved if you have the simplest permutations.
>
> Eg, to rotate two corner pieces, let
>  A = R'DRFDF'  (rotate one corner in the top face without affecting
>     the rest of the top face)
>  B = U (rotate the top face)
>
> As A and B have a small intersection (one corner cubie), the move
>  ABA'B' is quite useful.
>
> Note that A is itself a move arrived at by conjugation.

Tom Magliery also has a system for discovering solution techniques.

Tom Magliery <mag@ncsa.uiuc.edu> wrote:
> rather than telling you my actual operation for fixing the "switched wings"
> problem on the 4x and 5x cubes, i'll tell you how i discovered it:  one of
> the things i experiment with is repeated applications of short(ish)
> sequences of moves.  for example, i'll just take a particular 2 or 3-move
> sequence, and apply it over and over again until the cube arrives back at a
> state very similar to (but hopefully slightly different than) where it was
> when i started.  i was doing this (starting from a solved cube) one day
> when i discovered with much jubilation that i had arrived at a state with
> one switched wing pair.  (there was also another slight jumble, but i
> already knew an independent move to fix that by itself.)

I also received a good suggestion that discovering new sequences may
be easier on a computer simulator.  This, way the cube can be reset to
the solved state quickly before each new attempt to make it easier to
see what the trial sequence actually changes.  Unfortunately, I lost
this particular e-mail and forget who sent it, so I cannot attribute
it.  My apologies to the author.

Regards,
Fred Wheeler

--
Fred Wheeler
wheeler@cipr.rpi.edu
www.cipr.rpi.edu/wheeler

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr  7 16:04:40 1999
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From: roger.broadie@iclweb.com (Roger Broadie)
To: "Cube Lovers (E-mail)" <Cube-Lovers@ai.mit.edu>
Subject: Re: Keyboard cube [was: Re: Wrist pains]
Date: Mon, 5 Apr 1999 21:57:13 +0100

For anyone who is interested in trying out a simulator that can be
operated in an instant-response keyboard mode, I have christened my
web-pages by uploading a copy of my cube simulator.  In this mode, the
function keys do face, centre-slice and whole-cube turns for the
3x3x3, and alphabetic keys can also be used for the same purpose.

L, U, F and R are assigned to F5 to F8, so it's reasonably easy to
work up a rhythm.  Squares and inverses are done with Shift and
Control, though as Jerry Bryan pointed out repeated jabbing is at
least as easy.  These keys also work for 4x4x4 and 5x5x5 cubes, with
the alphabetic keys b f u d l r used for the off-centre slices.

I mainly wrote the simulator to show me the effects of turns in
Singmaster notation and common variants such as are found in
cube-lovers.  It's in Qbasic, which is the limit of my knowledge, and
is a lot less sophisticated in appearance than the simulators
available on the web - no mouse operations and no nice visible turning
of the layers while you watch for instance, and distinctly rudimentary
interactions with external files - so I am not offering it to the
world in general, but it does have some features I haven't seen
elsewhere that may appeal to Cube-lovers readers.

Among them are that it can be set to show the effect of the turns on
the centre pieces: it shows their orientation as little clock-hands
that point to 12 o'clock in their home positions.  The orientation of
each piece's pointer then allows its identity to be deduced.  I don't
really feel I've understood the effects of a sequence unless I can see
what it does to the centres.

Also (this is a party trick, really) it can be set to work as a cube
with any number of pieces per edge from two to 15, using an extension
of normal Singmaster notation - no keyboard mode for these cubes.

The program can be downloaded from

    home.iclweb.com/icl1/roger.broadie

I won't necessarily keep it there all that long.

Roger Broadie

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr  7 16:33:55 1999
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From: "John Burkhardt" <jburkhardt@mediaone.net>
To: "'Cube-Lovers (E-mail)'" <cube-lovers@ai.mit.edu>
Subject: RE: Different versions of the Ideal cube
Date: Tue, 6 Apr 1999 06:29:31 -0400
Message-Id: <001001be8018$5c165350$3cca8018@octopod.ne.mediaone.net>

> [ Moderator: The archives have quite a bit about various types of
>   cubes.  Are you sure the open-corner cubes were from Ideal?  I
>   thought those were the pirated knockoffs. ]
>

Yes, I'm sure the open corner cubes I have are Ideal.  Unless the pirates
put them in Ideal boxes.  I own three Ideal cubes.  I also have a siamese
cube, which looks like it started life as regular Ideal cubes and those
corners are closed.  And the new OddzOn cubes are solid too.

-JRB

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr  7 17:25:37 1999
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Message-Id: <4.1.19990404175025.02471a60@pop.ncsa.uiuc.edu>
Date: Sun, 04 Apr 1999 18:12:32 -0500
To: cube-lovers@ai.mit.edu
From: Tom Magliery <mag@ncsa.uiuc.edu>
Subject: Fwd: Keyboard cube [WAS Re: Wrist pains]

>From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
>First, represent the front face by
>
>q w e
>a s d
>z x c
>
>A "move" is represented by any two ordered keystrokes.  If the two keystrokes
>are in the same row, it represents a horizontal layer moving, else
>if they're in the same row, it represents a vertical layer moving.
                        ^^^
                        you meant to say "column" here

>
>Example:
> "ed" = R'
> "cd" = R
> "sd" = slice move
> "we" = U'
> "qe" = U'
> "qw" = U'

this is sort of a grab-and-move interface (in my mental picture, one
keypress "grabs" a face, and the next "moves" it).  i think i might like
this paradigm better than my own suggestion of before (unshifted single
keystrokes for face moves, shifted single keystrokes for cube rotations).
one nice advantage is that it makes it as easy on the keyboard interface as
it is in real life to do RL' and R'L, for which i suspect most people's
mental model is really a single turn of the middle slice.

i think i'd prefer some different key assignments than wei-hwa suggests,
though.  for example, i think i'd like to "grab" with the middle key in the
line, and then "move" with the outer one.  for example:
    "de" = R
    "dc" = R'
(according to wei-hwa's definition of "move", our two suggestions are
compatible.  mine only adds redundancy.)

>This method does not have moves for rotating the three front to back layers
>nor 180-degree moves.

another suggestion for 180-degree moves:  allow the user to tap the second
key in the sequence 2 (or 3) times for 180 (or 270 aka 90') degree moves.
thus, e.g., "wee" = U2.  this is intuitive not only to me:  someone else
posted that in their keyboard interface of years ago, they didn't use the
specially-assigned 180 keys, but in practice just tapped the 90-keys twice
anyway.

an additional suggested extension:  let me do things with both hands!
(this is my favorite aspect of my own keyboard interface, posted a few days
ago.)

perhaps a similar nonad(?) of keys could be used for R-face-relative
operations analogous to the F-face-relative ones above.  this is like
wei-hwa's extension C, except i'd rather use my right hand in its "normal"
typing position.

how about a third set, in the middle of the keyboard somewhere, for doing
D-relative things?

mag

-- 
///X  Tom Magliery, Research Programmer           217-333-3198  .---o
\\\   NCSA, 605 E. Springfield      O-       mag@ncsa.uiuc.edu  `-O-.
///   Champaign, IL 61820       http://sdg.ncsa.uiuc.edu/~mag/  o---'

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr  7 18:00:36 1999
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Date: Mon, 5 Apr 1999 00:49:14 -0400 (EDT)
From: der Mouse  <mouse@rodents.montreal.qc.ca>
Message-Id: <199904050449.AAA08526@Twig.Rodents.Montreal.QC.CA>
To: cube-lovers@ai.mit.edu
Subject: Re: Keyboard cube [WAS Re: Wrist pains]

> [Assume that the person is using a standard American QWERTY keyboard;
>  remap if necessary.]

Gotcha.  And your idea seems sound.  But...

> Extension D:  Use the arrow keys to rotate the entire cube.

Arrow keys are sufficiently nonstandard I would very much prefer
something else - say, a shifted slice move to rotate the whole cube.
(Under some reasonable circumstances it can be hard to even tell what
you'll see for "the arrow keys", if they even exist.)

In passing,

> Extension C:  Add another grid for the right side of the cube:
>  r t y
>  f g h
>  v b n

I'd probably prefer
   u i o
   j k l
   m , .

I might even argue in favor of w e r / s d f / x c v for the other set,
simply because they're the home keys for the three principal fingers of
the left hand.

Other than that, it sounds like an eminently reasonable approach.

					der Mouse

			       mouse@rodents.montreal.qc.ca
		     7D C8 61 52 5D E7 2D 39  4E F1 31 3E E8 B3 27 4B

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr  7 18:42:26 1999
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Message-Id: <19990406235847.6438.rocketmail@web601.yahoomail.com>
Date: Tue, 6 Apr 1999 16:58:47 -0700 (PDT)
From: Han Wen <hansker@yahoo.com>
Subject: Re: Keyboard cube [Layout for Speed Cubing]
To: noel@mud.ca
Cc: Cube Lovers <Cube-Lovers@ai.mit.edu>

Hi,

This is a very interesting problem.  I've been scratching my head for a
while, and I've cooked up with a keyboard combination that could work
for virtual speed cubing.  I tried to follow a few guidelines: speed
cubing friendly; ergonomic and intuitive.

There are of course, two types of rotations that are required to solve
the cube: body rotations (rotate the whole cube) and slice rotations
(rotate individual faces).  For each type of rotation there are three
additional sub-types.  For body rotations, there are three axes x, y
and z.  For slice rotations, there are 1/4-turn clockwise, 1/4-turn
counterclockwise and 1/2-turn.

Let's define the three body axes as follows: the z-axis will intersect
the U and D faces.  The x-axis will intersect the F and B faces. The
y-axis will intersect the R and L faces.

 Okay, now ergonomics.  When I solve the cube, I notice that my left
hand does most of the body rotations and my right hand does most of the
slice rotations.  I tried to keep this intuition in assigning keyboard
keys by making the left hand perform body rotations and the right hand
perform slice rotations (well, sort of...).  The most intuitive form
that I could think of for your hands to be in is the fetal or "clawed"
position.  This can be satisfied by placing the left-hand fingers on
the A, W, E and F keys and right-hand fingers on the J, I, O and ; keys
(assuming a QWERTY keyboard layout).  To be speed cubing friendly,
these 8 fingers should never have to leave these keyboard key
assignments.
__________________________________________________________________________________
For body rotations, the keyboard key assignments could be:
F - clockwise body rotation about the y-axis (i.e. if we were rotating
    a face it would be R)
E - clockwise body rotation about the x-axis (i.e. if we were rotating
    a face it would be F)
W - clockwise body rotation about the z-axis (i.e. if we were rotating
    a face it would be U)

To perform a counter-clockwise body rotation, hit the SPACEBAR key with
the right thumb in combination with the key assigment (e.g. F and
SPACEBAR)
__________________________________________________________________________________
For the slice rotations, the keyboard 2-key assignments could be:
F and J - 1/4-turn clockwise of the L-face
F and I - 1/4-turn clockwise of the R-face
F and O - 1/4-turn clockwise of R-face and 1/4-turn counterclockwise of
the L-face

E and J - 1/4-turn clockwise of the F-face
E and I - 1/4-turn clockwise of the B-face
E and O - 1/4-turn clockwise of the F-face and 1/4-turn
counterclockwise of the B-face

W and J - 1/4-turn clockwise of the U-face
W and I - 1/4-turn clockwise of the D-face
W and O - 1/4-turn clockwise of the U-face and 1/4-turn
counterclockwise of the D-face

To perform 1/4-turn counterclockwise slice rotations, hit the SPACEBAR
key with the right thumb in combination with the 2-key assignment (e.g.
F and J and SPACEBAR)

To perform 1/2-turn slice rotations, hit the N key with the right thumb
in combination with the 2-key assignment
(e.g. F and J and N)
__________________________________________________________________________________
I've ordered the keys in order of their importance.  As you can see the
J key is responsible for "LEFT-LIKE" slice rotations
I key is responsible for "RIGHT-LIKE" slice rotations
O key is responsible for middle slice rotations

You might ask, why make O the middle slice and not I, since it's the
middle key?  Well, when you actually solve the cube, you never move the
middle slice.  You only move the left and right slices to effectively
move the middle slice.  Furthermore, this operation is performed much
more seldomly than normal R and L slice rotations.

Anyways, you can see with this keyboard mapping you only need a total
of  8 keys to perform all of possible rotations you need to solve the
cube.

If we really want to make this speed cubing friendly we could also do
the following:
-body rotations should be performed in real-time; the speed of rotation
should be an adjustable constant that the user can tweak to his or her
preference
-slice rotations should be instantaneous.  There's really no point in
watching a slice rotate.  Just wasting time...

> "Noel Dillabough" <noel@mud.ca> writes:
> >Any ideas would be appreciated and I'll try my best
> to implement the best
> >one.  If simulators "felt" like a cube when you
> used them they would be more
> >fun (and move without jamming etc)
>

===
_________________________________________________________
Dr. Han Wen
Applied Materials
3100 Bowers Ave, MS 1158
Santa Clara, CA  95054
e-mail: Han_Wen@amat.com / hansker@yahoo.com

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr  7 21:38:40 1999
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From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
To: Cube Lovers <cube-lovers@ai.mit.edu>
Subject: Re : Re: Inventing your own techniques
In-Reply-To: <14088.45800.718995.311244@cipr.no_spam.rpi.edu>
Message-Id: <SIMEON.9904062037.C@pavilion.pstcc.cc.tn.us>
Date: Tue, 6 Apr 1999 20:49:37 -0400 (Eastern Daylight Time)

On Mon, 05 Apr 1999 08:56:08 -0400 (EDT) "Frederick W. Wheeler"
<wheeler@cipr.rpi.edu> wrote:


> Wei-Hwa Huang sent me this teaser about conjugation.
>
> whuang@ugcs.caltech.edu (Wei-Hwa Huang) wrote:
> > After I understood conjugation well enough, I have never invented a
> > move that I can in all honesty call "new" -- although they may
> > appear "new" to others.  The only new part is just applying it to
> > different types of moves and seeing what the result is.
>
> Later, at my request, Wei-Hwa Huang was kind enough to elaborate on
> conjugation.
>
> whuang@ugcs.caltech.edu (Wei-Hwa Huang) wrote:
> > I keep on meaning to write a more detailed explanation but can never
> > seem to find the time.
> >
> > Essentially, by conjugation I mean taking two routines (call 'em A
> > and B), consider their reverses (a and b), and juxtapose them (do
> > the move ABab).  When A and B have a small intersection the results
> > of the conjugation is a simple permutation.  And pretty much more
> > cube puzzles can be solved if you have the simplest permutations.
> >
> > Eg, to rotate two corner pieces, let
> >  A = R'DRFDF'  (rotate one corner in the top face without affecting
> >     the rest of the top face)
> >  B = U (rotate the top face)
> >
> > As A and B have a small intersection (one corner cubie), the move
> >  ABA'B' is quite useful.
> >
> > Note that A is itself a move arrived at by conjugation.

There are two separate ideas here.

A process of the form XYX'Y' is called a commutator rather than a conjugate.
As you say, a commutator which moves very few cubies can be a very useful
process.  In fact, the number of cubies moved by XYX'Y' can be used as a sort
of informal measure of how close X and Y come to commuting. In the extreme case
where X and Y do commute, we have XYX'Y'=YXX'Y'=YY'=I so that no cubies are
moved. And conversely, two processes X and Y which "nearly" commute and/or
which intersect in very few cubies are good candidates for forming a useful
commutator.

A process of the form Y'XY is called a conjugate, and in particular is called
the conjugate of X by Y.  Note that YXY' is also a conjugate, and in particular
is called the conjugate of X by Y'.  This can be a little confusing because a
few books (incorrectly in my opinion) call YXY' the conjugate of X by Y.

Of Y and Y', which is the "real" process and which is the inverse is totally
arbitrary.  For example, if Z=Y', then Z'=Y.  So we could write a conjugate as
YXZ (the conjugate of X by Z) and another conjugate as ZXY (the conjugate of X
by Y) if we know that Y and Z are respectively the inverses of each other.

It is sometimes said that the conjugate Y'XY results in X shifted by Y, which
is the real utility of using conjugates to solve a cube.  Use a process you
know, but shift it to apply to a slightly different set of cubies.

Your process A=R'DRFDF' consists of the conjugates R'DR (the conjugate of D by
R) and FDF' (the conjugate of D by F').  It is often the case that useful
processes can be formed from both commutators and conjugates.

I am perversely proud that my own personal solution technique for solving the
cube consists of only two processes  --  one for the corners and one for the
edges  --  plus conjugates of those two processes.  I think it is indicative
of the power of conjugates that a cube can be solved with so few processes
provided only that they are combined with conjugation.  I am "perversely proud"
because my "two processes" technique probably yields one of the slowest
solution times of anybody on Cube-Lovers. I am always embarrassed to read about
those people who can do it in under 30 seconds.  I have taught myself some of
the faster techniques, but I always find that after a few months the only
technique my hands can remember is the old, slow one which I invented myself
many years ago.

----------------------------------------
Jerry Bryan
jbryan@pstcc.cc.tn.us

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr  8 11:48:13 1999
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From: WaVeReBeL@webtv.net
Date: Wed, 7 Apr 1999 09:02:51 -0700 (PDT)
To: Cube-Lovers@ai.mit.edu
Subject: Re: Keyboard cube [WAS Re: Wrist pains]
Message-Id: <28684-370B81AB-994@mailtod-123.bryant.webtv.net>
In-Reply-To: whuang@ugcs.caltech.edu (Wei-Hwa Huang)'s message of 3 Apr
	1999 00:22:20 GMT

How about giving the player a choice between using a default
configuration, or customizing his/her own buttons, like in certain home
video games such as Street Fighter?

Another cool feature would be two simultaneous cubes, so players can
battle head to head, also like Street Fighter.  (I really like Street
Fighter)

-Alex Montilla-

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr  8 12:10:06 1999
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Reply-To: <noel@mud.ca>
From: "Noel Dillabough" <noel@mud.ca>
To: <cube-lovers@ai.mit.edu>
Subject: SpaceOrb 360 and Simulators
Date: Wed, 7 Apr 1999 13:16:14 -0400
Message-Id: <000001be811a$572c33c0$020a0a0a@pprodual>

I added support for the SpaceOrb 360 by SpaceTec to Puzzler, grab this
version at:

http://www.mud.ca/puzzler/Puzzler.EXE

You must have a SpaceOrb 360 to try it out, but it is very very nice to use
compared to the mouse.  Twist the orb to rotate the puzzle, and press the
buttons and twist to do moves.  After a little practice you'll be able to
solve a cube like it was in your hands!

Only the cubes (all sizes) have support for the SpaceOrb, I may add support
for the other puzzles at a later date.

-Noel Dillabough

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr  8 13:14:00 1999
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From: Andrew John Walker <ajw01@uow.edu.au>
Message-Id: <199904080113.LAA02581@wumpus.its.uow.edu.au>
Subject: Solvers
To: cube-lovers@ai.mit.edu
Date: Thu, 8 Apr 1999 11:13:10 +1000 (EST)

Regarding Mike Reid's program, I compiled it fine with DJGPP, an MSDOS compiler,
but it didn't run. Any ideas?
I'll probably get a windows compiler soon.
Anyway, two other points I was thinking of recently.

Firstly, do any of the kociemba algorithm search programs use the fact
that you can perform a depth n search by 3 depth n-1 searches using the
3 orthogonal orientations? (if my logic is correct!)
This is because if you are using the <U,D,L2,R2,B2,F2> group for the final
phase, the last move of any depth n sequence must end in a square move,
in which case the n-1 will easily find it, or else a quarter turn in which
case the three orientations are required to make it found in the second
phase. Unfortuneately I doubt the n-1 searches could be replaced by n-2
searches.

Also when a cube is being scrambled adjacent cubes tend to stay
together for a while. Has this been of any use in search methods?
(eg. to help prune the search tree). Obvously a sequence like
F2 B2 U2 D2 L2 R2 separates all adjoining pairs, but there is still a
high degree of order with next to adjacent cubes, so maybe they could be
used as well.

	Andrew Walker

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr  8 20:23:30 1999
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Date: Thu, 8 Apr 99 19:45:22 EDT
Message-Id: <9904082345.AA16179@aic.nrl.navy.mil>
From: Dan Hoey <Hoey@aic.nrl.navy.mil>
To: Jerry Bryan <jbryan@pstcc.cc.tn.us>, Cube Lovers <cube-lovers@ai.mit.edu>
Subject: Conjugation done right [Re: Inventing your own techniques]

First, let's make sure everyone remembers that we're using  X' as an
abbreviation for  X^(-1)  for inverses of permutations.  People really
should read the archives, at <ftp://ftp.ai.mit.edu/pub/cube-lovers>
so they know this sort of thing, but that's getting to be a lot to
ask.  Still, remember that address, because it's a good place to go
for things you forgot about the list (in fact, it would be nice if the
README mentioned that cube-lovers-request@ai.mit.edu is the e-mail
address for administrative requests to the list management, just in
case someone loses their greeting message.)

Jerry Bryan wrote:

> A process of the form Y'XY is called a conjugate, and in particular is called
> the conjugate of X by Y.  Note that YXY' is also a conjugate, and in particular
> is called the conjugate of X by Y'.  This can be a little confusing because a
> few books (incorrectly in my opinion) call YXY' the conjugate of X by Y.

I tried to explain this a while ago, but it's such a subtle,
counterintuitive point that I had better try again.  One form of
conjugate is correct, and the other form is incorrect, but just which
is correct depends on how you write function composition.  The point is
that there are two schools of function composition, "leftward" and
"rightward", and the choice of your function composition determines
how you define conjugates.  It's surprising that a notational
convention can have this sort of effect, but we'll see it does.

First, I'll describe the two schools of composition.  It will be
convenient to consider a set  X  and two permutations  f  and  g  on
X.  Let  h:X->X  be the unique permutation that satisfies  h(x) = f(g(x))
for all  x  in  X.  We could let  f, g,  and  h  be any functions, not
just permutations, but we will need for them to be permutations later,
when we use the group structure.

How do we write  h  in terms of  f  and  g?  The rightward school says
h = g f.  This is the way we have been writing things on cube-lovers
all along: we write  g f  for applying a permutation  g  to something
and then applying  f  to the result.  But remember that we write
h(x) = f(g(x)),  which is to say that  (g f)(x) = f(g(x)).  The fact
that the order of  f  and  g  depends on the parenthesization is often
considered ugly, so some seriously rightward people write the function
name after the arguments: That is to say,  they write  (x)f  instead
of  f(x),  (x)g  instead of  g(x),  and  (x)h = ((x)g)f = (x)(g f).
This makes function composition a kind of associative law.  If you're
seeing this for the first time, I'm sure you consider it a bizarre and
useless and gratuitously confusing complication, but I assure you that
rightward functions are in wide use in some branches of the
mathematical community, chiefly in abstract algebra.  But cube-lovers
was started by computer programmers, not algebraists, and programmers
have  f(x)  very tightly wired into their minds and parsers.  So
cube-lovers uses rightward composition with leftward functions, and we
say  (g f)(x) = f(g(x)).  As for swapping the order of  f  and  g,  we
just get over it, but there are some people out there who will call us
disfunctional.

The leftward composition school takes a different approach: they say
h(x)=f(g(x))  means  h = f g.  When you follow a cube process written
by these people, you have to perform it from the right to the left.
This is also a little hard to get used to, but at least we have an
"associative" rule,  (f g)(x) = f(g(x)),  with  f  and  g  in the same
order, without having to write our functions after the arguments.  For
this reason, most mathematicians other than algebraists find leftward
composition to be more natural.  You probably learned leftward
composition in calculus or whenever.  But on cube-lovers no-one wanted
to write all their cube processes from right to left, so we've pretty
much forgotten about leftward composition on the list.  Remember,
though, leftward composition is pretty standard for a lot of
mathematics, and it works better for the way we write functions, so
you can't really call it wrong.  And there are people who say that if
we are going to write our functions to the left we also ought to
compose them to the left.

So far so good.  The rightward and leftward schools write the
composition of functions in opposite orders, but either way the
permutations still form a group under composition.  As long as you
don't mix them, it shouldn't change anything else, should it?  But it
really does change the definition of conjugation.  (Remember
conjugation?  This is a message about conjugation.)

Suppose we have a group  G,  not necessarily a permutation group.
Conjugation is one way of mapping  G  to a permutation group, where
the set being permuted is the set of group elements of G.  For an
element  s,  I'll define the right conjugate of  s,  R_s,  as the
permutation for which  R_s(g) = s' g s  for all  g  in  G.  Similarly,
the left conjugate of  s,  L_s  is defined by  L_s(g) = s g s'  for
all  g.  It's important to notice that in either case, conjugation by
a product is the composition of conjugations.  For letting  s  and  t
be two specific elements of  G,  we can carry out manipulations that
hold for all elements  g  of G.  I'll calculate with the left
conjugate in the left column and the right conjugate in the right
column:

    L_s(g) = s g s';                R_s(g) = s' g s;

    L_t(g) = t g t';                R_t(g) = t' g t;

    L_st(g) = (st) g (st)'          R_st(g) = (st)' g (st)
            = s t g t' s'                   = t' s' g s t
            = L_s(t g t')                   = R_t(s' g s)
            = L_s(L_t(g))                   = R_t(R_s(g))    (*)


These calculations were carried out using the group operation of  G,
independently of how we write function composition.  But let's look at
how we write the composition in our two notations.

In the rightward composition that cube-lovers has been using all
along, (*) shows that  L_st = L_t L_s  and  R_st = R_s R_t.  So the
mapping  s |-> L_s  is an _antihomomorphism_--it reverses the order of
multiplication--but  s |-> R_s  is a homomorphism.  Homomorphisms are
a lot nicer than antihomomorphisms, so we should use right conjugation
all the time, right?

But consider the people who use leftward composition, (f g)(x)=f(g(x)).
So the function composition in (*) is now written  L_st = L_s L_t  and
R_st = R_t R_s.  So with leftward composition, _left_ conjugation is
the homomorphism, and _right_ conjugation is the antihomomorphism.

It is so very convenient for conjugation to be a homomorphism that
people who use rightward composition always use right conjugation, and
people who use leftward composition always use left conjugation (unless
they think it doesn't matter and guess wrong).  We're rightward
composers on cube-lovers, so conjugation by  s  is  g |-> s' t s,  but
remember that most math texts (other than algebra) will use the
leftward composition, and so they will correctly use left conjugation,
g |-> s g s'.

I learned this from Jim Saxe, when I tried using left conjugation in
the Symmetry and Local Maxima message.  Jim told me that unless I
wanted to start using leftward composition I had better use right
conjugation, but I was pretty sure it really didn't matter.  Jim just
splained and splained until he got across how much it really does
matter, and why the only right answer is different in different books.
Now I've done it for you, and I hope it helps.

And they said that consistency was the hobgoblin of little minds....

Dan
Hoey@AIC.NRL.Navy.Mil

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr  9 13:06:46 1999
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From: "Jorge E. Jaramillo" <jejarami@usa.net>
To: "cube" <Cube-Lovers@ai.mit.edu>, <Roger.Broadie@iclweb.com>
Subject: Cube program by Roger Broadie
Date: Thu, 8 Apr 1999 22:24:23 -0500

I'd like to say that the cube program from Mr. Broadie is quite nice,
actually is something I have been searching for for a while and something I
requested to several Web based cube programers and never found, the ability
to have a sequence interfase is something very useful mostly when you are
looking for patterns and you find these lists on the web that don't show the
actual result but just describe it with some sort of complicated notation,
trying to do it with a real cube is a real pain since you have to do all the
moves and if you make a mistake you have to start all over again by solving
the cube and then making the moves that would take you to the final pattern.
Well done Mr. Broadie and keep up the good work, please let the list know
when you have the Windows version  ready. ;-)
=======

Jorge E. Jaramillo
jejarami@usa.net
Cut the chain and chase the dream
Savatage 1984

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr  9 13:52:13 1999
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From: WaVeReBeL@webtv.net
Date: Sat, 27 Mar 1999 00:03:32 -0800 (PST)
To: Cube-Lovers@ai.mit.edu
Subject: Lubricant
Message-Id: <10861-36FC90D4-6028@mailtod-121.bryant.webtv.net>

Many people have suggested different lubricants on their web pages.
Many have referred to silicon.  Where can I get this?  What other ones
are good?  Where can I find them?

-Alex Montilla-

[Moderator's note: I skipped sending this message two weeks ago
 because discussing cube lubrication with someone complaining of RSI
 symptoms seemed like a bad idea.  Then I got a large pile of
 interface-related messages.  But now that the backlog is mostly sent
 out, we might want to return to considering what lubricants to use.

 The lubes I remember from the archives are vaseline (greasy, erodes
 plastic slowly), soap (temporary), candle wax (drips flakes), and
 molybdenum disulfide (doesn't help, destroys cube quickly).  The only
 silicone product I've used is Armor-All, which is a protectant that
 provides a very little lubrication.  Does anyone know what silicone
 Alex is discussing? Any other good ideas on lubricants? -- Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr  9 17:58:59 1999
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Date: Fri, 09 Apr 1999 18:40:51 +0000
From: David Barr <davidb@u.washington.edu>
To: cube-lovers@ai.mit.edu
Subject: Re: Lubricant
References: <10861-36FC90D4-6028@mailtod-121.bryant.webtv.net>

>  [ ... Does anyone know what silicone
>  Alex is discussing? Any other good ideas on lubricants? -- Dan ]

I think most auto parts stores sell a silicone spray lubricant.  I don't
know what the brand names are.  I have used this on my cubes and it
works well.  After you first apply it, the cube will seem stiff, but if
you keep turning it for a while it starts working.

David

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr  9 19:43:01 1999
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From: Jerry Bryan <jbryan@pstcc.cc.tn.us>
To: "Jorge E. Jaramillo" <jejarami@usa.net>
Cc: cube <Cube-Lovers@ai.mit.edu>, Roger.Broadie@iclweb.com
Subject: Cube Explorer 1.5 by Herbert Kociemba
In-Reply-To: <000701be8238$8c026820$92121fc8@lucentmd>
Message-Id: <SIMEON.9904091829.A@pavilion.pstcc.cc.tn.us>
Date: Fri, 9 Apr 1999 18:04:29 -0400 (Eastern Daylight Time)

On Thu, 08 Apr 1999 22:24:23 -0500 "Jorge E. Jaramillo" <jejarami@usa.net>
wrote:

> Well done Mr. Broadie and keep up the good work, please let the list know
> when you have the Windows version  ready. ;-)

Another alternative for Windows is Herbert Kociemba's Cube Explorer 1.5, which
is easily found with Web based search engines, and which I think can also be
found on the download section of the Cube-Lovers site.

Cube Explorer 1.5 does not allow you to type in a maneuver directly, which I
think is what you are after. But it will do something just about as good, and
in some ways even better. It will read in a standard ASCII text file which
contains maneuvers in standard Singmaster notation (the BFUDLR notation), and
it will then show you the end product.  The file can contain any (reasonable)
number of maneuvers, and the program will show you the end product for each
maneuver all in one fell swoop (or swell foop, if you prefer).

One thing Cube Explorer 1.5 does not support that you may be looking for is to
manipulate the cube and look at each intermediate position.  But that's usually
not what I am looking for.  I am usually looking for the end product of a
maneuver.  (Of course, you could put each intermediate position into your ASCII
text file.)

You can create the ASCII text file for Cube Explorer 1.5 by typing maneuvers
into the file with the text editor of your choice.  But most typically I just
cut and paste maneuvers out of an E-mail into the text file, and then have Cube
Explorer 1.5 read the file.  It's much easier and less error prone than typing
the maneuvers myself.

Here is a case where Cube Explorer 1.5 may be "even better".  Take a
Cube-Lovers message with lots of maneuvers, cut and paste the whole thing into
an ASCII text file, and read the file into Cube Explorer 1.5.  Instantly, you
see the positions for all the maneuvers.  You don't even have to worry about
deleting the extraneous non-maneuver text from the E-mail.  For example, take
Mike Reid's lists of minimal maneuvers for highly symmetric positions, or take
my lists of local maxima and put them into Cube Explorer 1.5 in this fashion.
The results are quite pretty.  There are many other messages in the Cube-Lovers
archives with lots of pretty patterns, but these two come to mind quickly.

(By the way, converting BFUDLR strings to a graphical representation of a
position is an extremely useful feature of Cube Explorer 1.5, but it has
several other nice features. For example, you can give it a graphical
representation of a position and get back very quickly --  in a matter of
seconds -- a very good suboptimal maneuver for that position.)

----------------------------------------
Jerry Bryan
jbryan@pstcc.cc.tn.us

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr 12 12:16:29 1999
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Date: Fri, 9 Apr 1999 19:06:08 -0400 (EDT)
From: der Mouse  <mouse@rodents.montreal.qc.ca>
Message-Id: <199904092306.TAA25503@Twig.Rodents.Montreal.QC.CA>
To: Cube-Lovers@ai.mit.edu
Subject: Re: Lubricant

> Many people have suggested different lubricants on their web pages.
> Many have referred to silicon.

Silicon in its (relatively) pure form is somewhat difficult to get hold
of and probably not a very good lubricant.  You probably mean silicone.

> [Moderator's note: [...] Any other good ideas on lubricants? -- Dan ]

I don't know how well it works - I haven't perceived a need for
lubricants for my Cubes - but one I wouldn't write off without trying
is graphite, available easily and cheaply as pencil lead, the softer
the pencil the better.  The major downside I would expect is black dust
rubbing off on fingers and to a lesser extent everything you set the
Cube down on.  (But it's a kind of black dust that washes off easily.)

					der Mouse

			       mouse@rodents.montreal.qc.ca
		     7D C8 61 52 5D E7 2D 39  4E F1 31 3E E8 B3 27 4B

[Moderator's note: John Bailey also advises graphite, applied carefully and
 sparingly.]

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr 12 14:10:19 1999
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Date: Sat, 10 Apr 1999 00:38:26 -0400 (EDT)
From: Nicholas Bodley <nbodley@tiac.net>
To: WaVeReBeL@webtv.net
Cc: Cube-Lovers@ai.mit.edu
Subject: Re: Lubricant
In-Reply-To: <10861-36FC90D4-6028@mailtod-121.bryant.webtv.net>
Message-Id: <Pine.BSF.3.96.990410002626.16640C-100000@shell2.tiac.net>


On Sat, 27 Mar 1999 WaVeReBeL@webtv.net wrote:

}Many people have suggested different lubricants on their web pages.
}Many have referred to silicon.  Where can I get this?  What other ones
}are good?  Where can I find them?

White powder, used like graphite, sometimes for locks? Possibly
Tri-Flow (tm), which (iirc) is a Teflon (tm) particle suspension.

I experimented with quite a variety of lubricants, found a good one,
and then one of the periodic disruptions of my life came along and I
failed to note which it was! :(

"Teflon" is a Du Pont trade name for PTFE, polytetrafluoroethylene.

Btw, in case you do a Web search, watch "silicon" vs. "silicone".
The chemist who coined the term "silicone" was wildly optimistic
about people's ability to keep the two straight. Silicon, the
chemical element, is gray, opaque to visible light, brittle like
glass, and a lousy lubricant. You don't normally see it, nor can you
normally buy it.

Silicones are chemical compounds that include the chemical element,
silicon.

|*  Nicholas Bodley   *|*  Autodidact & Polymath * Electronic Tech. (ret.)
|*   Waltham, Mass.   *|*  -----------------------------------------------
|*  nbodley@tiac.net  *|*  Silicon oil and grease do not exist.
|*  Amateur musician  *|*  IC chips made of silicone do not exist.
--------------------------------------------------------------------------

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr 12 17:15:33 1999
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Date: Sat, 10 Apr 1999 02:39:35 -0400 (EDT)
From: der Mouse  <mouse@rodents.montreal.qc.ca>
Message-Id: <199904100639.CAA26973@Twig.Rodents.Montreal.QC.CA>
To: Cube-Lovers@ai.mit.edu
Subject: Cube-manipulation programs

Well, with the current discussion going on about Cube manipulation
programs, I'll toss out my minor contribution the genre.

It's a C program that takes simple text lines describing maneuvers and
prints out a text representation of the resulting cube, together with
its cycle structure.  (I specifically chose to make it text-only
because I'm comparatively often on text-only links.)  It also allows
you to define names for operations and then use them as primitives.

A sample transcript, which defines the Spratt wrench as an operator and
then uses it to flip the four F-face edges:

> .set WRENCH (SLICER F)4
`WRENCH' defined
> WRENCH F2 WRENCH F2
Cube:
              u u u
              u u u
              u f u
        l l l f u f r r r b b b
        l l f l f r f r r b b b
        l l l f d f r r r b b b
              d f d
              d d d
              d d d
Cycles: (uf)+ (lf)+ (fr)+ (fd)+ [2]
Already centered
>

Another example:

> F SLICER F'
Cube:
              u f u
              u f u
              u u u
        l l l f f f r r r b l b
        l l f r d d b r r b u b
        l l l f f f r r r b u b
              d d d
              d b d
              d b d
Cycles: (u,b,d,f) (ub,bd,rf,fl) [4]
Centred: (ul,fl,fu,df,bd,rd,rb,ru,rf,dl,bl) (ulb,flu,dlf,bld) (ubr,fur,dfr,bdr) [44]
>

The numbers in [ ] are the smallest power to which that operator must
be raised to get the identity.

While I don't expect it ever attain the popularity of slick graphics
programs, there may be a few people interested in it; if anyone is, you
have only to drop me a line asking for a copy....

					der Mouse

			       mouse@rodents.montreal.qc.ca
		     7D C8 61 52 5D E7 2D 39  4E F1 31 3E E8 B3 27 4B

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr 12 21:07:29 1999
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Reply-To: <noel@mud.ca>
From: "Noel Dillabough" <noel@mud.ca>
To: "Cube Lovers List (E-mail)" <cube-lovers@ai.mit.edu>
Subject: Cube moves macros in simulators
Date: Sat, 10 Apr 1999 10:17:49 -0400
Message-Id: <000a01be8362$9646ab40$040a0a0a@laptop>
In-Reply-To: <SIMEON.9904091829.A@pavilion.pstcc.cc.tn.us>

It seems my help file is poorly written, I've gotten some surprise replies
from people who I have told...

On Friday, April 09, 1999 6:04 PM Jerry Bryan [mailto:jbryan@pstcc.cc.tn.us]
wrote:

>Cube Explorer 1.5 does not allow you to type in a maneuver directly, which I
>think is what you are after.

Puzzler does support cube move macros, in standard UDFBLR notation (use
udfblr in lowercase for inner slices and meM for central slices in the 5x5x5
cube).  To use this feature hit enter and enter the move...F2 will move the
F slice 2 times, F3 and F' are equivalent and will move counterclockwise 1
time, F1 and F move clockwise 1 time.  You can enter any number of moves in
sequence in a string then by hitting enter again the move will be executed.

One more note: these macros assume the cube is oriented so that you can see
three faces (exactly like the initial orientation of the cube).  So F refers
the the bottom left face, R is the bottom right face and U is the upper
face.

  /\
 /  \
|\U /|
| \/ |
\F|R/
 \|/

Last note: I assumed that UDFBLR was the notation used by most people.
However if there is another notation that is used or if some other notation
is required for experimentation, let me know and I'll put it in.

-Noel

From cube-lovers-errors@mc.lcs.mit.edu  Tue Apr 13 12:28:58 1999
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Message-Id: <37134515.4AD5@zeta.org.au>
Date: Tue, 13 Apr 1999 23:22:29 +1000
From: Wayne Johnson <sausage@zeta.org.au>
Reply-To: sausage@zeta.org.au
To: Cube-Lovers@ai.mit.edu
Subject: Building a twisty puzzle

I have been in the process of building plans for a twisty puzzle that is
no longer available.

I have been re-doing the design for a few weeks now and I want to start
molding or crafting the pieces soon. This is where I am coming undone.

I believe I will have some success crafting the three different pieces
required using clay, and filing back the pieces once dry.

>From here, I believe making plaster cast molds of the clay pieces will
allow me to start making all the identical pieces.

Now, the problem... what can I use to fill the mold? Can I use plastics
or a type of resin?

I would greatly appreciate any ideas or input. I'll be posting the
design on my site as soon as they are nearing completion. Maybe I can
get comments on whether the whole thing will work at all.

Many thanks,
Wayne
www.zeta.org.au/~sausage

[ Moderator's note: Should this turn out to be a puzzle covered by a
  patent, I'll have to drop discussion of the subject. It is my under-
  standing that construction of patented objects is an infringement
  even if the object is made for personal use, and even if the patent
  holder has ceased production.  But I have no objections to the
  general topic of materials and construction techniques suitable for
  puzzles, though if any subscribers find this drifting too far from
  the topic, please let cube-lovers-request@ai.mit.edu know.  --Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Tue Apr 13 13:25:11 1999
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Date: Tue, 13 Apr 1999 16:19:14 +0100
From: David Singmaster Computing <david.singmaster@sbu.ac.uk>
To: noel@mud.ca
Cc: cube-lovers@ai.mit.edu
Message-Id: <009D6951.D5AB9641.72@ice.sbu.ac.uk>
Subject: RE: Wrist pains

	When I went to a meeting on RSI problems, the speaker mentioned 'mouse
finger' which is about as debilitating as the white finger suffered by people
who use pneumatic drills (or jack-hammers).  When the speaker went to one
small computer design firm, she found two people suffering from it, one having
essentially lost the use of his right hand and having had to change to using
his left hand!

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Wed Apr 14 22:38:03 1999
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Date: Tue, 13 Apr 1999 16:46:33 +0100
From: David Singmaster Computing <david.singmaster@sbu.ac.uk>
To: mag@ncsa.uiuc.edu
Cc: cube-lovers@ai.mit.edu
Message-Id: <009D6955.A6FEB505.56@ice.sbu.ac.uk>
Subject: Re: Keyboard cube [was: Re: Wrist pains]

	Re: Tom Magliery's representation of the cube.
	A form of this was used by Kathleen Ollerenshaw in the early 1980s, but
she also had all but the center facelet of the back face folded out to form an
additional square ring around the figure so one knew what everything was.

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

[Moderator's note:  I couldn't help myself:

 .................................................
 :               :               :               :
 :               :               :               :
 :     +---------+---------------+---------+     :
 :     |`.        \             /        .'|     :
 :     |  `+.......\.........../.......+'  |     :
 :     |   :`.      \         /      .':   |     :
 :     |   :  `+.....\......./.....+'  :   |     :
 :.....+   :   :`.    \     /    .':   :   +.....:
 :     |`..:   :  `+---+---+---+'  :   :..'|     :
 :     |   :`..:   |   :   :   |   :..':   |     :
 :     |   :   :`..+...:...:...+..':   :   |     :
 :     |   :   :   |   :   :   |   :   :   |     :
 :     |   :   : ..+...:...:...+.. :   :   |     :
 :     |   : ..:'  |   :   :   |  `:.. :   |     :
 :     | ..:'  :   +---+---+---+   :  `:.. |     :
 :.....+'  :   : .'   /     \   `. :   :  `+.....:
 :     |   :   :'..../.......\....`:   :   |     :
 :     |   : .'     /         \     `. :   |     :
 :     |   :'....../...........\......`.   |     :
 :     | .'       /             \       `. |     :
 :     +'--------+---------------+--------`+     :
 :               :               :               :
 :               :               :               :
 :...............:...............:...............:

I think something like this appears in Winning Ways, too. --Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 15 16:59:24 1999
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Date: Wed, 14 Apr 1999 15:44:11 +0100
From: David Singmaster Computing <david.singmaster@sbu.ac.uk>
To: jburkhardt@mediaone.net
Cc: cube-lovers@ai.mit.edu
Message-Id: <009D6A16.1B1880B4.26@ice.sbu.ac.uk>
Subject: RE: Different versions of the Ideal cube

	Ideal certainly did use oriental suppliers when the Great Cube Craze
was on and I recall several qualities of cube appeared here.  I can't remember
for sure if they ever sold the open cornered versions.  I definitely don't
recall examples with markedly different colors.  When Rubik's Fourth Dimension
was launched here, I saw that they were using distinctly poor quality cubes,
presumably from China or thereabouts.  One person at the launch said hers broke
within an hour.

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 15 19:31:56 1999
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From: Douglas Zander <dzander@solaria.sol.net>
Message-Id: <199904142338.SAA14966@solaria.sol.net>
Subject: Building a twisty puzzle (fwd)
To: cube-lovers@ai.mit.edu (cube)
Date: Wed, 14 Apr 99 18:38:20 CDT

 In the US there exists a magazine called, "Inventor's Digest"  which
 I have a subscribtion to and which is currently running a series of
 articles about building prototypes from molds.  It would probably be
 just what you are looking for.  It explains the whole process.  If you
 want, I can get subscription information for you or information on how
 to order individual articles.  You may wish to look in your local
 library to see if they carry the magazine (au = australia?) but I'm
 not sure your country would carry it.  If you want I will send you
 excerpts just ask.  (is this something the whole list would want to find
 out about?)

--
 Douglas Zander                | 
 dzander@solaria.sol.net       |
 Shorewood, Wisconsin, USA     |

[ Moderator's note: I doubt we have that many molder/fabricator people
  on the list (but I could be wrong).  It's also somewhat questionable
  how large typed-in excerpts can be before we run into copyright
  problems.  So I'd suggest people who are looking for excerpts should
  contact Douglas Zander at the above address.  Subscription/ordering
  information is more generally useful and less problematic, so please
  send cube-lovers that info. --Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 15 20:25:17 1999
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Message-Id: <199904151407.KAA00624@livia.East.Sun.COM>
Date: Thu, 15 Apr 1999 10:07:53 -0400 (EDT)
From: Guy Steele - Sun Microsystems Labs <gls@livia.East.Sun.COM>
Reply-To: Guy Steele - Sun Microsystems Labs <gls@livia.East.Sun.COM>
Subject: Winning Ways
To: cube-lovers@ai.mit.edu
Cc: Guy.Steele@east.sun.com


   Date: Tue, 13 Apr 1999 16:46:33 +0100
   From: David Singmaster Computing <david.singmaster@sbu.ac.uk>
   ...
   [Moderator's note:  I couldn't help myself:
     [ Picture ]
   I think something like this appears in Winning Ways, too. --Dan ]

I just checked my copy; it does not contain this sort of
diagram for the cube, at least on the pages cited in the index
for "Rubik's Cube", but it does have some very nice isometric
3-D "cutaway/see-through" diagrams of the cube.

--Guy

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 15 21:06:50 1999
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Message-Id: <37165923.7ACC5D48@u.washington.edu>
Date: Thu, 15 Apr 1999 21:24:51 +0000
From: David Barr <davidb@u.washington.edu>
To: cube-lovers@ai.mit.edu
Subject: Re: Keyboard cube [was: Re: Wrist pains]
References: <009D6955.A6FEB505.56@ice.sbu.ac.uk>

David Singmaster Computing wrote:
>
>         Re: Tom Magliery's representation of the cube.
>         A form of this was used by Kathleen Ollerenshaw in the early 1980s, but
> she also had all but the center facelet of the back face folded out to form an
> additional square ring around the figure so one knew what everything was.

I've been playing around with something like this myself.  It doesn't
work yet,
but you can look at

  http://home1.gte.net/davebarr/Cube/

I got inspired by all of the recent discussion of input methods and
started thinking about visual representations.

David

From cube-lovers-errors@mc.lcs.mit.edu  Fri Apr 16 13:08:36 1999
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From: Douglas Zander <dzander@solaria.sol.net>
Message-Id: <199904160046.TAA20588@solaria.sol.net>
Subject: Inventor's Digest info
To: cube-lovers@ai.mit.edu (cube)
Date: Thu, 15 Apr 99 19:46:42 CDT

Forwarded message:
> [ Moderator's note: ...  Subscription/ordering
>   information is more generally useful and less problematic, so please
>   send cube-lovers that info. --Dan ]

 Inventors' Digest
 Subscription Dept.
 PO BOX 70
 Guffey CO 80820

 FAX: (617) 723-6988
 Email: InventorsD@aol.com
 WWW: www.inventorsdigest.com

 Volume XV, No. 1, January/February 1999
 Part 1/3: "Casting Plastic Prototypes at Room Temperature"
 Author: Jack Lander

 Volume XV, No. 2, March/April 1999
 Part 2/3: "Making a Rubber Mold For Casting Plastic"

 Volume XV, No.3, May/June 1999
 Part 3/3: "Casting Plastic in Rubber Molds"

--
 Douglas Zander                |
 dzander@solaria.sol.net       |
 Shorewood, Wisconsin, USA     |

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr 19 12:14:43 1999
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Date: Sat, 17 Apr 1999 00:07:29 -0800
From: karen loewen <loewens@okanagan.net>
Reply-To: loewens@okanagan.net
To: Cube-Lovers@ai.mit.edu
Subject: Rubiks Cube, Megaminx and Square-1 

Is there a world record for the the 4x4x4 and the 5x5x5 rubiks cubes?
If so what is it?

I was wondering what in your opinion is the hardest rubiks like cube
available right now.

On a web page several people from rated the greatest to least in
difficulty:

1)square-1
2)megaminx
3)5x5x5
4)4x4x4
5)?
6)?

Anyway it went something like that.

Would you consider Square-1 one of the hardest cubes to do? If so would
this be considered good of me to learn all by myself? My best time is
83 sec. As if now I am not sure what my average is.  Do you know of
a world record for Square-1 or any good websites? Do you know what an
average would be for the best time?

I was wondering how this compares to others times and accomplishments. At
http://byrden.com/puzzles/ I almost figured out the megaminx. I got
everything except the last row. Is the Megaminx one of the hardest
Rubiks like puzzles available? After I get bored of my 5x5x5 that I
ordered thinking about buying the megaminx. Do you know of a world record
on the megaminx? What would be a average time (perhaps 3-4 minutes?)

Currently I am more interested in the Rubiks cube. Lately I have been
trying to improve my time. I have a personal record of 50 seconds, and
an average time of about 80 seconds. However, I learned how to do the cube
all by myself. I didn't get help from others, websites, books...
I was wondering If you learned by yourself or if you got help? Then what
is your time?

I don't believe that I will ever get much faster. Learning by yourself
is a really hard task. I was wondering if there is any one out there who
agrees that getting help from resources is cheating?

In my opinion they make the people who haved learned by themselves look
bad. This is just my opinion, you don't have to agree.

If you are not sure of answers that's fine. Then do you know of any good
websites I can go to?

Thank you very much.

From cube-lovers-errors@mc.lcs.mit.edu  Mon Apr 19 17:34:05 1999
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Date: Mon, 19 Apr 1999 15:13:27 +0100
From: David Singmaster <david.singmaster@sbu.ac.uk>
To: jbryan@pstcc.cc.tn.us
Cc: cube-lovers@ai.mit.edu
Message-Id: <009D6DFF.A3A1ABCB.24@ice.sbu.ac.uk>
Subject: RE: Re : Re: Inventing your own techniques

	The technique of solving the cube by use of commutators and conjugates
is what most people worked out in the early days.  However, I can testify that
it took us some time to realise that one could use second level commutation.
That is, FRF'R' = [F,R] only affects seven pieces, but in fact it only affects
one piece in the L face, so taking the commutator with the L face produces a
3-cycle of corners.  Likewise  [F,R]^2  only twists one corner in the L face
and combining it with turns of L allows you to twist three corners the same way
or two corners opposite ways.

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From david.singmaster@sbu.ac.uk  Mon Apr 19 18:35:09 1999
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Date: Mon, 19 Apr 1999 15:13:27 +0100
From: David Singmaster <david.singmaster@sbu.ac.uk>
To: jbryan@pstcc.cc.tn.us
Cc: cube-lovers@ai.mit.edu
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Subject: RE: Re : Re: Inventing your own techniques
X-MDaemon-Deliver-To: cube-lovers-outbound@mc.lcs.mit.edu

	The technique of solving the cube by use of commutators and conjugates
is what most people worked out in the early days.  However, I can testify that
it took us some time to realise that one could use second level commutation.
That is, FRF'R' = [F,R] only affects seven pieces, but in fact it only affects
one piece in the L face, so taking the commutator with the L face produces a
3-cycle of corners.  Likewise  [F,R]^2  only twists one corner in the L face
and combining it with turns of L allows you to twist three corners the same way
or two corners opposite ways.

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk



From cube-lovers-errors@mc.lcs.mit.edu  Tue Apr 20 14:22:17 1999
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Date: Mon, 19 Apr 1999 15:48:36 +0100
From: David Singmaster <david.singmaster@sbu.ac.uk>
To: WaVeReBeL@webtv.net
Cc: cube-lovers@ai.mit.edu
Message-Id: <009D6E04.8CAE2B95.34@ice.sbu.ac.uk>
Subject: RE: Lubricant

	I used to use silicone grease of the type used for O-ring seals in
diving equipment, etc.  I haven't seen any damage caused by this.  WD-40 has
also been suggested and I have used it, but I think it may damage some
plastics.  Note that the central spindle is often made of a different plastic
than the other pieces and I think it is more subject to attack by some of the
lubricants.

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 22 11:18:36 1999
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From: WaVeReBeL@webtv.net
Date: Mon, 19 Apr 1999 16:30:06 -0700 (PDT)
To: Cube-Lovers@ai.mit.edu
Cc: loewens@okanagan.net
Subject: Re: Rubiks Cube, Megaminx and Square-1
Message-Id: <8843-371BBC7E-10617@postoffice-123.bryant.webtv.net>
In-Reply-To: karen loewen <loewens@okanagan.net>'s message of Sat, 17 Apr
	1999 00:07:29 -0800

Hi,

I think it's great that you learned to do the cube all by yourself.  I
give much respect to anyone who solved any of these twisty puzzles.
Very few people have the ability and the time to figure them out.  I'm
curious if you are willing to share your methods?

I personally learned from a book.  Afterwards, I kind of wished I
hadn't.  Since then, I promised myself not to look at any more solutions
for any new puzzles I encounter.  So far, all I've managed to solve  on
my own is the pyraminx. (very easy compared to the cube)

I can see how you might feel a little disgruntled about others achieving
quick solving times with aid from outside resources.  I am an example of
that.  In about 4 months I achieved a 36 second average after scouring
the net for every bit of information I could find.  You shouldn't think
it makes you look bad.  If anything, I feel bad knowing that people like
you must put a lot of hard work into it, while I had a much easier time.
It still takes a lot of hard physical and mental work on my part to
achieve a fast average, but a lot of the mental work was already done
for me.

As far as cheating is concerned, in my and many others' defense, I must
respond, as the majority of people in this group have referred to
outside information at one point or another.  Consider speed cubing as a
sport just like any other in the Olympics.  Everyone is going to use
every resource available to win.  No one in the Olympics is going to try
and win (or succeed for that matter) all by themselves w/out any help or
coaching at all.  The use of outside help brings those who use it to a
higher level playing field.  These people are in an equal playing field
among themselves having access to the same resources.  If people choose
to learn on their own, it is only fair to put them in a different group
rather than lumping everyone in the same group.  But just because people
have accessed other resources, doesn't mean they will all of a sudden
reach less than a minute averages, it still takes a lot of hard work to
get there.  I know your average is still better than a lot of people who
got help.

On the other hand, getting help on learning how to solve the cube might
be considered cheating just as it would be when one gets hints to a
riddle or looks in the back of the book for all the answers.

I don't think there is anything wrong with help at all, unless your goal
is to do it all on your own without any help.  You said that you don't
believe that you will ever get much faster.  If your skill level
plateaus, I don't see anything wrong with using any resources available
to exceed your limits.  That's what help is for!  You can still be proud
of your accomplishments, but everyone has their limits.  There are very
few people who have achieved what you have.


-Alex Montilla-

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 22 12:22:10 1999
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Message-Id: <3.0.32.19990420085812.009b2880@mail.spc.nl>
Date: Tue, 20 Apr 1999 08:58:14 +0200
To: cube-lovers@ai.mit.edu
From: Christ van Willegen <c.v.willegen@spcgroup.nl>
Subject: RE: Re : Re: Inventing your own techniques

At 15:13 19-4-1999 +0100, you wrote:
>	The technique of solving the cube by use of commutators and conjugates
>is what most people worked out in the early days.  However, I can testify
that
>it took us some time to realise that one could use second level commutation.
>That is, FRF'R' = [F,R] only affects seven pieces, but in fact it only
affects
>one piece in the L face, so taking the commutator with the L face produces a
>3-cycle of corners.  Likewise  [F,R]^2  only twists one corner in the L face
>and combining it with turns of L allows you to twist three corners the
same way
>or two corners opposite ways.

When I learned how to solve the cube (some 20 years back, I think...),
I was taught a layer-by-layer solution, consisting of 'modular' moves.
Most of the modularity occurs on the 3rd layer, namely:
- In flipping the edges, I use (RE)^4 to flip the UR edge. Then, I move
  the top layer so that there's another edge to be flipped at the UR
  position and I repeat the same procedure.
- In rotating the edges, I was taught the above-mentioned {R,F]^2 to
  rotate an edge by 120 degrees. Later, I 'discovered' that [F,R]^2
  does the same thing backward.

Most other layer-by-layer methods I've seen have formulas to flip 2
edges in the top layer, but you'll need two for the different confi-
gurations. Also, these methods mostly have two, three or more formulas
to rotate the edges in the toplayer, depending on configuration.

My method may not be the fastest around (it takes me about 2 minutes
to solve The Cube), but I don't need many formulas for it:

1st layer: on my own (make a cross, fill in the corners)
2nd layer: 2 formulas (standard layer 3 to layer 2 swing, two directions)
3rd layer: 4 (exchange edges, flip one edge, exchange corners, rotate
           one corner)

Christ van Willegen

From cube-lovers-errors@mc.lcs.mit.edu  Thu Apr 22 18:11:24 1999
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Message-Id: <B11CE48E1A39D211BB540080C8646221013D92@is.intralan.demon.co.uk>
From: Paddy Duncan <PaddyD@intralan.co.uk>
To: cube-lovers@ai.mit.edu
Subject: Re: Lubricant
Date: Tue, 20 Apr 1999 21:27:31 +0100

WD-40 will make it stick REALLY badly! Please don't do it.  Not
because it will dissolve the plastic (although it might), but because
it's too thin. Also I have seen in the past a problem with the kind of
solvents in this kind of product where it seems to 'realise' any small
cracks in plastic, causing it to just fall to bits the next day.
Silicone grease sounds good to me.

         Paddy Duncan
      Systems Engineer
       Intralan (UK) Ltd

[ Moderator's note: I'll remind you that last month Alex Montilla
  suggested (for low-quality tiled cubes), "If you use WD-40, it'll
  eat away at the plastic resulting in really smooth turning.  It'll
  be great for about 3-4 weeks of daily cubing, but the WD-40 will
  take its toll,