From cube-lovers-errors@mc.lcs.mit.edu  Thu Aug 26 17:03:07 1999
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Date: Wed, 11 Aug 1999 10:09:29 -0700
From: Darin Haines <darin_haines@adc.com>
Organization: ADC Kentrox
To: Cube-Lovers@ai.mit.edu
Cc: Joe Johnson <jgjohnso@pressenter.com>
Subject: Re: repairing broken cubes
References: <37ADC0A2.35DC8809@pressenter.com>

Joe Johnson wrote:

> I recently broke one of the face cubies of my 4X4....

Joe,

The guy to talk to is Christoph Bandelow.  His email address is

   mailto:Christoph.Bandelow@ruhr-uni-bochum.de

(I'm pretty sure he monitors the list.)  He is located in Germany and
has a bunch of other puzzles that I'm sure you will be interested in.
He is very prompt with delivering orders, and is very easy to work
with.

My Rubik's Revenge sat broken on the shelf for about 15 years.  After
contacting Christoph, my Rubik's Revenge is as good as new!  Not to
mention that I now have a few more puzzles that I didn't have before. 
Buy a few of his puzzles (5^3's etc.), and he might give you a good
deal on the 4^3 replacement parts.

Hope this helps.

-Darin

P.S.  Let us know how everything turns out.  I'm sure there are other
people in the same boat.

From cube-lovers-errors@mc.lcs.mit.edu  Thu Aug 26 18:12:39 1999
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From: "Diamond, Norman" <Norman.Diamond@jp.compaq.com>
To: Cube-Lovers@ai.mit.edu
Subject: Re: Meffert's Assembly Cube
Date: Thu, 19 Aug 1999 13:11:10 +0900

Uwe Meffert was too humble to post the following facts to the list.  However,
true cube lovers know that facts are too important.  Just as we needed to be
informed that recent remakes of old standards by Odds-On don't survive very
long in actual use, we need to know of superb manufactures such as the ones
in this thread.  Therefore I post them.

Recently my wife and I visited Mr. Meffert in Hong Kong and played with some
of his products and prototypes.  Prototypes of the assembly cubes were the
smoothest turning cubes that we have ever got our hands on.  In addition the
assembly cubes had colored tiles which look like they will not wear out during
an owner's lifetime.

Mr. Meffert added in private e-mail, with permission to repost:  the cube has a
unique patented mechanism which allows assembly disassembly of the cube
without screws or tools, which in itself is quite a challenge.

-- Norman.Diamond@jp.compaq.com
[Not speaking for Compaq]

From cube-lovers-errors@mc.lcs.mit.edu  Thu Sep  2 14:10:05 1999
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Reply-To: <noel@mud.ca>
From: "Noel Dillabough" <noel@mud.ca>
To: "Cube Lovers List \(E-mail\)" <cube-lovers@ai.mit.edu>
Cc: <arensb@cfar.umd.edu>
Subject: Square One Parity fix
Date: Fri, 20 Aug 1999 02:24:28 -0400
Message-Id: <000801beead4$b3a899d0$020a0a0a@NOEL>

I have just finished modelling the Square One puzzle in Puzzler and in
testing found a flaw in my solution.  In order to correct a parity problem
(where you have to swap only 2 pieces rather than 4) I do the following
move:

(in Arensburger notation:)

R,t3,b3,R,t1,b2,R,t2,b2,R,t6,R,b-2,t-2,R,b-2,t-1,R,b-3,t-3,R

This scrambles the cube up a bit but makes it solvable using standard moves.

There must be a better move than this!  If anyone knows a better way to swap
two pieces, let me know.

-Noel

From cube-lovers-errors@mc.lcs.mit.edu  Thu Sep  2 14:50:26 1999
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From: "Chris and Kori Pelley" <ck1@home.com>
To: "Cube-Lovers" <Cube-Lovers@ai.mit.edu>
Subject: FW: Meffert's Assembly Cube
Date: Thu, 26 Aug 1999 20:36:13 -0400
Message-Id: <NDBBLHBJOLNCAMMDPAPAIEDFCBAA.ck1@home.com>

From: Diamond, Norman [mailto:Norman.Diamond@jp.compaq.com]
> [...]  Prototypes of the assembly cubes were the
> smoothest turning cubes that we have ever got our hands on....

I agree with Norman's comments.  I recently received two of the new ASSEMBLY
CUBES and they turn very smoothly immediately after assembly.  No
lubricating is required.  The cube is neither too loose nor too tight.  The
use of the metal key to pop a center piece off is quite ingenious.  I'd say
the only cubes that rival the ASSEMBLY CUBE's quality are the 1982-vintage
Deluxe Cubes by Ideal.  They had that springy, elastic feel that was
critical for speed cubing.  Meffert's are definitely the very best
contemporary deluxe cubes around, though.

I can't wait for the transparent version to be available!

Chris Pelley

From cube-lovers-errors@mc.lcs.mit.edu  Thu Sep  2 18:21:12 1999
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Message-Id: <m11Kiib-0003ZMC@fwd12.btx.dtag.de>
Date: Sat, 28 Aug 1999 15:40:29 +0200
To: Cube-Lovers@ai.mit.edu
Subject: Rubik's 3x3x3 Cube - Pretty Patterns
From: ronald.fletterman@t-online.de (Ronald L. Fletterman)

Dear Cube Lovers,

I just joined the cube lovers' society. So, here's a bit of a cv: I
started Cubology after the first cubes were marketed in Germany. I'm a
member of the NKC, the dutch cube club. Cube Lovers who are members
too and read CFF, (standing for Cubism For Fun - the NKC's
publication) know me either from meetings at the annual Cube Days or
from the articles, I published in CFF.  Since I have a PC with an AMD
K6-III/450MHz and 128 RAM, I can run Herbert Kociemba's "Cube Explorer
and the add-on programme "Cube Optimizer", which re-activated my
interest in Pretty Patterns by looking for new species and finding
shorter manoeuvers of those that are in my almost 20 years old
collection. The results are amazing: I discover entirely new Pretties
and shorten lots of existing algorithms.
Here are a few of my recent discoveries:
R2 B2 U' L' B D' B R2 D2 L' F' D R2 U2  (14f*)
D2 U L' B L2 B' L U' B D2 B2 U2 B' F' U2  (15f*)
D F D R B L R U' B2 F' R2 B' U' B' F' U' F U' (18)
U' F U2 F2 L' D2 B L2 D R F2 L' U' R2 B' F2 D' (17)
If you are a hunter of Pretties, please let me know and my recent
findings are yours! Obviously, I'd appreciate to be informed about
cubological developments from other fellow Cube Lovers. 3x3x3, 4x4x4
and 5x5x5 cube info's are welcome indeed.

Cubology to you!
Ronald Fletterman, a Dutchman living in Warburg, Germany.

From cube-lovers-errors@mc.lcs.mit.edu  Thu Sep  2 19:21:26 1999
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Message-Id: <37C74299.2E9D5789@pressenter.com>
Date: Fri, 27 Aug 1999 20:59:54 -0500
From: Joe Johnson <jgjohnso@pressenter.com>
To: "Cube-Lovers@AI.MIT.EDU" <Cube-Lovers@ai.mit.edu>
Subject: Re: repairing broken cubes

Thanks to all who sent suggestions.  I achieved a successful repair
using a product called 'J-B Weld' and a pin (actually a cut off box
nail.)  The 'J-B Weld' is very strong and hardens almost to the same
hardness as the

original material.  I've been using the cube now for over a week and
it is holding up very well, although it probably is going to wear out
faster now since I take it apart quite often to inspect the repair.

Joe Johnson

From cube-lovers-errors@mc.lcs.mit.edu  Fri Sep  3 13:16:50 1999
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From: roger.broadie@iclweb.com (Roger Broadie)
To: "Cube-Lovers" <Cube-Lovers@ai.mit.edu>
Subject: Re: Rubik's Cube Perpetual Calendar
Date: Tue, 17 Aug 1999 23:05:08 +0100

A calendar cube has just sold on eBay.  Quite possibly it comes from
the same source as the cube Chris Pelley mentioned.  The description
includes a picture, from which I see that it is not the same cube as
the one I described on 30 July, which was bought in the UK.  The eBay
version uses a different type-face and uses upper and lower case for
the week-day names, unlike the British version, which uses all
capitals.   It also has logos, whereas the British version has blanks
on all faces that are not used for date markings. The British version
was nonetheless a genuine Ideal cube and came in a cardboard drum
bearing the title Rubik's Calendar and the copyright notice
"[c-in-a-circle] MMLXXXI Ideal Toy Co Ltd, Wokingham, Berks".  There
are other European calendar cubes pictured on eBay which are like the
British one

There is something very strange about the cube in the eBay photo.  In
fact, I am convinced that is does not work for all dates, which drives
me to the conclusion that the stickers have been rearranged.  I'll
explain my reasons and see if others disagree.

The photo shows only one view, so we have only three faces to work on.
They look like this:

-------------------
|     |     |     |
|  2  |  M  |  5  |
|  V  |  >  |  <  |
-------------------
|     |     |     |
|  J  |  P  |  1  |
|     |  V  |  <  |
-------------------
|     |     |     |
|  Mon|  P  |  6  |
|  <  |  >  |     |
-------------------

-------------------   -------------------
|     |     |     |   |     |     |     |
|Satur|day  |     |   |  7  |  A  |  0  |
|     |     |     |   |  V  |  >  |  <  |
-------------------   -------------------
|     |     |     |   |     |     |     |
|  F  |  E  |  B  |   |     |  C  |  3  |
|     |     |     |   |     |  V  |  <  |
-------------------   -------------------
|Rbk's|     |     |   |     |     |     |
|Cube |     |  8  |   |Thurs|Ideal|  9  |
|     |     |     |   |     |     |     |
-------------------   -------------------
The orientation is shown by the Vs, which point to the local upright
for those markings that are not upright as shown - I've followed Dan
in this.

Once the markings on the various pieces of a calendar cube have been
fixed, the way the cube is assembled does not matter, since to show
the date we need solve only one face, and that can be done from any
starting position, any necessary counterbalancing twists or
permutations taking place in the other layers.  Let's assume the face
used to show the date is the front face.

Therefore we only need to worry about what markings each piece will
bear.  The straightforward approach in designing a cube of this sort,
it seems to me, is as far as possible to keep all the markings of the
same type - that is, destined for the same position on the front
face - together on the pieces carrying them.  So the week-day names
would be on one set of corner pieces, destined for the top left of the
front face, and the numbers forming the units digit of the day of the
month would be on another set, destined for the bottom right of the
front face.  In that way, clashes in which the piece would be needed
in two places at once are avoided.  If this approach is not followed,
then either there must be no clash, or markings must be duplicated.
An example of the first would be an edge piece that combined the F or
B of FEB with the 3 of the tens digit of the day of the month, a
combination that is possible because there is no FEB 30.  The picture
on the container of the British calendar cube, though not the cube
itself, illustrates the other possibility, since one edge-piece
combines J and 2.  That means that JAN 20 and similar dates cannot be
shown unless either the J or the 2 is duplicated.  As it happens,
there is one spare edge-piece face on that cube, so one duplication
could be managed, but no more, but it is impossible to see from the
picture if there is any duplication.  Probably not, because there are
some other impossibilities and inconsistencies in the pictures which
suggest they show non-functioning mock-ups.

The different markings that need to be accommodated on the edge
pieces, defined by their position on the front face, are:

Top:  DAY

Left: the eight initial letters of the month, J F M A S O N D

Right: the ten letters completing the abbreviation for the month, N B
R Y L G P T V C

Bottom: the four numbers for the tens digit of the day of the month, 0
(or blank) 1 2 3.

The edge-piece at the top will always stay there, since it is needed
to show DAY (assuming no duplicates).  So the other face of this piece
will never show on the front face and cannot carry a useful marking.
It can be blank, or carry a logo.

In total, including the face backing DAY, we now have 24 faces, and
that is exactly the number we have available if we have one face for
each of the markings above.  As it happens, the one letter that occurs
at both the start and the end of a month, N, is symmetrical in the
sans-serif typeface used, and in the British cube is made to double as
a starting and an ending letter, since it can be either way up. That
frees up one face to permit one duplication.  It is impossible to see
if the same approach is followed in the eBay cube.

As a matter of interest, the British cube mostly (but not in all
cases) puts an initial and a final letter together on the same
edge-piece.  That is possible without too much juggling to avoid the
clash of having the start and end of a month on the same edge piece,
but is not necessary - the principle of segregating the different
types of marking would lead to four edge-pieces with the initial
letters and five with final letters.

If we turn back to the eBay cube, we find that the visible edge-pieces
are as follows.

Day/P, J?, M?, 1A, F?, 3?, B/blank, blank/? logo/?, 3x??

Since Day is combined with P, we need a duplicate of one or other if
dates in SEP or APR are to be showable.  But even then we would not be
able to show APR 10 unless a duplicate of 1 or A was included.  Thus
even if one N is used for both the start of NOV and the end of JAN or
JUN, we would already have one face too many.  Yet on top of that
there are two blanks and a logo.  One blank is usable as the blank for
the tens digit in dates like JAN 1, and one among the month letters is
there is only one N.  But that still means that there is an extra
blank even if there are no duplicates.

If extra blank faces are included, then other needed markings must be
omitted and dates involving those markings could not be shown.  In
fact the only reasonable explanation I can see is that some stickers
have been removed and put back wrongly.

Roger Broadie

From cube-lovers-errors@mc.lcs.mit.edu  Fri Sep  3 19:04:22 1999
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Date: Thu, 2 Sep 1999 01:35:45 +0100
From: David Singmaster <david.singmaster@sbu.ac.uk>
To: pink@cartserv.rserv.uga.edu
CC: cube-lovers@ai.mit.edu
Message-ID: <009DCC4C.2E241665.12@ice.sbu.ac.uk>
Subject: RE: Skewb notes

	Regarding disassembly of the skewb and the various skewballs.
	The early versions disassemble quite easily and when I put them out at
exhibition, I regularly have to reassemble them.  However, I have just learned
from Yee Dian Lee at the International Puzzle Party that the more recent
skewballs are quite hard to take apart and he finds that he has to break a
piece in order to do so!  He puts them inside jars!

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Tue Sep 21 20:52:44 1999
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Date: Thu, 2 Sep 1999 12:57:37 -0700 (PDT)
From: Tim Browne <ue451@victoria.tc.ca>
To: Noel Dillabough <noel@mud.ca>
Cc: "Cube Lovers List (E-mail)" <cube-lovers@ai.mit.edu>, arensb@cfar.umd.edu
Subject: Re: Square One Parity fix
In-Reply-To: <000801beead4$b3a899d0$020a0a0a@NOEL>
Message-Id: <Pine.GSO.3.95.iB1.0.990902124509.4819A-100000@vtn1>

On Fri, 20 Aug 1999, Noel Dillabough wrote:

> I have just finished modelling the Square One puzzle in Puzzler and in
> testing found a flaw in my solution.  In order to correct a parity problem
> (where you have to swap only 2 pieces rather than 4) I do the following
> move:
>
> (in Arensburger notation:)
>
> R,t3,b3,R,t1,b2,R,t2,b2,R,t6,R,b-2,t-2,R,b-2,t-1,R,b-3,t-3,R
>
> This scrambles the cube up a bit but makes it solvable using standard moves.
>
> There must be a better move than this!  If anyone knows a better way to swap
> two pieces, let me know.

For starters, you'd be amazed what a B6 added to the beginning or end of
this pattern will do. :-) Alternatively, you could skip over that and
simply add two dual edge swaps by appending something like
t1,R,t-1,b-1,R,t6,R,t1,b1,R,t3,b3,R,t-1,b-1,R,t6,R,t1,b1,R,t-4,b-3
to the beginning or end of your pattern. L8r.

-- 
        Cubic Puzzles - The SIMPLEST Solutions          |       HIT Jedi
     http://www.victoria.tc.ca/~ue451/solves.html       | Use the Force, Mike!
--------------------------------------------------------+-----------------------
            "No thanks. I'm trying to cut down." - Michael Garibaldi

From cube-lovers-errors@mc.lcs.mit.edu  Tue Sep 21 22:01:15 1999
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Message-Id: <37D16494.DE65A654@pressenter.com>
Date: Sat, 04 Sep 1999 13:27:32 -0500
From: Joe Johnson <jgjohnso@pressenter.com>
To: "Cube-Lovers@AI.MIT.EDU" <Cube-Lovers@ai.mit.edu>
Subject: 5X5X5 challenge

I recently bought my first 5X5X5 Rubik's Cube (from  Meffert's) and when
I received it, the first thing I noticed was that the stickers had
little grooves in them and all of them on each face were lined up in the
same direction.  After I learned how to solve the cube for color I
decided to try to solve it so that all of the little grooves lined up.
After much hard work I finally got it and can repeat the solution.  It
is a wonderful challenge after you've grown tired of solving it the
'normal' way!  I won't give the solution unless I see that there is
interest in it here in this list

Joe Johnson.

[Moderator's note: See "Supergroup" in the archives.  If you want to
experience the full measure of complication, mark the a corner of
twelve facelets on each face in this pattern:

    +-----+-----+-----+-----+-----+
    |     |     |     |     |     |
    |     |     |     |     |     |
    +-----+-----+-----+-----+-----+
    |     |     |     |     |     |
    |     |   .'|`.   |   .'|`.   |
    +-----+-----+-----+-----+-----+
    |     |   `.|.'   |   `.|.'   |
    |     |     |     |     |     |
    +-----+-----+-----+-----+-----+
    |     |     |     |     |     |
    |     |   .'|`.   |     |     |
    +-----+-----+-----+-----+-----+
    |     |   `.|.'   |     |     |
    |     |     |     |     |     |
    +-----+-----+-----+-----+-----+

and make them line up afterwards.  You'll learn something surprising
about the center facelets. --Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Tue Sep 21 22:12:52 1999
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Message-Id: <00d901bf0020$f9ffaf20$de685dcb@pca200series>
From: uwe@ue.net (Uwe Meffert)
Reply-To: uwe@ue.net (Uwe Meffert)
To: <Cube-Lovers@ai.mit.edu>
Subject: Color survey
Date: Thu, 16 Sep 1999 16:39:02 +0800

To all CubeLovers.

I am conducting a color survey for a revised color scheme for the new molded
tiles that I am preparing for some of our Puzzles for Xmas.

The final choice will be based on the majority of the suggestions received
from CubeLovers like you.

Megaminx: do you prefer 6 colors or 12 colors;  If 12, which colors?

Prof. cube & new improved 4x4x4 cube: any color preferences?

Looking forward to hearing from you all, your input is important as this is
most likely the last time that I will run some of these Items.

The other good news is that I have finally been persuaded to release several
new puzzles for Xmas.  More later

With warm regards to all
Uwe


Let's keep puzzling alive!

Uwe Meffert
Meffert's Puzzles & Games
2008, Remex Centre, 42 Wong Chuk Hang Rd,
P.O. Box 24455, Aberdeen, Hong Kong.
Tel. 852-2518-3080, Fax. 852-2518-3282.
Email: Uwe@Mefferts.com
Web: www.Mefferts.com

From cube-lovers-errors@mc.lcs.mit.edu  Wed Sep 22 19:31:25 1999
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Date: Wed, 15 Sep 1999 22:07:37 -0700 (PDT)
From: John Davis <jdjabberwock@yahoo.com>
Subject: bandaged cube
To: cube lovers <cube-lovers@ai.mit.edu>


I'd like to make one of these bandaged cubes out of an old 3x3x3, but
can't tell from pictures what pieces to fuse on the back of the cube.
Can someone who has one of these post a description making it clear
which pieces are fused?  Thanks, John.

From cube-lovers-errors@mc.lcs.mit.edu  Wed Sep 22 21:06:02 1999
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Date: Thu, 16 Sep 1999 23:20:21 -0700 (PDT)
From: Tim Browne <ue451@victoria.tc.ca>
To: Cube-Lovers@ai.mit.edu
Subject: Pyramorphix
In-Reply-To: <199908061510.LAA28883@mc.lcs.mit.edu>
Message-Id: <Pine.GSO.3.95.iB1.0.990916231933.11677D-100000@vtn1>

I'd like to try taking my Pyramorphix puzzle apart to see what makes it
tick. I took a brief look at it today, but the internal mechanism appears
to be somewhat delicate. of course, it could just be paranoia on my part.
How does one go about taking a Pyramorphix apart safely? L8r.

-- 
        Cubic Puzzles - The SIMPLEST Solutions          |       HIT Jedi
     http://www.victoria.tc.ca/~ue451/solves.html       | Use the Force, Mike!
--------------------------------------------------------+-----------------------
            "No thanks. I'm trying to cut down." - Michael Garibaldi

From cube-lovers-errors@mc.lcs.mit.edu  Wed Sep 22 21:17:03 1999
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Date: 	Thu, 16 Sep 1999 11:08:22 -0400 (EDT)
From: Alchemist Matt <monroem@email.unc.edu>
Reply-To: Alchemist Matt <monroem@email.unc.edu>
To: Cube-Lovers <Cube-Lovers@ai.mit.edu>
Subject: Square 1
Message-Id: <Pine.GSO.3.95L.990916110208.4489A-100000@sunny>

Hello,

	In case anyone is interested, Uwe Meffert is now selling the
Square 1.  I've been looking to buy one for a while, and this is the
perfect opportunity (www.mefferts-puzzles.com/mefferts-puzzles/index.html).  
In relation to the Square 1, I once came across a program that claimed to
help one solve the puzzle.  I could have sworn I saved it to my hard
drive, but now, when I look for it, I can't find it.  I thought it was
called Square1.Exe or Square1.Bas Does anybody know anything about this
program or have a copy lying around?

		Thanks,
		 Matt

-----------------------------------------------------------------------
Matthew Monroe				Monroem@UNC.Edu
Analytical Chemistry      		http://www.unc.edu/~monroem/
UNC - Chapel Hill, NC                   This tagline is umop apisdn
-----------------------------------------------------------------------

From cube-lovers-errors@mc.lcs.mit.edu  Thu Sep 23 19:45:54 1999
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Message-Id: <00cd01bf0548$53e58c40$76c4b0c2@home>
From: roger.broadie@iclweb.com (Roger Broadie)
To: "Cube-Lovers" <Cube-Lovers@ai.mit.edu>
Cc: "Joe Johnson" <jgjohnso@pressenter.com>
Subject: Re: 5X5X5 challenge
Date: Wed, 22 Sep 1999 23:16:36 +0100

Joe Johnson wrote (4 September 1999)


>I recently bought my first 5X5X5 Rubik's Cube (from  Meffert's) and when
>I received it, the first thing I noticed was that the stickers had
>little grooves in them and all of them on each face were lined up in the
>same direction.

Yes, the grooving effect shows up quite strikingly against the light
as two distinct shades and allows some nice pretty patterns.  Since
there are only two apparent alternatives, whereas there are four
possible orientations, some possibilities look a little surprising, to
my eyes at least.  Thus a three-cycle of centre pieces shows up as a
change to just two pieces.

Roger

From cube-lovers-errors@mc.lcs.mit.edu  Thu Sep 23 21:09:43 1999
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From: "Steve Adler" <adler@xnet.com>
To: <Cube-Lovers@ai.mit.edu>
Subject: Strange way to solve cube
Date: Wed, 22 Sep 1999 01:15:45 -0500

I received a Magic catalog with the following trick:

Oral Fix-Sational

Bring out a miniature Rubik's cube. It's completely mixed up.
Place the Rubik's cube in your mouth! Yummy!
Roll the cube around in your mouth. This way, then that. Up
then down. It looks relly weird.
Now, Open your mouth and push the cube out. It is completely
solved!
Do it surronded. It resets in seconds. No shell is used.
Oral Fix-Sational from Ed Alonzo, comes with complete instructions
and the 1-1/4" gimmicked cube. $15.00

From cube-lovers-errors@mc.lcs.mit.edu  Thu Sep 23 21:49:54 1999
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Message-Id: <003b01bf057a$4fb871a0$2e5755ca@pca200series>
From: uwe@ue.net (Uwe Meffert)
To: "Cube-Lovers" <cube-lovers@ai.mit.edu>, <ue451@victoria.tc.ca>
Cc: "Jing Meffert" <jing@ue.net>
References: <001b01bf056b$22b833c0$2e5755ca@jing-notebook>
Subject: Re: Pyramorphix
Date: Thu, 23 Sep 1999 12:14:27 +0800
Organization: UE Foundation

Dear Tim

The Pyramorphix mechanism is indeed delicate and can not be taken apart
without the risk of destroying it, after assembly the last piece is glued
into place to hold the puzzle firmly together without pieces falling out
during play.

With warm regards
Uwe

Let's keep puzzling alive!

Uwe Meffert
Uwe@Mefferts.com
www.Mefferts.com

From cube-lovers-errors@mc.lcs.mit.edu  Mon Sep 27 17:23:43 1999
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Message-Id: <37E987DC.F446DBBC@pressenter.com>
Date: Wed, 22 Sep 1999 20:52:28 -0500
From: Joe Johnson <jgjohnso@pressenter.com>
To: Cube-Lovers@ai.mit.edu
Subject: Re: 5X5X5 challenge
References: <37D16494.DE65A654@pressenter.com> <m11TkUz-00076uC@fwd04.btx.dtag.de>

I snipped off the same corner of every sticker on each face so that all of the face
cubies have to be positioned correctly for a 'complete' solution.  If you have good
eyes (I recently had cataract surgery) you will not need to snip off enough to make
it obtrusive.  My second 5x5x5 just arrived in today's mail and it almost seems like
cheating to solve it in the 'normal' manner after solving for 'completeness.'

Joe Johnson

From cube-lovers-errors@mc.lcs.mit.edu  Tue Sep 28 12:32:22 1999
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Message-Id: <19990923162848.24944.rocketmail@web126.yahoomail.com>
Date: Thu, 23 Sep 1999 09:28:48 -0700 (PDT)
From: Jaap Scherphuis <jaapsch@yahoo.com>
Reply-To: jaap@org2.com
Subject: Square 1, Pyramorphix, Cheap Skewballs
To: Cube Lovers <Cube-Lovers@ai.mit.edu>


Hi all,
This is my first post to Cube-Lovers, though I have been reading the archives
for a long time now. I'm a 27 year-old mathematician.

Re: Square-1
A few years ago I figured out a solution to the Square-1. It was one of the
hardest puzzles to solve. Though I did theoretically solved it, the solution
was so long and tedious I never actually performed it. In the end I wrote a
program that searched for short sequences that go from cube shape to cube shape
that do not move the corners. In the list it produced were a few useful
sequences moving only a few edges, but all the odd permutations moved a lot of
edges. By combining one of them with some other sequences I finally got my own
parity fixing sequence that is a nice triple edge swap:

Swap FU-BU, LU-RU, FD-BD:
      /(3,3)/(1,2)/(2,-4)/(-2,4)/(-1,1)/(3,3)/(0,3)/(3,3)/(0,3)/(6,0)/(6,0)/

The notation is fairly obvious: /=half turn of right hand side, (t,b)=move
top/bottom the given number of twelfths clockwise, negative for anti-clockwise.
I find this much easier to read than any others I've seen, though it is
sometimes easy to forget the leading / if there is one.

Unfortunately I have since lost any other results I got then except for those I
have incorporated into my solution.

The square-1 solving program Matt mentioned can be found in the cube-lovers
archive in the contrib directory.


Re: my webpages
I have recently typed up a lot of my notes and put them on the web in a
text-only preliminary form. Eventually I hope to make them into proper
web-pages with pictures etc.
There are solutions there for:
Alexander's Star, Pocket Cube (2x2x2), Rubik's Cube (3x3x3), Rubik's Revenge
(4x4x4), Profesor's Cube (5x5x5), Dogic, Domino, Impossiball, Megaminx,
Octahedron, Pyraminx, Pyramorphix, Skewb, Brain ball, Rubik's Fifteen, Equator,
It, Ivory Tower (Babylon Tower), Masterball, Orb, Puck, Roundy, Square One,
Topspin, Tower (Whip-It), Rubik's Triamid, Tricky Disky, Rubik's Clock, Lights
Out, Rubik's Magic, Spinout, Crazy Tantrix.
At the moment there is not yet a links page.

You can find it here: http://www.org2.com/jaap/puzzles
I'd appreciate any feedback.


Re: Pyramorphix.
I only have the pocket Pyramorphix, and these are delicate (my first one broke
within 5 minutes). The pieces have small feet which slide through grooves in a
ball. The grooves are formed between 8 triangular pieces which are screwed onto
the ball. By pushing a small screwdriver through at a point where 4 pieces come
together you can unscrew it. It may work best if you bring the 4 flat pieces
together and use the spot between them to unscrew it.


Re: Cheap Skewballs.
This week I bought several cheap puzzleballs at the Oxford Toys'r'Us, all of
the France '98 type.  I bought the last two keychain ones (1 uk pound each),
and a couple of normal sized ones (2 uk pounds each). They still have many of
those.
I plan to paint them with diffent designs, e.g.
dodecahedron/icosahedron/octahedron, or rather the spherical projections of
these shapes.

That's all for now.
Bye,
Jaap.


=====
Jaap Scherphuis
Visit the Psion Organiser II CM, XP & LZ Homepage:
URL: http://www.org2.com      email: jaap@org2.com

From cube-lovers-errors@mc.lcs.mit.edu  Tue Sep 28 13:09:57 1999
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From: HarLikin@aol.com
Message-Id: <1bb80147.251b137f@aol.com>
Date: Thu, 23 Sep 1999 01:24:15 EDT
Subject: Skewb corner malfunctions
To: Cube-Lovers@ai.mit.edu

    After a hard day of solving the skewb for the first time it started to
become loose in my hands and eventually fall apart. As I put it back together
I noticed that the problem was that one of the four corners which are
connected to the internal mechanism would unscrew whenever it was rotated
counter clockwise, eventually causing it to move far enough away from the
mechanism as to cause the pieces to fall away. Is this a problem which has
been encountered by other regular Skewbers? If anyone knows what sort of
mechanism usually keeps the corner attached properly and/or how to fix such
an error I would be grateful.

-Terrence

From cube-lovers-errors@mc.lcs.mit.edu  Tue Sep 28 16:38:38 1999
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Message-Id: <003401bf062e$e93218e0$df8cf3cd@compone>
From: "Steve Adler" <adler@xnet.com>
To: <Cube-Lovers@ai.mit.edu>
Subject: Meffert's new puzzles
Date: Thu, 23 Sep 1999 20:48:33 -0500

I received an email from Meffert about new Puzzles :
(he mentions doing a version of a 4x4x4)

"Other puzzles that I will be making for Xmas are the Siamese Twin assembly
cube, Pyraminx Diamond, (8 sides, Skewb mechanism)  The Star of David
(Pyramorphix mechanism) and a Dodecahedron with each face being divided into
4 segments, (Skewb mechanism).

All new Puzzles will feature a molded tile finish."

WOW.....GREAT NEWS!!

From cube-lovers-errors@mc.lcs.mit.edu  Tue Oct 12 19:00:32 1999
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To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: Re: Square 1
Date: 24 Sep 1999 14:04:47 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <7sg0dv$t7s@gap.cco.caltech.edu>
References: <cube-lovers.Pine.GSO.3.95L.990916110208.4489A-100000@sunny.SOMEWHERE>

Alchemist Matt <monroem@email.unc.edu> writes:
>	In case anyone is interested, Uwe Meffert is now selling the
>Square 1.  I've been looking to buy one for a while, and this is the
>perfect opportunity (www.mefferts-puzzles.com/mefferts-puzzles/index.html).
>In relation to the Square 1, I once came across a program that claimed to
>help one solve the puzzle.  I could have sworn I saved it to my hard
>drive, but now, when I look for it, I can't find it.  I thought it was
>called Square1.Exe or Square1.Bas Does anybody know anything about this
>program or have a copy lying around?

A copy is in the cube-lovers archive at
ftp://ftp.ai.mit.edu/pub/cube-lovers/contrib/square1.exe.gz

The rec.puzzles archive also has some information on solving the puzzle.
--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
Piano for sale, cheap.  No strings attached.


From cube-lovers-errors@mc.lcs.mit.edu  Tue Oct 12 19:34:22 1999
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Message-Id: <016801bf0a44$caac3300$2e5755ca@pca200series>
From: uwe@ue.net (Uwe Meffert)
To: <HarLikin@aol.com>
Cc: <Cube-Lovers@ai.mit.edu>
References: <005801bf0a33$81b07be0$2e5755ca@jing-notebook>
Subject: Re: Skewb corner malfunctions
Date: Wed, 29 Sep 1999 14:35:12 +0800

> -----Original Message-----
> From: HarLikin@aol.com <>
> To: Cube-Lovers@ai.mit.edu <Cube-Lovers@ai.mit.edu>
> Date: Wednesday, September 29, 1999 10:01 AM
> Subject: Skewb corner malfunctions
>
> After a hard day of solving the skewb for the first time it started
>to become loose in my hands and eventually fall apart. As I put it
>back together I noticed that the problem was that one of the four
>corners which are connected to the internal mechanism would unscrew
>whenever it was rotated counter clockwise, eventually causing it to
>move far enough away from the mechanism as to cause the pieces to
>fall away. Is this a problem which has been encountered by other
>regular Skewbers? If anyone knows what sort of mechanism usually
>keeps the corner attached properly and/or how to fix such an error I
>would be grateful.
>
>-Terrence

Dear Terrence

I am sorry to hear that you are one of the very few persons experiencing
problem with the Skewb. I believe that you are actually the first. Even so
there have a few identical problems with the Prof.cube.

What unfortunately happened is that when gluing the corner cap excess
glue fixed the screw to the plastic corner piece that it should turn
in.  So when you turn this section it will tighten / loosen that one
screw.

If you are skilful enough you can try and carefully remove the corner
cap to expose the screw that has become loose.  Then try to remove the
excess glue from around the screw with a sharp object and try turning
the screw with a screwdriver firmly holding the plastic piece so you
can break the glue bond.  Once the screw can freely turn inside the
plastic part, re-tighten it to the same tension as it was originally,
so as to allow smooth turning without any pieces falling out during
play.  Then carefully using only very little glue fix the corner cap
back into place.

Please let me know the outcome of this recommended procedure. If you can't
fix it please let me know and I will send you a free replacement.

Sorry for any frustration and inconvenience caused.

Good Luck and Happy Puzzling.


With warm regards
Uwe

Let's keep puzzling alive!

Uwe Meffert
Meffert's Puzzles & Games
2008, Remex Centre, 42 Wong Chuk Hang Rd,
P.O. Box 24455, Aberdeen, Hong Kong.
Tel. 852-2518-3080, Fax. 852-2518-3282.
Email:- Uwe@Mefferts.com

www.Mefferts.com

From cube-lovers-errors@mc.lcs.mit.edu  Tue Oct 12 20:07:12 1999
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Date: Mon, 4 Oct 1999 18:47:12 -0400 (EDT)
From: Daniel B Knights <knights@panther.middlebury.edu>
To: Cube-Lovers@ai.mit.edu
Subject: 3-Cube in 1 One-Look
Message-Id: <Pine.A41.4.02.9910041844460.182270-100000@puma.middlebury.edu>

Hi all, I'm new to this list, and new to the cube as well - only got my
first one in March.
Of course, now it doesn't leave my side.

I have seen a few Cube-Lovers emails about solving the cube in a minimum
number of looks. Here is a system that I use to solve the cube in 1 look,
with 10-25 minutes of studying time. (Please excuse my lack of knowledge
of terminology/group theory.)
_________________________________________________

When most people solve the cube they do it by decomposing the whole
problem into successively more specific subgroups. (e.g. first layer
edges, first layer corners, second layer edges, etc.) I say "successively
more specific" because the moves someone would use to position the first
few pieces are very simple and intuitive, usually changing (but not
solving) the unsolved pieces in the cube. As one approaches the solved
state, one uses much more specialized algorithms that affect only the
remaining unsolved pieces.

For "multiple-look" purposes, this is a great approach. Often the smaller
the subgroup of pieces affected by an algorithm, the larger the number of
moves in that algorithm, and since there is usually no perceived order to
the unsolved pieces, there is no benefit to preserving them with lengthy
specialized moves.

To a person visualizing an entire solution in his or her head, however,
these types of moves are very expensive in terms of memory. Instead I
begin from the start using specialized moves that affect as little of the
cube as possible. I might start off with an algorithm to permute 3 corners
(hopefully putting at least two of them in the correct place/orientation)
while leaving the other 5 corners and all 12 edges untouched.

In fact, by the time I have all of the corners solved, the edge pieces are
in exactly the same random configuration as when I started! (with the
possible exception of having interchanged exactly 2 of them.) The solution
has then been decomposed into 2 nearly independent problems.  The moves I
use are mostly single-layer permutations with
some commutators mixed in when necessary.

One can get the corners solved after applying 5 or 6 move sequences, and
then solve the edges with an additional 7 or 8 sequences. (This has
nothing to do with the number of moves used to solve the cube. In fact,
when I solve it with my eyes closed, I average 150-200 moves!)
_____________________________________________________

The Rules:
I would consider it cheating to use a pen and paper. Basically, you have
to sit down with a random cube and look at it for a while without
manipulating it. Then close your eyes and start solving. When you next
open them, it should be solved. (You don't get to "practice" the moves
before you go.)
_____________________________________________________

So, has anyone else tried this?  I'm curious to know what method someone
else uses.  I use my 15 minutes of studying time to plan out where I'm
going to need to move the pieces.  I wonder if anyone with better memory
skills can just memorize the locations of all the pieces and then work out
the entire solution with their eyes closed.

Dan Knights
Middlebury College
http://www.middlebury.edu/~knights/

From cube-lovers-errors@mc.lcs.mit.edu  Thu Oct 14 15:47:40 1999
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Date: Wed, 13 Oct 1999 09:21:25 -0700
From: David Barr <davidb@u.washington.edu>
To: Daniel B Knights <knights@panther.middlebury.edu>
Cc: Cube-Lovers@ai.mit.edu
Subject: Re: 3-Cube in 1 One-Look
References: <Pine.A41.4.02.9910041844460.182270-100000@puma.middlebury.edu>

Daniel B Knights wrote:
> So, has anyone else tried this?  I'm curious to know what method someone
> else uses.  I use my 15 minutes of studying time to plan out where I'm
> going to need to move the pieces.  I wonder if anyone with better memory
> skills can just memorize the locations of all the pieces and then work out
> the entire solution with their eyes closed.

There was discussion of blindfolded solving during March 98 on this
list.  At that time no one was able to do it.  You may be the first.

David

From cube-lovers-errors@mc.lcs.mit.edu  Thu Oct 14 16:44:45 1999
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Date: Sat, 25 Sep 1999 17:45:54 -0600
To: cube-lovers@ai.mit.edu
From: slapdash@enteract.com (Russ Perry Jr)
Subject: Rubik-like puzzles I've never seen before...

[I was referred to this list by someone who read a post I made in the
rec.puzzles newsgroup; I'm not a member of the list, but have some
questions about puzzles I've run across on eBay recently that I'm
curious of their origin.  I thought maybe you'd post my questions
on the list.  Please direct followups to my email address.]

I check out eBay regularly for Rubik's Cube type puzzles I don't have...
Recently I've come across a few I've never seen before -- does anybody
know where they came from?  Or better yet, where I might find them
cheaply, as the prices on eBay seem to be way up there...

1) The Gem/Diamond.  This is an octahedron, but each face is one solid
piece, and it appears to turn in half, turning four triangulars on the
square plan between halves.

2) ??.  This is a 14-sided puzzle, with 8 triangles and 6 squares.  Two
opposite triangles make the "centers" (in 3x3x3 terms), around which
three squares and three triangles turn.  I don't know if ALL triangles
act as centers...  It can be left "unshaped" similar to Square-1, only
not so jarringly.

3) Siamese Cube.  This was an old hack in the 80s, with two normal cubes
sharing a row of two corners and an edge, but these look professionally
made, and are made out of the new OddzOn cubes apparently.  They come
with a display case.

4) "Triple" Cube.  This is similar to the Siamese Cube, only there are
three cubes connected, and unlike the Siames Cube, each new cube rises
a level -- a row of one corner and an edge are aligned with the next
cube's edge and the other corner (ie one is bottom corner and edge,
joining the other cube's edge and top corner).  This also comes with
a display case.

The mechanism for the Gem is likely just a 2x2x2 cube mechanism, but the
pieces?  The 14-sider looks ALL new, though with 8 centers, maybe it's
some kind of octahedron shape variation?

With the Siamese and Triple cubes you could just have a few different
pieces swapping out the originals -- is someone just making the new
pieces?

Are these homemade, prototypes, original puzzles by pirate manufacturers?
Does anybody know?

//*================================================================++
||  Russ Perry Jr   2175 S Tonne Dr #105   Arlington Hts IL 60005  ||
||  847-952-9729    slapdash@enteract.com    VIDEOGAME COLLECTOR!  ||
++================================================================*//

From cube-lovers-errors@mc.lcs.mit.edu  Thu Oct 14 18:12:07 1999
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Date: Thu, 07 Oct 1999 10:21:49 -0500
From: Hana Bizek <hbizek@ameritech.net>
Reply-To: hbizek@ameritech.net
To: cube-lovers@ai.mit.edu
Subject: fad of the century

Hello, cube-lovers,
it is my pleasure to infoem you that a poll conducted by aol.com voted
the Rubik's cube as fad of the century. 10 fads were listed and our
little obsession (at least for some of us) was on the very top of the
list.

Congratulations, Rubik's cube!

Hana Bizek

PS IMHO, the cube is more than a fad!

From cube-lovers-errors@mc.lcs.mit.edu  Thu Oct 14 19:52:23 1999
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Date: Wed, 22 Sep 1999 02:22:00 -0400
From: Kevin Young <keyoung3@vt.edu>
Subject: Rubiks Magic: Create A Cube
To: Cube-Lovers@ai.mit.edu
Message-Id: <4.2.0.58.19990922022037.00a62530@mail.vt.edu>

Anyone having notes on or knows a solution to solving this version of
Rubiks magic and making it a cube, I'd appreciate info on it.

Thanks,
Kevin M. Young

From cube-lovers-errors@mc.lcs.mit.edu  Mon Oct 25 19:08:23 1999
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From: Elsa Sharp <ElsaS@Planet24.co.uk>
To: Cube-Lovers@AI.MIT.EDU
Subject: Rubik's Cube Fans
Date: Mon, 25 Oct 1999 16:57:22 +0100

Hello,

I found your email, address on the internet. I work on the Big Breakfast
Channel 4's daily entertainment show. We are inviting Erno Rubik on the show
next week and we would like to find fans of the Rubik's cube. I wonder if
you could email me the contact numbers of your members, with a view to
inviting them on the show.

My email address is: elsas@planet24.co.uk

Many thanks,
Elsa Sharp 

[Moderator's note: Interested cube lovers should contact Ms Sharp as above; I'm
 not going to release the subscription list.  And as far as e-mail addresses of
 other people you know, I suggest you pass this message to them rather than
 sending their address to some third party without their explicit consent. --Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Mon Oct 25 19:23:26 1999
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Message-Id: <3803289F.8337B0D5@zeta.org.au>
Date: Tue, 12 Oct 1999 23:25:03 +1100
From: Wayne Johnson <sausage@zeta.org.au>
To: Cube-Lovers@ai.mit.edu
Subject: Working with plastics
References: <37134515.4AD5@zeta.org.au>

If anyone has ever been interested in learning how to work with plastics to
make your own puzzle designs/prototypes, make interesting modifications to
your cubes, or you want to be able to learn how to repair your puzzles; I
have just completed the Twisty megasite.

This is located at:
http://www.zeta.org.au/~sausage/twistymegasite/

I have quite a lot of new and original resource material here, so it might
be well worth keeping an eye on it.

Thanks,
Sausage

From cube-lovers-errors@mc.lcs.mit.edu  Mon Oct 25 19:46:45 1999
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To: cube-lovers@ai.mit.edu
From: whuang@ugcs.caltech.edu (Wei-Hwa Huang)
Subject: The Cube at the World Puzzle Championship
Date: 15 Oct 1999 15:18:04 GMT
Organization: California Institute of Technology, Pasadena
Message-Id: <7u7gjc$6d8@gap.cco.caltech.edu>

The World Puzzle Championship was held last week in Budapest, Hungary.
Erno Rubik was invited to kick off the opening ceremonies (so I got
a few pictures of him, woo hoo!).

There was only one cube-related puzzle in the competition, however.

Contestants were given a picture of an unsolved Rubik's Cube and asked
to identify the center face colors on the unseen three faces.  Perhaps
not too challenging (although I'm sure many will find problem 3 
difficult to do without pencil and paper).  You can find the puzzles
at http://www.rubiks.com/  or the specific URLs:

http://www.rubiks.com/puzzles.html?p=rubiks_cube&q=1
http://www.rubiks.com/puzzles.html?p=rubiks_cube&q=2
http://www.rubiks.com/puzzles.html?p=rubiks_cube&q=3

If you think these puzzles are too easy, I have an added question
for you -- what is the minimum number of moves needed to get a 
solved cube into the states depicted by the three problems?  You will
find problem 1 easy, problem 2 intermediate, and problem 3 difficult.

--
Wei-Hwa Huang, whuang@ugcs.caltech.edu, http://www.ugcs.caltech.edu/~whuang/
---------------------------------------------------------------------------
"Everyone is trying to CYA their butt!" -- my supervisor

[ Moderator's note: In case some of our subscribers don't know, I will
  supersede Wei-Hwa Huang's modesty to mention that he took first place at
  the World Puzzle Championship (for the fourth time!)]

From cube-lovers-errors@mc.lcs.mit.edu  Tue Oct 26 14:00:55 1999
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Date: Sat, 16 Oct 1999 01:32:31 -0600
To: Cube-Lovers@ai.mit.edu
From: slapdash@enteract.com (Russ Perry Jr)
Subject: Re: Rubik-like puzzles I've never seen before...

First off, thanks for all the replies!

At 8:06 PM 10/14/99, Kevin Young wrote:
>As far as the siamese cubes and the triplet cubes go that you see on ebay.
>They are not professionally made.  Oddzone does not make these cubes.  And
>furthermore, they are not "rare".

That's kind of what I thought.  The OddzOn cubes are represented by
http://www.rubiks.com, right?  Or is it just on Hasbro's site somewhere?

>If you really want a quality cube, Meffert is selling assembly cubes that
>use ABS plastic instead of stickers.  Later on this year, he will have
>available pieces for assembly cubes to make siamese, triplets, and more
>cubes that can be joined together.

Yep, I found Meffert's site.  I hear he's also planning 4x4x4 & 5x5x5
(assembly?) cubes, which is pretty neat.


At 8:27 PM 10/14/99, _pink wrote:
>>1) The Gem/Diamond.

>These are created by utilizing pieces from the Pyramorphix puzzle. One can
>disassemble 2 Pyramorphixes and construct one "Gem" and one "Starburst"
>puzzles as seen on ebay...

So you get 2 "new" puzzles out of 2 Pyramorphix?  Hmm, pure profit...


At 7:30 PM 10/14/99, Noel Dillabough wrote:
>> 2) ??.  This is a 14-sided puzzle, with 8 triangles and 6
>> squares.

>This one I modelled in Puzzler and it is quite nice.  Yes it is a morphing
>puzzle, although very simply in nature.  I have been told by some of my
>users that this puzzle was a prototype and never sold, but I can't confirm
>this.  Supposedly there are only a handful of these in existance.

Someone postulated that it's a dual of the Skewb, and it strikes me that
might be true.  Opinion?

>> 4) "Triple" Cube.  This is similar to the Siamese Cube [...]

>I guess you could keep going forever, however I don't see the advantage of a
>triple cube.  I haven't modelled this one.

Well, it can be left in even more contorted shapes than the Siamese Cube...

>I am constantly on the lookout for more puzzles to add to Puzzler, let me
>know if you think of any,

I'm already trying to get a bunch of doodles ready for Noel to add... :-)


At 10:01 AM 10/15/99, Rob Hegge wrote:
>>2) ??.  This is a 14-sided puzzle, with 8 triangles and 6 squares.

>I bought either this one or the 1) GEM/Diamond or both from Christoph
>Bandelow [...] He can probably help you also with the other puzzles.
>Hope this helps

Sure!  I'll send him a note and ask.  Thanks for the pointer.


At 11:03 AM 10/15/99, Ronald Fletterman wrote:
>Hi Perry, I suggest, you contact Tony Fisher, who takes "standard" sliding
>puzzles and redesigns them in wonderful variants. His address:

Thanks for the address!  Tony was mentioned to me by a couple other sources.
Does anyone know if Tony has an email address or a URL?


At 5:19 AM 10/15/99, Klodshans wrote:
>the 14-sided thing sounds like a Cuboctahedron (3x3x3 mechanism)

Pete Beck had suggested the same thing, but that's definitely not it.  I've
seen those before, and one characteristic is that the planes cute through
the squares & triangles; on this one there are NO cuts through the faces.

>mail me the item number and I will check for sure.

It's not on any active auctions any more, but Noel put it in his Puzzler
program, and it looks right.

>Tony Fisher is also making Siamese Skewbs.

Hmm, are there pix of these anywhere?  Are the just twinned at the corners?

> At www.rubiks.com, there was a thread in the Forum a while ago about how
> to make these things.

I assume you mean Siamese Cubes, but not Siamese Skewbs.  If SS, I couldn't
find the posts...


At 11:37 PM 10/15/99, Wayne Johnson wrote:
>Check out my site, I can show you how the Siamese cube is done:
>http://www.zeta.org.au/~sausage/twistymegasite

Yep, I found that via www.rubiks.com Forum...

I'm not sure I have the talent to mold pieces, but I could mail you some
notes about 2x2x3, 3x3x4 and triangular prism mechanisms...  :-)


At 10:14 PM 10/15/99, Uwe Meffert wrote:
>Dear Russ

Hello Uwe.  I heard you hung out here; glad to make your e-acquaintance.

>These are home or professional hand made for puzzle collectors.  They will
>all be available from our puzzle shop in the near future made from high
>quality ABS with molded plastic tiles instead of labels.

Glad to hear it.  Tell me though, is there any chance we'll see some of
the puzzles from the OLD Meffert catalogs -- like the triangular,
hexagonal, pentagonal and the two circular, prisms?


At 12:57 PM 10/15/99, Tim Browne wrote:
>> 2) ??.  This is a 14-sided puzzle, with 8 triangles and 6 squares.

>This one's news to me. Do you have an eBay item number?

It occurs to me that even though there isn't an auction running currently
with that, you could search for it.  Trouble is, the title was something
lame like "blah blah Rubik blah blah EXTREMELY RARE", which will match
other stuff too...  On the other hand, it might have been auctioned by
the same ssongas (sp?) guy who's auctioning off the Siamese/Triple/Gem
puzles, so a search for him in completed auctions might find it.  I can't
get to the web right now to do it myself, but will try to look later.
Actually, it might have said "14-sided" in the title, which would be
easy to find...

>> Are these homemade, prototypes, original puzzles by pirate manufacturers?

>Well, I seriously doubt it would be "pirate manufacturers", as my company
>officially makes such cubes...

What company is that?

>at least not yet. It's kind of hard to "pirate" something that doesn't
>officially exist. :-) L8r.

Well, I guess I meant like the Siamese cubes still requiring two cubes to
make one Siamese, so the cubes to make it would be pirated, even if the SC
itself wasn't.  Same with the Pyramorphix going to the Gem & Starburst.
But point taken.  And in this case, obviously somebody with a good supply
of OddzOn cubes and ?? Pyramorphix and some time & talent out to make a
good buck or a hundred.


Again, thanks all!

//*================================================================++
||  Russ Perry Jr   2175 S Tonne Dr #105   Arlington Hts IL 60005  ||
||  847-952-9729    slapdash@enteract.com    VIDEOGAME COLLECTOR!  ||
++================================================================*//

From cube-lovers-errors@mc.lcs.mit.edu  Tue Oct 26 17:14:19 1999
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Date: Sat, 16 Oct 1999 02:46:11 -0600
To: Cube-Lovers@ai.mit.edu
From: slapdash@enteract.com (Russ Perry Jr)
Subject: 2x2x4 cube-like puzzle?

Somewhere I ran across mention of a 2x2x4 cube, made from a 4x4x4 with
some pieces glued together.  It gave a link:

>http://hjem.get2net.dk/philip-k/puzzles/puzzlist.htm

There was no pic as the referring doc said, but it says it was made by
Greg Stevens -- is Greg around here and/or are there actually pix out
there somewhere?

On the other hand, another site (http://www.puzzleshop.de ??) has pix
of what appears to actually be a 2x2x4 puzzle in its Puzzle Museum.
How does that work?

//*================================================================++
||  Russ Perry Jr   2175 S Tonne Dr #105   Arlington Hts IL 60005  ||
||  847-952-9729    slapdash@enteract.com    VIDEOGAME COLLECTOR!  ||
++================================================================*//

From cube-lovers-errors@mc.lcs.mit.edu  Tue Oct 26 20:15:00 1999
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From: Norman Richards <orb@cs.utexas.edu>
To: Cube-Lovers@ai.mit.edu
Subject: Re: 3-Cube in 1 One-Look 
In-Reply-To: Your message of "Wed, 13 Oct 1999 09:21:25 PDT."
             <3804B185.A055DA64@u.washington.edu> 
Date: Thu, 14 Oct 1999 16:47:25 -0500


> There was discussion of blindfolded solving during March 98 on this
> list.  At that time no one was able to do it.  You may be the first.

  I'd love some more elaboration of the specific sequences the
original poster used.  (or any suggestions others have to make) I
think this would be quite a trick.  I'd be happy just being able to do
a 2x2x2 cube like this or maybe one face of a 3x3x3...

___________________________________________________________________________
orb@cs.utexas.edu                                           soli deo gloria

From cube-lovers-errors@mc.lcs.mit.edu  Fri Oct 29 12:12:31 1999
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Message-Id: <000e01bf205f$95393700$2e5755ca@pca200series>
From: uwe@ue.net (Uwe Meffert)
To: <slapdash@enteract.com>
Cc: "MPG" <mpg@mefferts.com>, <Cube-Lovers@ai.mit.edu>
Subject: NEW PUZZLES TO BE RELEASED.
Date: Wed, 27 Oct 1999 17:42:21 +0800
Organization: UE Foundation

Hi All Cube Lovers,

Just to clarify some point asked below.  I will be releasing original
Siamese cubes, utilizing our Patented Assembly cube parts plus 3 new
connectors so that multiple cubes can be assembled / disassembled. These
will be available for shipping  around the 10th of December.  Also the 4x4x4
cube and our New Pyraminx Diamond Puzzle made from a Skewb mechanism with
new pieces so that you have 6 pyramid apexes and 8 triangles making an
Octahedron. Furthermore there will be bandaged cube with molded tiles
using the assembly cube mechanism. By using the parts of 2 Pyramorphix's I
will be offering a limited number of Star of David and Diamond Puzzles as a
collectors set, also with our new molded tile finish.  Also some New Disney
& Donald Puzzle Heads using our patented 2x2x2 mechanism will be available
soon.

Happy Puzzling
Uwe

Let's keep puzzling alive!

Uwe Meffert
Meffert's Puzzles & Games
2008, Remex Centre, 42 Wong Chuk Hang Rd,
P.O. Box 24455, Aberdeen, Hong Kong.
Tel. 852-2518-3080, Fax. 852-2518-3282.
Email:- Uwe@Mefferts.com
Web: www.Mefferts.com

From cube-lovers-errors@mc.lcs.mit.edu  Fri Nov  5 19:07:28 1999
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Date: Thu, 28 Oct 1999 10:37:46 -0700 (PDT)
Message-Id: <199910281737.KAA06812@denali.cs.ucla.edu>
From: Richard E Korf <korf@cs.ucla.edu>
To: cube-lovers@ai.mit.edu
Subject: How many Cubes have been sold?

Does anyone have a good idea how many Rubik's Cubes have been sold worldwide?
Send mail to me, and I'll post a summary of the responses. Thanks!
                             -rich


From cube-lovers-errors@mc.lcs.mit.edu  Thu Nov 11 18:02:33 1999
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Date: Thu, 28 Oct 1999 15:38:18 -0400 (EDT)
From: Daniel B Knights <knights@panther.middlebury.edu>
To: Norman Richards <orb@cs.utexas.edu>
Cc: Cube-Lovers@ai.mit.edu
Subject: 3-Cube in 1 Look
Message-Id: <Pine.A41.4.02.9910281447240.273854-100000@tiger.middlebury.edu>


>> There was discussion of blindfolded solving during March 98 on this
>> list. At that time no one was able to do it. You may be the first.

> I'd love some more elaboration of the specific sequences the
>original poster used. (or any suggestions others have to make) I
>think this would be quite a trick. I'd be happy just being able to do
>a 2x2x2 cube like this or maybe one face of a 3x3x3...


Solving one face of a 3x3x3 in one look does not require any special
system for planning.  If it can be done in 20-25 moves, then I've found
it is feasible (although cumbersome) to simply plan out all 20 moves
while keeping track of each move's effect on the relevant pieces.

If you are interested in solving the whole cube in 1-look,
(or a 2x2x2 cube) I suggest you try doing 2 looks first:
1 to solve corners (without changing edges), 1 to solve edges.
Once you can do this, it should be clear how to do it in one look.
If 2-looks for the whole cube is still too difficult at first, then
try solving just the corners with 2-looks, 1 to position them
and 1 to orient them correctly. (But don't mess up
the edges while you do it!)

You don't really have to "update" your memory as you go,
because you can basically plan out the entire solution before
you start, as follows:

1. it's only 3-5 corner permutations to get all corners in the
correct location, and you just have to keep track of each
corner's orientation (i.e., needs to be rotated clockwise or
anti-clockwise in place).
For these permutation moves, I most often use a single-layer
3-corner interchange that preserves the corner orientation
relative to that layer. The move [Ri F Ri B2 R Fi Ri B2 R2]
accomplishes this in the top layer.

2. 1-3 more sequences to orient all the corners.
I use simple moves like [(R U Ri Ui)^2 D (U R Ui Ri)^2 Di]  to
re-orient two corners in the bottom layer.

(**Now you've SOLVED a 2x2x2 Cube!**)

3. Then usually 5-7 sequences to put all edges in place,
but again keeping track of which ones are flipped.
For these permutations, I will again often use a 3-edge swap
like the following: [R2 Ui Fs R2 Bs Ui R2]

4. then a few more edge-flip sequences.  I use the (very)
inefficient two-edge flip maneuver:
[Ls Fi Ls Di Ls B2 Rs Di Rs Fi Rs U2]

Then you're done! (about 200 moves later.)
This is not an easy "trick" - I still find it quite
challenging to correctly plan out the entire corners solution
and the entire edges solution, and to then implement them
correctly from memory.

The real "trick" for me is that I don't memorize the
locations of the pieces, just the sequence of permutations
that I planned out to solve them. This way, if you can plan
out the 5 corner permutations in advance, then you only
need to remember those 5 items to solve the corners, which don't
change throughout the solution. If you instead memorize the
locations of the pieces, you have to keep memorizing new
locations throughout the solution. (which is impossible for me.)

I first plan out the entire solution with my eyes open, and memorize it.
(planning it out correctly may be the most difficult part.)
Then you only have 15 permutations to remember and execute
correctly, without any new memorization after you close your
eyes.

Well, that's enough about that. I just want to make this approach clear
because I think blindfolded cubing is well within the bounds of "normal
human memory capabilities."

Good Luck!

From cube-lovers-errors@mc.lcs.mit.edu  Thu Nov 11 20:10:51 1999
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Message-Id: <v04020a01b43e8319c5c5@[10.10.10.2]>
Date: Thu, 28 Oct 1999 19:08:57 -0400
To: Cube-Lovers@ai.mit.edu
From: Kristin Looney <kristin@wunderland.com>
Subject: Alison painted me a giant rubiks cube!

The big green composter in the yard has
been transformed!  And it looks fabulous!

ye kindred spirits who love cubes might
understand how cool it is to have a giant
two foot rotating rubiks cube decomposing
vegetable matter in my front yard.  wow!

you can view a snapshot of it at the end of
this weeks update at wunderland.com.
                     http://www.wunderland.com


       anyone out there got a bigger one?


I've got another one, that measures only about
a foot and a half:
       http://wunderland.com/Home/Rubik.html


anyway... just thought I'd share the pictures


-Kristin
http://www.wunderland.com/WTS/Kristin

To all the fishies in the deep blue sea, JOY.

From cube-lovers-errors@mc.lcs.mit.edu  Fri Nov 26 16:59:03 1999
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Message-Id: <199910311159.MAA11039@ai2.accesinternet.com>
From: "valley" <gilbert.valley@accesinternet.com>
To: <Cube-Lovers@ai.mit.edu>
Subject: Rubik's cube?
Date: Sun, 31 Oct 1999 12:58:08 +0100

Last week I found a puzzle that looks like something between my old
Rubik's cube and my pyracube.

It has 14 faces: 6 are squares and 8 triangles.

Imagine one side of the pyracube: a square in the middle, and four
little triangles in the corners.

Now when you look at the whole pyracube, the little triangles form 8
pyramids. Then virtually remove these pyramids and you have the shape
of my new puzzle.

In addition it is cut (?) like a Rubik's cube, and consequently has
the same solution.

Have you ever seen this puzzle? was it made by rubik? How is it
called?  Well, I want ot know everything about it since I've been
collecting all rubiks cube-like puzzles for a few years.

Thanks in advance,
Paul

From cube-lovers-errors@mc.lcs.mit.edu  Fri Nov 26 17:37:28 1999
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Message-Id: <381F6399.811C15C8@pressenter.com>
Date: Tue, 02 Nov 1999 16:20:09 -0600
From: Joe Johnson <jgjohnso@pressenter.com>
To: David Singmaster <david.singmaster@sbu.ac.uk>
Cc: cube-lovers@ai.mit.edu
Subject: Re: 5X5X5 challenge
References: <009E0848.8EC8F5C8.5@ice.sbu.ac.uk>

David Singmaster wrote:

>         On 22 Sep, Dan sais one would discover something interesting
> about the central pieces of the 5^3.  I think this result is
> entirely obvious once one thinks about the mechanics of these cubes.

> DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist

I'm not sure what you and Dan have discovered.

[ Moderator's Note: I should have been less coy.  I thought Joe
  Johnson might not have discovered that the supergroup contains
  positions in which a face center is rotated 180 degrees.  I still
  think this is surprising. It's so easy to rotate the face centers
  by an amount adding up to an integral number of 360-degree
  rotations (see 9 January 1981 in the archives).  Does anyone have a
  short process for rotating two face centers 90 degrees clockwise?
  --Dan ]

What I have found is that the cross cubies and wing cubies are both
involved in parity problems. i.e. if you repair the parity of the
cross cubies then there will be no parity problems with the wing
cubies, if you leave the parity problem with the cross cubies then
there will be a parity problem with the wing cubies.  One fix repairs
both.  The point cubies and edge cubies never have parity problems;
simple 3 cubie exchanges are all that are necessary to place the point
cubies (the only cubies that require orientation are the face, corner,
and edge cubies - the others are automatically oriented correctly when
they are placed correctly.)

From cube-lovers-errors@mc.lcs.mit.edu  Fri Nov 26 18:07:49 1999
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Message-Id: <3823768E.53A6755B@iname.com>
Date: Fri, 05 Nov 1999 16:30:06 -0800
From: David Barr <davidbarr@iname.com>
To: Richard E Korf <korf@cs.ucla.edu>
Cc: cube-lovers@ai.mit.edu
Subject: Re: How many Cubes have been sold?
References: <199910281737.KAA06812@denali.cs.ucla.edu>

Richard E Korf wrote:
> Does anyone have a good idea how many Rubik's Cubes have been sold
> worldwide?  Send mail to me, and I'll post a summary of the
> responses. Thanks!
>                              -rich

http://www.rubiks.com/cubemain.html claims that over 200 million have
been sold.

The Rubik's Games CD-ROM has a history of the cube that includes other
estimates.

David

From cube-lovers-errors@mc.lcs.mit.edu  Fri Nov 26 18:47:04 1999
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From: adams.gallant@pei.sympatico.ca
Message-Id: <1.5.4.32.19991106125203.00687470@pop1.pei.sympatico.ca>
Date: Sat, 06 Nov 1999 07:52:03 -0500
To: Cube-Lovers@ai.mit.edu
Subject: Rubik Books or Video?

Just curious if there exists any video tape footage of Erno Rubik
[interviews, TV specials] out there, or any easily accessible books about
his work or an extensive look into the cube phenomena? I've seen a number of
interesting books on Amazon, but nothing still in print.

Thanks,

Dave Gallant

From cube-lovers-errors@mc.lcs.mit.edu  Fri Nov 26 19:32:13 1999
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Reply-To: <noel@mud.ca>
From: "Noel Dillabough" <noel@mud.ca>
To: "Cube Lovers List \(E-mail\)" <cube-lovers@ai.mit.edu>
Subject: Sliding Puzzles
Date: Mon, 8 Nov 1999 22:37:28 -0500
Message-Id: <000401bf2a64$2ea9f650$020a0a0a@NOEL>

My latest addiction has been sliding puzzles, sequential movement puzzles
that are very Rubik-like in nature...I have found a couple of places online
that have are particularly interesting (see below).  I have solved (with the
aid of a program) 44 of the 49 puzzles, and 4 more are just a matter of time
(the states are large but not too large).

However one puzzle, the "Climb Pro 24", by Minoru Abe (link below) is beyond
my program's reach.  It has far too many combinations for my state program
to solve it.

This is where the cube lovers come in.  How do I design a program to solve
this puzzle?  Any ideas or algorithms would be appreciated, especially on
how to reduce the decision tree and know when you've repeated a state
without keeping all of the states in memory.

Regardless if I ever figure out a solution, I know lots of you will enjoy
the following,

-Noel

Classic Sliding Puzzles:

http://www.pro.or.jp/~fuji/java/puzzle/slide/V1.0/fuji.index-eng.html


Block 10 Puzzles:

http://www.pro.or.jp/~fuji/java/puzzle/slide/V2.0/block10-eng.html

Climb Puzzles:

http://www.johnrausch.com/SlidingBlockPuzzles/cg15-1.htm
http://www.johnrausch.com/SlidingBlockPuzzles/cg15-2.htm
http://www.johnrausch.com/SlidingBlockPuzzles/cg15-3.htm
http://www.johnrausch.com/SlidingBlockPuzzles/cg15-4.htm

This one, Minoru Abe's "Climb Pro 24" is the mother of all sliding puzzles:

http://www.johnrausch.com/SlidingBlockPuzzles/pro24-1.htm

From cube-lovers-errors@mc.lcs.mit.edu  Fri Nov 26 19:57:08 1999
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From: Douglas Zander <dzander@solaria.sol.net>
Message-Id: <199911120937.DAA07616@solaria.sol.net>
Subject: puzzles and stroke victims
To: cube-lovers@ai.mit.edu (cube)
Date: Fri, 12 Nov 99 3:37:48 CST

Hello Puzzle-Fans,

  I am wondering if anyone could comment on the use of twisty puzzles
(like rubik cube, etc) for those people who suffered a stroke and are
paralyzed slightly on one side and need to exercise their hands.
(The reason I'm asking is because my brother-in-law suffered a stroke
and he needs to exercise his left hand.)   I am wondering if these
types of puzzles are good therapy or a bad idea.  One exercise he does
with his wife is to close his eyes and hold an object in his left hand
and try to figure out its shape (cube, sphere, tetrahedral, etc...)
Any comments, suggestions, references?

Thanks you.
--
 Douglas Zander
 dzander@solaria.sol.net
 Shorewood, Wisconsin, USA

From cube-lovers-errors@mc.lcs.mit.edu  Wed Dec  1 14:07:45 1999
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Date: Mon, 29 Nov 1999 14:31:49 -0800 (PST)
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From: Richard E Korf <korf@cs.ucla.edu>
To: cube-lovers@ai.mit.edu
In-Reply-To: <3823768E.53A6755B@iname.com> (message from David Barr on Fri, 05
	Nov 1999 16:30:06 -0800)
Subject: Re: How many Cubes have been sold?
References: <199910281737.KAA06812@denali.cs.ucla.edu> <3823768E.53A6755B@iname.com>

I promised to summarize the responses I got to my question about how many
Rubik's Cubes were sold worldwide.  The most informative (and authoritative)
answer I got was from David Singmaster, so I've just included his response
below. 
                         -rich korf

Date: Mon, 8 Nov 1999 14:27:49 +0000
From: David Singmaster Computing & Maths South Bank Univ
      <david.singmaster@sbu.ac.uk>
To: korf@cs.ucla.edu
Subject: RE: How many Cubes have been sold?
Content-Type: text
Content-Length: 1165

	I'm doing this from memory.  If you want, I can look up what I wrote
about 20 years ago.
	Ideal told me they sold about 20 million cubes in one year - I think
this was in the US.  Polytechnika said they sold about twice (or several) times
as many cubes in Hungary as there were people, making perhaps 10 million.  Both
of these statements were while the cube craze was in midstream.  So I suspect
that somewhere between 50 and 100 million legitimiate cubes were sold.  However
the pirate cubes sold perhaps twice as many.  So I've generally given an
estimate of 200 million!  I think this may be conservative, but the number was
probably somewhere between 100 and 300 million.  This doesn't take account of
the fact that the fad started rather later in the Communist countries and they
may have produced many millions as well, though I don't think this would make a
huge difference to the estimate above.

DAVID SINGMASTER,  Professor of Mathematics and Metagrobologist
School of Computing, Information Systems and Mathematics
Southbank University, London, SE1 0AA, UK.
Tel: 0171-815 7411;  fax: 0171-815 7499;
email:  zingmast  or  David.Singmaster  @sbu.ac.uk

From cube-lovers-errors@mc.lcs.mit.edu  Wed Dec  1 19:43:18 1999
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From: adams.gallant@pei.sympatico.ca
Message-Id: <1.5.4.32.19991114154546.006830dc@pop1.pei.sympatico.ca>
Date: Sun, 14 Nov 1999 10:45:46 -0500
To: Cube-Lovers@ai.mit.edu
Subject: Square-1 Question

Greetings:

After many months of trying pattern after pattern, I've developed an
algorithm for swapping two adjacent corner pieces on Square-1. I was hoping
that if I posted what I've come up with, that someone might have an easier
method. Who knows? Maybe I've just put a new spin on an old solution to this
move, or re-discovered an existing pattern. Anyhow, I'd love to get some
feedback on it. Here's what I've got:

* All moves are done with the orange side facing you, yellow on the left.
* T   = Top Slice [white in this case]
* R   = Right-Hand Slice [blue]
* B   = Bottom Slice [green]
* L   = Left-Hand Slice [yellow]
* CW  = Clock Wise
* CCW = Counter Clock Wise
* CW and CCW moves are done from the perspective of tilting the cube and
looking at the side in question.
* This series of moves will swap the two bottom corner pieces on the blue
side.

MOVES [From a perfect cube - orange on front]
*****

T [1/8 CW], R [1/2], B [1/4 CCW], T [1/2], R [1/2], B [1/4 CW], T [1/2], R
[1/2], B [1/4 CCW], T [1/2], R [1/2], B [1/4 CCW], T [1/4 CW], L [1/2], T
[1/4 CW], L [1/2], T [1/8 CW], B [1/2]

Please let me know if you have any comments or suggestions. Now that I have
my own, I won't mind borrowing a simpler one!

Dave

From cube-lovers-errors@mc.lcs.mit.edu  Wed Dec  1 20:14:28 1999
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Message-Id: <m11s5dr-0002B5C@fwd07.btx.dtag.de>
Date: Sun, 28 Nov 1999 15:49:31 +0100
To: cube-lovers@ai.mit.edu
Subject: centre slice table
From: ronald.fletterman@t-online.de (Ronald Fletterman)


cubologist proper remember how much time and effort was spent in
generating the table of all maneuvers, concerning one outer slice of
the 3x3x3 cube.(the so-called upper table). John F. Jarvis seems to be
the first to have published the table (in 1983), but his maneuver
lengths challenged the brothers dockhorn to get the max length down to
16 moves (1 move equals either a 90 degree or 180 degree face
turn). upto now, little attention has been paid to the centre slice
table per se.  digging into my files, i found a study by herbert
kociemba, including the centre slice maneuvers. to me, it belongs to
the files of every cubologist; ref. the attachement, which can be
opened by owners of kociemba's cube explorer. rgds

ronald.

[ Moderator's note: The attachment is presented here as text for the
  reading pleasure of cube-lovers.  Hopefully cube explorers can
  turn it back into something useful. --Dan]

D R F' U R' F D' U L' F U' L F' U'  (14f*)<two facing cubies flip>
D2 L B' U L' B D2 U2 F' R U' F R' U2  (14f*)<two diagonally facing
                                               cubies flip>
D B R' D F2 L' B D' U R' B L2 D' F R' U'  (16f*)<four cubies flip>
D' F2 D U' R2 U  (6f*)<cubies 3-cycle 1/8>
R2 F2 R D' U F' D2 U2 R2 B' D' U R'  (13f*)<cubies 3-cycle 2/8>
R' D U' B R2 D2 U2 F D U' R' F2  (12f*)<cubies 3-cycle 3/8>
R2 B2 R' B' F D B2 D' B F' R'  (11f*)<cubies 3-cycle 4/8>
R B F' U' B2 U B' F R' B2  (10f*)<cubies 3-cycle 5/8>
F2 R B' F D' F2 D B F' R'  (10f*)<cubies 3-cycle 6/8>
B2 R' D U' B D2 U2 R2 F D U' R'  (12f*)<cubies 3-cycle 7/8>
F U' L B F2 R' F R U' B' F2 L' F' U  (14f*)<cubies 3-cycle 8/8>
D2 L2 D2 U2 R2 U2  (6f*)<facing cubies double pair swap 1/5>
B2 U2 R' D' U B' R2 D2 L2 F' D' U R' U2  (14f*)<facing cubies double
                                               pair swap 2/5>
R U R' D2 B L2 D2 R2 F U2 R' U' R'  (13f*)<facing cubies double pair
                                               swap 3/5>
R U' L B F' D' B D' B' F L B' U R'  (14f*)<facing cubies double pair
                                               swap 4/5>
F R' L' U L2 F2 L2 F2 L2 F2 U' R L F' (14f*)<facing cubies double pair
                                               swap 5/5>
D B2 F2 D' U L2 R2 U'  (8f*)<diagonally facing cubies double pair
                                               swap 1/4>
F' D' U L' D2 F2 U2 R' D' U F' D2 R2 D2  (14f*)<diagonally facing cubies
                                               double pair swap 2/4>
R2 F' R' F U F' U F' D' F L D U2 R'  (14f*)<diagonally facing cubies
                                               double pair swap 3/4>
F' R' L' U L2 F2 L2 F2 L2 F2 U' R L F (14f*)<diagonally facing cubies
                                               double pair swap 4/4>

From cube-lovers-errors@mc.lcs.mit.edu  Tue Dec  7 16:55:07 1999
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From: HarLikin@aol.com
Message-Id: <0.a5c6bfe6.2579acd1@aol.com>
Date: Fri, 3 Dec 1999 18:31:29 EST
Subject: Megaminx 2 edge swap
To: Cube-Lovers@ai.mit.edu

For a long time i thought and heard that the 2 edge swap was impossible on a
megaminx as it is simply a platonic dodecahedron in rubiks format, and a 2
edge swap on a rubiks cube is impossible. yet i have many times solved my
megaminx down to where there are only 2 edges swapped, then randomized it,
and solved again only to find the problem nonexistant. apparently there is
some way to swap only two edges. If anyone knows this move sequence please
tell me. thank you.

-Harlequin

[Moderator's note: It is impossible to perform an odd permutation of
 the edges of the Megaminx, because 5-cycles are even.  This is not
 the same situation as with Rubik's cube, where it is possible to
 perform an odd permutation of the edges if an odd permutation of the
 corners is also performed.  Did they use the same color for more than
 one face of the Megaminx?  Is there another way to get fooled? --Dan]

From cube-lovers-errors@mc.lcs.mit.edu  Sat Dec 11 15:45:34 1999
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Date: Wed, 8 Dec 1999 10:33:39 +0100 (CET)
From: Christ van Willegen <chwi@email.spcgroup.nl>
To: Cube-Lovers@ai.mit.edu
Subject: Re: Megaminx 2 edge swap
In-Reply-To: <0.a5c6bfe6.2579acd1@aol.com>
Message-Id: <Pine.LNX.4.04.9912080842390.26996-100000@email.spcgroup.nl>

On Fri, 3 Dec 1999 HarLikin@aol.com wrote:

[About the two-edge swap on the MegaMinx]

> [Moderator's note: It is impossible to perform an odd permutation of
>  the edges of the Megaminx, because 5-cycles are even.  This is not
>  the same situation as with Rubik's cube, where it is possible to
>  perform an odd permutation of the edges if an odd permutation of the
>  corners is also performed.  Did they use the same color for more than
>  one face of the Megaminx?  Is there another way to get fooled? --Dan]

The MegaMinx in Puzzler has only 6 colors. When I contacted the author
about it, he told me that the one he got only had those 6 colors. When
I got mine (2 years back), it had 12 colors.

I'm not sure if I've ever run into that problem described above. On second
thought, I have...

Let me describe what I do to solve a MegaMinx. I hope you can follow what
I'm saying, because it's hard to describe this... I'll try to make
some pictures... Ok, I stole one from the alt.ascii-art group:

             _._
         _,-'/\ '-._
    _,.-'1  /2 \   3`-.._
 .'________/____\________'.
 :'-.  4  /      \  6  ,-':
 :   '-, /   5    \ ,-'   :
 :  7   /-.      ,-\   10,:
 `:    /   '-,.-'   \    :
  :.  /  8 ,-''-. 9  \  .:
  `: /  ,-'      '-.  \ :
 & :/,-'     11     '-.\: %
   `'-................-''


First, I solve one layer. This includes the pieces 1, 2, 3 and 5 on the
5 layers adjeacent to the top. Then, I put in the edge pieces 4 and 6.
Next, I put in the corner pieces 7 and 10. All of these can be done
using standard 3x3x3 moves :-)

Putting in 8 and 9 requires a trick. You have to rotate the layers
indicated by & and % so that the pieces 8 and 9 can be reached from the
'bottom' layer. Then, use standard 3x3x3 moves to swing the edge pieces
from the bottom layer to pieces 8 and 9. I always find this process to
take the longest (you need to put in 10 edges. Because of Murphy's law,
the edge pieces you need are probably in the 'same' positions in other
layers, so you need to take them out before you can put them in. Long
work, indeed).

Next, put in the corner piece 11.

Now, the upper half of the MegaMinx is solved.

Next, put in the edge pieces on the second-to-last layer (easy work),
and we're down to the last layer.

First, I put the edge pieces in the correct _position_. Sometimes, I need
two edges to be swapped. The formula I have excahnges three edges, so I
mess around with it until I have them all in the correct position.

Then, I align edges, position corners (using a three-corner exchange
formula), and align corners. The last two steps usually impose no
problems.

Unfortunately, my notes with Megaminx formulas is at home (we found
them back yesterday..), so I can't look up any formulas.

If people are interested in the formulas I use, or in the way I solve
it, let me know and I'll look up my notes.

Christ van Willegen

From cube-lovers-errors@mc.lcs.mit.edu  Mon Dec 13 17:24:01 1999
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Message-Id: <001701bf4163$a712fb30$d80c13ac@ste04w0001.ste04.icl.co.uk>
From: "Roger Broadie" <Roger.Broadie@iclweb.com.icl.co.uk>
To: <Cube-Lovers@ai.mit.edu>
Cc: <HarLikin@aol.com>
Subject: Re: Megaminx 2 edge swap
Date: Wed, 8 Dec 1999 10:04:43 -0000

The current Megaminx uses only six colours.  We had a discussion about
the ambiguities this creates in January 1998, to be found in the
archives in cube-mail-24.

Roger Broadie

From cube-lovers-errors@mc.lcs.mit.edu  Tue Dec 14 14:44:11 1999
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From: jmb184@frontiernet.net (John Bailey)
To: Cube-Lovers@ai.mit.edu
Cc: bcheney@teleport.com
Subject: Re: WTD: Rubik's Cube Program w/MACROS
Date: Sat, 11 Dec 1999 10:31:12 GMT
Message-Id: <385225bd.86868338@mail.frontiernet.net>
References: <3851F715.3DF7@teleport.com> <38521c82.84505154@news.frontiernet.net>
In-Reply-To: <38521c82.84505154@news.frontiernet.net>


>On Fri, 10 Dec 1999 23:02:46 -0800, bcheney <bcheney@teleport.com>
>wrote:
>
>>I'm looking for a Rubik's cube program that will allow you to
>>manipulate the cube and allow you to record MACRO sequences and
>>execute them at any time.
>>
>>I've looked at a lot of the programs on the cube web sites,
>>but none have this capability.
>>
>>If you know of a program that has this capability, could you
>>EMAIL or post a reference to it?

to which I replied:

>Good point!
>At http://www.ggw.org/donorware/3x3cube/ is a javascript program
>implementing a 3x3 cube which has two fixed macros (without bothering
>to describe them)
>and the 4D cube at:
>http://www.ggw.org/donorware/4D_Rubik/ has a very explict macro but
>again its fixed.
>
>What you suggest is there should be an ordinary 3x3x3 cube with the
>ability to record and then use a sequence which the player enters.
>
>Macros would make cube solving and searching for solutions far less
>cumbersome, without detracting from the challenge.
>
>I'll watch this thread with interest.  If no one else nibbles the
>troll, I will consider making one for the both of us.

Can anyone on Cube-lovers give a pointer to a cube manipulator with
macro capability?

John

From cube-lovers-errors@mc.lcs.mit.edu  Tue Dec 14 16:06:52 1999
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From: "Christ van Willegen" <christw@iae.nl>
To: <Cube-Lovers@ai.mit.edu>
Subject: MegaMinx notes
Date: Sat, 11 Dec 1999 22:34:41 +0100

I just found back my notes on the MegaMinx. Here's what I have.
It isn't much, because I solve it as a 'regular' cube, with
the exception of a few formulas.

The last layer needs these steps:
- Correctly flip the edge pieces.

I use the formulas F U R U' R' F' to flip the 'Front' and
'Right' upper edge pieces. F R U R' U' F' flips the 'Front'
and 'Right-back' upper edge pieces.

Repeat one of these formulas as needed.

- Correctly align the edge pieces.

I have two formulas for this as well. Formula 1 assumes that
the edge pieces 'Front' and 'Left' are correctly aligned, and
keeps these in place: R U R' U R U2 R' rotates the other three
edge pieces around.

Formula 2 assumes that the edge pieces 'Front' and 'Left-back'
are correctly aligned, and keeps these in place: R U R' U2 R U
R' rotates the other three edge pieces around.

- Correctly align the corner pieces.

I only have on of these. The two corner pieces in the 'R' layer
are kept in the same position: U2 R U2' L' U2 R' U2' L (note the
notation: U2 is not the same as U2'!) rotates the other three
corner pieces around.

- Correctly flip the corner pieces.

The formula I've used for 20 years (is this possible? When I
started cubing, I was quite small. I can't really remember
when it was) is the following: Use R F' R' F  R F' R' F to
rotate the corner piece FRU clockwise. Repeat until this piece
is correctly aligned. Then, rotate the U layer until you find
another corner piece that's not correctly flipped. Repeat the
formula until it's correctly flipped (later, I found out that
F' R F R'  F' R F R' rotates a corner piece in the ccw
direction). This also works nicely on the Megaminx.


What I like in my solution of the last layer of the Megaminx:
- The formulas are 'standard' Cube moves, adapted for another
  geometry.
- Most only use three layers. Only one (conceptually) uses 4
  layers (The one to align corner pieces). Since the three
  layers meeting at every corner of the Megaminx are identical
  in behaviour as the layers of the Cube, the formulas are easy
  to grasp (and were easy to adapt from the Cube moves).

Lots of manuals coming with cubes nowadays use the E layer for
some goals (I have to admit: My formulas for the Cube include
this one for the Edge pieces on the third layer: (R E)4, then
rotate the upper layer until another incorrectly flipped edge
piece is in the UR position). These can clearly _not_ be 'ported'
to the Megaminx.

My time for solving the Megaminx is about 10 minutes. My Cube
time is still about 3 minutes (I know, I know: Layer-by-layer
is _not_ a fast approach...)

Well, that's all I have to say about the Megaminx for now...

Happy Minxing!

Christ van Willegen

From cube-lovers-errors@mc.lcs.mit.edu  Tue Dec 21 16:15:00 1999
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Date: Tue, 14 Dec 1999 21:56:29 -0500 (EST)
From: der Mouse  <mouse@rodents.montreal.qc.ca>
Message-Id: <199912150256.VAA02345@Twig.Rodents.Montreal.QC.CA>
To: Cube-Lovers@ai.mit.edu
Subject: Re: WTD: Rubik's Cube Program w/MACROS

>>> I'm looking for a Rubik's cube program that will allow you to
>>> manipulate the cube and allow you to record MACRO sequences and
>>> execute them at any time.
>> [...]
> Can anyone on Cube-lovers give a pointer to a cube manipulator with
> macro capability?

I wrote one that might qualify, depending on what the original poster
actually wants.

You can do things like this (commentary in [[ ]] markers)

% twist
> R F2
Cube:
              u u f
              u u f
              b d d
        l l r d f f l r r u b b
        l l r d f f l r r u b b
        l l r d f f l r r u b b
              f u u
              d d b
              d d b
Cycles: (ur,br,dr,fl,fr) (uf,df) (ubr,bdr,ufl,dfr,fdl,fur) [30]
Already centered
[[ The unfolded cube view shows the result of R F2; the cycle
decomposition is also printed, along with the smallest power that it
needs to be raised to to give the identity - I can't offhand recall the
group-theory term for this number.  The "Already centered" line is
related to something I'll demonstrate later. ]]
> .set t LAST
`t' defined
[[ Define "t" as a name for this transformation. ]]
> t2
Cube:
              u u f
              u u f
              u u f
        l l r b f d r l l d b b
        l l r b f d r r r f b b
        l l l u f d r r r f b b
              f d b
              d d u
              d d u
Cycles: (ur,dr,fr,br,fl) (ubr,ufl,fdl) (urf,drb,frd) [15]
Already centered
[[ Do two `t' operations. ]]
> t6
Cube:
              u u u
              u u f
              u u u
        l l l f f f r r r b b b
        l l r d f f l r r u b b
        l l l f f f r r r b b b
              d d d
              d d b
              d d d
Cycles: (ur,br,dr,fl,fr) [5]
Already centered
[[ Do six `t' operations.  Produces a five-cycle on edges. ]]
> SLICER
Cube:
              u f u
              u f u
              u f u
        l l l f d f r r r b u b
        l l l f d f r r r b u b
        l l l f d f r r r b u b
              d b d
              d b d
              d b d
Cycles: (u,b,d,f) (ub,bd,df,fu) [4]
Centred: (ul,fl,dl,bl) (ur,fr,dr,br) (ulb,flu,dlf,bld) (ubr,fur,dfr,bdr) [4]
[[ SLICER is the R-L slice turned in the direction it would turn if you
did an R turn but turned the center slice with the face.  (SLICEL is
therefore equivalent to SLICER', the inverse of SLICER.  The "Centred"
line shows the cycle decomposition of the move resulting from taking
the given move and then concatenating it with a whole-cube move that
returns all face-center cubies to their home cubicles - in this case,
we can see that this is... ]]
> SLICER CUBEL
Cube:
              b u b
              b u b
              b u b
        l l l u f u r r r d b d
        l l l u f u r r r d b d
        l l l u f u r r r d b d
              f d f
              f d f
              f d f
Cycles: (ul,fl,dl,bl) (ur,fr,dr,br) (ulb,flu,dlf,bld) (ubr,fur,dfr,bdr) [4]
Already centered
[[ As promised.  Note the cycle decomposition matches the "Centred:"
line from the previous example. ]]
> SLICER U
Cube:
              u u u
              f f f
              u u u
        f d f r r r b u b l l l
        l l l f d f r r r b u b
        l l l f d f r r r b u b
              d b d
              d b d
              d b d
Cycles: (u,b,d,f) (ub,bd,df,lu)+ (ur,uf)+ (ulb,ubr,urf,ufl) [8]
Centred: (ul,fu,fr,dr,br,ur,fd,fl,dl,bl) (ulb,fur,lfd,ldb)+ (ubr,frd,drb)+ (ufl)+ [180]
[[ The move of which the Spratt wrench is the fourth power. ]]
> LAST 4
Cube:
              u b u
              l u u
              u u u
        l u l f f f r r r b u b
        l l l f f f r r r b b b
        l l l f d f r r r b d b
              d f d
              d d d
              d b d
Cycles: (ub)+ (ul)+ (fd)+ (bd)+ [2]
Already centered
[[ The wrench itself. ]]
> .set wrench (SLICER U) 4
`wrench' defined
[[ This could also have been ".set wrench LAST", since the last thing
we did was the fourth power of SLICER U.  Parentheses group, so that
the 4 takes the fourth power of the concatenation within them, as
opposed to "SLICER U 4", which is SLICER concatenated with U 4. ]]
> wrench U wrench U'
Cube:
              u b u
              u u u
              u f u
        l l l f u f r r r b u b
        l l l f f f r r r b b b
        l l l f f f r r r b b b
              d d d
              d d d
              d d d
Cycles: (ub)+ (uf)+ [2]
Already centered
[[ A classic double-edge-flipper.  Note how we can use "wrench" as if
it were a primitive.  To make the structure pellucid, it really should
be written "wrench U wrench' U'", but wrench is its own inverse.  For
an example where it's not... ]]
> R B2 R' U' B2 U
Cube:
              b d d
              u u u
              u u f
        r l l f f r u b b r b u
        r l l f f f r r r u b b
        d l l f f f r r u l l l
              d d d
              d d d
              b b b
Cycles: (ub,ur,br,bl,db) (ulb,rbd,bru) (urf)+ (ldb)- [15]
Already centered
> .set sct LAST
`sct' defined
> sct F sct' F'
Cube:
              u u u
              u u u
              f u f
        l l u l f r u r r b b b
        l l l f f f r r r b b b
        l l l f f f r r r b b b
              d d d
              d d d
              d d d
Cycles: (ufl)- (urf)+ [3]
Already centered
[[ This happens to be one of my personal favorites for twisting
corners, largely because it's one I developed completely on my own,
deliberately setting out to develop a way of twisting corners, and my
fingers know it well.  Note how this differs from... ]]
> sct F sct F'
Cube:
              r b b
              u u d
              l u f
        b l f u f r u b l u l d
        r l l f f f r r b u b u
        b l l f f f r r b r r d
              d d d
              d d d
              l b u
Cycles: (ub,br,db,ur,bl) (ulb,bru,rbd) (ufl)+ (urf)+ (ldb)+ [15]
Already centered
[[ ...which is a mess. ]]
>

The program has other facilities as well.  You can set a mode whereby
each input line, rather than being applied to a clean cube, is applied
to the last-printed cube; this is what you'd want if you wanted to try
actually solving a cube using it.  There are also ways to save and load
files containing user-defined transformations.  Twenty transformations
are predefined: the six face quarter-turns, the six quarter-turns of
the whole cube, the six SLICEx turns, NOOP (which has no effect), and
LAST (which refers to the operation that carries a clean cube into the
last-printed cube).  Parentheses group, numeric suffixes repeat what
they apply to, ' takes the inverse, and * `centers' - it takes what it
applies to and concatenates it with whole-cube rotations as necessary
to return the face-center cubies to their home cubicles.

The program is 1308 lines long (34106 bytes) and does require gcc to
compile (it uses nonlocal gotos, nested functions a la Pascal, and
block expressions with nested functions to get lambda functions), but
other than that it should be fairly portable - there's stuff that's
compiler-dependent but not much that's OS-dependent, I think.  I'll be
happy to mail a copy to anyone who wants; if anyone cares to put it up
to be generally fetchable, that's fine with me.

					der Mouse

			       mouse@rodents.montreal.qc.ca
		     7D C8 61 52 5D E7 2D 39  4E F1 31 3E E8 B3 27 4B

From cube-lovers-errors@mc.lcs.mit.edu  Wed Dec 22 14:34:46 1999
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Date: Wed, 15 Dec 1999 22:05:48 -0500 (EST)
From: noel <noel@titan.tcn.net>
To: John Bailey <jmb184@frontiernet.net>
Cc: Cube-Lovers@ai.mit.edu, bcheney@teleport.com
Subject: Re: WTD: Rubik's Cube Program w/MACROS
In-Reply-To: <385225bd.86868338@mail.frontiernet.net>
Message-Id: <Pine.BSI.3.95.991215220417.9151A-100000@titan.tcn.net>

There is a modified cube (2x2x2 to 5x5x5 with macro abilities at the
following url:

http://www.mud.ca/cube/cube.html

See the examples for how to enter the macros in.

-Noel

From cube-lovers-errors@mc.lcs.mit.edu  Fri Jan 21 21:15:14 2000
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From: ronald.fletterman@t-online.de (Ronald Fletterman)
To: cube-lovers@ai.mit.edu
Subject: solutions of 4x4x4 and 5x5x5 cubes
Date: Thu, 16 Dec 1999 17:49:15 +0100
Message-Id: <11ye5b-07iT68C@fwd01.sul.t-online.de>

dear cube lovers, i can offer methods to resolve the standard 4x4x4
and 5x5x5 cubes to anyone interested. please make this an email
message to all.

tks & b.rgds. ronald l. fletterman 

[Moderator's note: I apologize for the month-long outage that
 cube-lovers has just experienced.  I can't offer any extenuating
 circumstances, but I'll try to be more diligent in the future. -Dan ]

From cube-lovers-errors@mc.lcs.mit.edu  Fri Jan 21 21:21:35 2000
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From: "VALLEY" <gilbert.valley@accesinternet.com>
To: <cube-lovers@ai.mit.edu>
Subject: rubiks hat or rabbit
Date: Sun, 19 Dec 1999 15:49:09 +0100

Hello,

Two days ago I bought a rubiks rabbit.  It is really amazing, and is
more complicated than it looks. Here is the description found in the
archives:

"Rubik's Hat is in the form of a hat with six rings on it. You can
look through it (and through the rings by implication). By turning
rings you see more or less rabbits. The purpose is to see a rabbit in
every position.

I think the puzzle is based on light polarization, with different
polarizations coming through the segments of the rings."

I'm not entirely satisfied with the explanation. Light polarisation
doesn't have this effect on colours, and polarisation lens are too
much expensive to be used. I think this effect is due to simple light
filters (green, red, yellow or a mix of two of these colours). If the
filter is red (=retain all other wave lenghths), then you will only
see red rabbits.

But there is something I can't explain: in one segment I saw a green
rabbit. then I turn a ring and this rabbit disappears. I concluded
that the segment of the ring retains green light. Then I tried all
other colours to see what light could pass through. When i turn this
same ring on another green segment, then I was able to see the rabbit
through it! This was of course not the same rabbit, and in one case
the green rabbit was there and in the other, not, all that with the
same filter!

Could somebody explain that? Do you have any other explanation of this
puzzle?

I've tried my best to explain that in english, but feel free to ask me
for more details,

Bye,
Paul

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Reply-To: "Pedro Reissig" <preissig@movi.com.ar>
From: "Pedro Reissig" <preissig@movi.com.ar>
To: "Johan Myrberger" <Johan.Myrberger@ebc.ericsson.se>,
        <cube-lovers@ai.mit.edu>
Subject: RE: Magic jack
Date: Sun, 19 Dec 1999 11:36:27 -0300

I am a puzzle designer working in Argentina, and looking for Magic
Jack type products.  Do you know websites for the 2 other similar
products, the Vadasz and IQUBE?

thanks, Pedro Reissig

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Date: Fri, 31 Dec 1999 04:29:08 -0800 (PST)
From: Jaap Scherphuis <jaapsch@yahoo.com>
Reply-To: jaap@org2.com
Subject: Square-1 tables of move sequences
To: Cube-Lovers@ai.mit.edu

Dear Cube-Lovers,

I have just computed many new results for the Square-1 puzzle. I have
written a program that applies a Kociemba-like algorithm to this puzzle,
and used it to find many beautifully short sequences for nearly all
standard moves of the edges and corners.

This post is very long, and will list most of the results. First however
I should quickly describe the puzzle and highlight some of its intricacies,
since these might not be overly familiar even though it has been mentioned
on this list in the past.

--
Short description of the Square-1 puzzle:

This puzzle is a cube consisting of three layers. The top and bottom layers
are cut like a pie in 8 pieces; 4 edge pieces and 4 corner pieces, 30 and 60
degrees wide respectively. The top and bottom layers can rotate. The middle
layer is cut in only two halves along one of the lines of the other layers.
If there are no corner pieces in the way, you can twist half the cube 180
degrees so that pieces from the top and bottom layers mingle.

The puzzle is unique in that the two types of pieces intermingle. The edge
and corner pieces can freely move between the two outer layers. Of course,
the puzzle will not necessarily be a cube shape when the pieces are mixed.
The puzzle has six colours, each face has a single colour similar to the
Rubik's cube. The aim is of course to return a mixed puzzle back to its
original solved position.

The number of positions:
There are three categories of puzzle shapes.
  a. Both layers have 4 edges and 4 corners each.
  b. One layer has 3 corners, 6 edges, the other 5 corners 2 edges.
  c. One layer has 2 corners, 8 edges, the other 6 corners and no edges.

There are 1, 3, 10, 10 and 5 layer shapes with 6, 5, 4, 3 and 2 corners.
This means there are 5*1+10*3+10*10+3*10+1*5 = 170 shape combinations
for the top and bottom layers (all of them can be attained). The middle layer
has two shapes because half of it is assumed to be in a fixed position and
only the other half moves. This means that there seem to be 170*2*8!*8! =
552,738,816,000 positions if we disregard rotations of the layers. Some
layer shapes however have symmetry, and these have been counted too
many times this way.

To take account of the symmetries we can simply count the number of layer
shapes differently. Instead of the numbers 1, 3, 10, 10, 5 we use the
numbers 2, 36, 105, 112, 54, which are the number of shapes if we consider
rotations different (e.g. a square counts as 3 because it has three possible
orientations). By the same method as before we then get 19305*2*8!*8!
or 627,768,369,664,000 positions.

To exclude layer rotations, divide by 12^2 to get a total of 435,891,456,000
distinct positions.

--
Notation

I use a different notation to that found on other places on the web,
because I find this one more descriptive. Hold the puzzle so that the
yellow middle layer piece is on the left hand side with its 'Square-1'
inscription the right way up. Denote a 180 degree turn of the right hand
side of the puzzle by a / sign (a slash). Turns of the top and bottom
layers are denoted by a pair of numbers (n,m). These numbers are the
multiple of 30 degrees clockwise that the top/bottom layers are to turn
respectively. Thus (3,0) means turn only the top layer clockwise 90
degrees, and (0,-1) means turn only the bottom layer 30 degrees
anti-clockwise (i.e. one edge along).

Note that I define the LENGTH OF A SEQUENCE of moves simply as the
number of / moves in it.

By labelling the faces by the letters U, D, L, R, F, B in the standard
way for the Rubik's cube, the pieces of Square-1 can also be denoted
in the usual way; a combination of two letters for an edge piece and
three letters for a corner piece.

--
Subtleties of the puzzle

Generally the puzzle is solved by first bringing its shape back to a cube,
and then placing the pieces correctly. The reason for this is that there
are many moves that keep the top an bottom layers square, for example
(1,0)/(0,-1). Each / does of course change the middle layer shape from a
square to a kite shape, but this can be ignored because /(0,6)/(0,6)/(0,6)
affects only the middle layer. Ignoring the middle layer, a cube can be
formed in at most 7 moves.

A difficulty arises from the fact that these cube moves swaps two pairs
of corners and two pairs of edges, which is an even permutation. The pieces
can however end up in an odd permutation. To solve this, you will have to
leave the cube shape behind. One way is by doing /(3,3)/(1,2)/ which brings
together four corner pieces in each layer. Now (2,-2)/(-2,2) will swap
three pairs of corners, and by reversing the previous moves we can return
to a cube. As you can see this has taken 7 moves, and in fact there is no
shorter way of performing an odd permutation on the cube.

--
The Search Algorithm

The search algorithm in my program is very similar in design to the
Kociemba algorithm for solving the Rubik's cube, as it solves it in two
stages and uses tables to prune the search tree.

During the first stage of the search a position is found in which the
top and bottom layers are square and where the pieces lie in an even
permutation. The second stage will then solve it with moves that keep
the top and bottom layers square.

The first stage uses a single look-up table, that holds the number of
moves needed to bring the puzzle to a cube from the current shape. It is
only when the cube shape is reached that the parity of the permutation is
checked. In the future I may try to build a larger table which combines
the permutation parity with the shape.

The second stage uses in effect two look-up tables, one for the edges and
one for the corners, and the number of moves needed to solve them is given.
In reality the two tables are identical since cube-moves swap corners and
edges in the same way.

In virtually all other aspects the two phase search is performed in the
same manner as the Kociemba algorithm, so I need not explain further.
The only remaining difference is that my program continues searching for
sequences of the same length as any already found. My reason for this is
that some sequences require fewer turns of the top and bottom layers, and
are therefore better despite being of the same length as defined above.

--
Results

I suspect that God's algorithm (the shortest possible way of solving any
position) uses at most about 12 moves. Clearly this cannot be proved with
this program, but nearly all the positions I have tried can be done in 12
or fewer moves.

Most of the results that I have found using this program are on my website.
Jaap's Puzzle page:  http://www.org2.com/jaap/puzzles

The most important ones are below. Sequence E6 is especially amazing, as
it swaps three pairs of corners and nothing else in only 7 moves. Another
highlight is C4, an edge swap in 10 moves.

A. Sequences involving only edges, and where some of them change layer:
1. Swap DF-UF, DR-UR, DB-UB, DL-UL: (0,5)/(1,1)/(-4,2)/(1,1)/(2,3)
2. Swap DF-UF, DB-UB: (0,5)/(1,1)/(-1,6)
3. Swap DF-UB, DB-UF: (0,-1)/(1,1)/(-1,0)
4. Swap DR-UR, DB-UB: (0,2)/(0,3)/(1,1)/(-1,-4)/(0,-2)
5. Swap DR-UB, DB-UR: (0,2)/(0,3)/(1,-5)/(-1,5)/(0,3)/(0,-2)
6. Swap DB-UB, DR-UF: /(-3,0)/(0,5)/(6,1)/(0,3)/(-5,0)/(-1,6)
7. Swap DB-UF, DR-UB: (1,0)/(0,5)/(6,3)/(0,5)/(-5,0)/(-3,6)/(6,0)
8. Swap DR-UF, UR-UB: (1,0)/(-4,5)/(0,-3)/(1,1)/(-1,2)/(4,-5)/(-1,0)
9. Swap DR-UR, UF-UB: (1,3)/(0,3)/(0,3)/(-1,2)/(1,4)/(0,3)/(-1,0)
10. Swap DR-UB, UF-UR: (4,3)/(3,0)/(-4,5)/(1,1)/(-3,0)/(0,-3)/(2,3)
11. Cycle UF->UR->DR: (1,3)/(0,5)/(0,3)/(6,1)/(0,5)/(3,6)/(6,-3)
12. Cycle UF->UB->DR: (0,5)/(0,1)/(6,3)/(5,0)/(-5,0)/(0,3)/(-1,0)/(0,1)
13. Swap UF-DF:
/(3,3)/(5,0)/(2,0)/(-4,4)/(2,0)/(-1,3)/(0,3)/(3,3)/(2,0)/(-2,1)/(5,2)/(4,-5)/(2,6)

B. Sequences involving only edges of both layers where they do not change
layer:
1. Swap UF-UB, UR-UL, DF-DB, DR-DL: (1,0)/(-3,3)/(2,2)/(3,3)/(-2,4)/(5,0)
2. Swap UF-UL, UR-UB, DF-DL, DR-DB:
(0,2)/(-3,0)/(1,1)/(-4,2)/(1,1)/(5,-4)/(0,-2)
3. Swap UF-UB, DF-DB: (1,0)/(-1,5)/(1,-5)/(-1,6)
4. Swap UR-UB, DR-DB: (0,2)/(0,-3)/(1,1)/(-1,2)/(0,-2)
5. Swap UF-UB, DR-DB: (0,2)/(1,0)/(0,3)/(6,1)/(0,5)/(-3,0)/(5,6)/(6,-2)
6. Swap UF-UB, UL-UR, DF-DB:
/(3,3)/(1,2)/(2,-4)/(-2,4)/(2,4)/(3,3)/(3,0)/(3,3)/(3,0)

C. Sequences involving only edges of the top layer:
1. Swap UF-UB, UR-UL: /(3,-3)/(3,-3)/(6,-2)/(3,-3)/(3,-3)/(2,0)
2. Swap UF-UL, UR-UB: /(3,3)/(1,4)/(5,5)/(-3,0)/(3,3)/
3. Cycle UF->UB->UR: (1,0)/(-1,2)/(-5,1)/(0,3)/(-3,0)/(5,2)/(-5,4)/(-4,0)
4. Swap UF-UB:
/(3,3)/(3,2)/(-4,2)/(-2,4)/(-2,0)/(-4,2)/(-5,1)/(3,0)/(3,3)/(0,-3)
5. Swap UF-UR:
/(3,3)/(-3,0)/(0,4)/(-2,4)/(-4,2)/(-1,0)/(3,3)/(0,4)/(-3,0)/(0,3)/(-1,2)/(-2,1)/(-1,0)
6. Cycle UF->UR->UB->UL:
/(3,3)/(1,0)/(2,2)/(0,2)/(4,4)/(2,0)/(2,2)/(-1,0)/(-3,-3)/(0,3)


D. Sequences involving only corners, and where some of them change layer:
1. Swap UFR-DFR, UBR-DBR, UBL-DBL, UFL-DFL: (4,0)/(2,2)/(-3,3)/(-2,-2)/(-1,-3)
2. Swap UFL-DFL, UBR-DBR: (4,0)/(2,2)/(6,-2)
3. Swap UFL-DBR, UBR-DFL: (-2,0)/(2,2)/(0,-2)
4. Swap UFL-DFL, UFR-DFR: (6,5)/(-3,0)/(4,4)/(2,5)/(0,1)
5. Swap UFL-DFR, UFR-DFL: (1,0)/(3,0)/(-4,2)/(-2,4)/(0,3)/(5,6)
6. Swap UFL-DFL, UBR-DFR: /(3,0)/(6,2)/(4,0)/(-3,0)/(6,-2)/(-4,0)
7. Swap UFL-DFR, UBR-DFL: (6,0)/(3,0)/(6,2)/(4,0)/(-3,0)/(6,-2)/(2,0)
8. Swap UFR-UBR, UFL-DFR: (4,3)/(0,3)/(3,0)/(2,5)/(-5,4)/(3,0)/(5,3)
9. Swap UFL-UBR, UFR-DFR: (0,5)/(0,3)/(0,3)/(-2,1)/(2,5)/(0,3)/(0,-2)
10. Swap UFL-UFR, UBR-DFR: (-2,0)/(0,3)/(6,3)/(2,2)/(-2,1)/(-3,0)/(-4,6)
11. Cycle UFL->UFR->DFR: (1,3)/(-4,0)/(6,3)/(0,4)/(-4,0)/(3,0)/(-3,3)
12. Cycle UFL->UBR->DFR: (-5,0)/(3,0)/(5,2)/(-5,4)/(0,3)/(-1,2)/(-2,4)/(-4,6)
13. Swap UFR-DFR:
(-3,0)/(6,3)/(-1,4)/(-2,2)/(-4,4)/(-4,1)/(0,3)/(0,2)/(0,3)/(-2,4)/(-4,2)/(3,0)/(-3,4)

E. Sequences involving only edges of both layers where they do not change
layer:
1. Swap UFR-UBL, UFL-UBR, DFR-DBL, DFL-DBR:
(1,0)/(-1,5)/(3,3)/(1,1)/(-3,3)/(5,0)
2. Swap UFR-UFL, UBL-UBR, DFR-DFL, DBL-DBR:
(0,5)/(0,3)/(4,4)/(-3,3)/(2,2)/(0,-3)/(6,1)
3. Swap UFL-UBR, DFL-DBR: (0,5)/(-2,4)/(2,-4)/(0,1)
4. Swap UFL-UFR, DFL-DFR: (1,0)/(-3,0)/(2,2)/(1,-2)/(-1,0)
5. Swap UFL-UBR, DFL-DFR: (-2,0)/(0,2)/(0,3)/(-4,0)/(4,0)/(6,3)/(-2,0)/(2,6)
6. Swap UFL-UBR, UFR-UBL, DFL-DBR: /(3,3)/(-3,4)/(-2,4)/(-4,2)/(-4,3)/(3,3)/

F. Sequences involving only edges of the top layer:
1. Swap UFL-UBR, UFR-UBL: /(-3,3)/(-3,3)/(0,1)/(-3,3)/(-3,3)/(-1,6)
2. Swap UFL-UFR, UBR-UBL: /(3,3)/(-3,0)/(4,4)/(2,5)/(3,3)/
3. Cycle UFL->UBR->UFR: (-5,0)/(-4,5)/(4,1)/(-3,0)/(0,3)/(-4,2)/(-2,1)/(2,0)
4. Swap UFL-UBR:
/(3,3)/(-5,0)/(4,4)/(2,0)/(4,4)/(-2,5)/(3,3)/(0,5)/(-2,-2)/(5,0)
5. Swap UFL-UFR:
(0,3)/(1,2)/(3,2)/(-4,0)/(0,4)/(-4,3)/(5,4)/(6,3)/(2,0)/(-2,4)/(-4,2)/(6,-2)
6. Cycle UFL->UBL->UBR->UFR:
/(3,3)/(-5,0)/(4,4)/(2,0)/(4,4)/(-2,5)/(3,3)/(0,5)/(-2,-2)/(5,0)

Copyright 2000 Jaap Scherphuis.
Jaap's Puzzle Page:  http://www.org2.com/jaap/puzzles


=====
Jaap Scherphuis
Visit the Psion Organiser II CM, XP & LZ Homepage:
URL: http://www.org2.com      email: jaap@org2.com

From cube-lovers-errors@mc.lcs.mit.edu  Fri Jan 21 23:40:23 2000
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Message-Id: <3871A3E9.D780781A@spcgroup.nl>
Date: Tue, 04 Jan 2000 08:40:25 +0100
From: Christ van Willegen <c.v.willegen@spcgroup.nl>
To: Cube Lovers <Cube-Lovers@ai.mit.edu>
Subject: Meffert's web-site

Hi,

I've tried to go to Uwe Meffert's web-site, but have been unable to
open it (http://www.mefferts-puzzles.com). Also, I tried www.ue.net
(another site made by Meffert). Does anyone know why the sites are
down?

[Moderator's note: CvW followed up with a note that the site is now
 named www.mefferts.com. --Dan]

On a side note, this weekend I 'constructed' a 12-spot on a Megaminx.
It's not as simple as it looks. After that, I constructed the
pattern that looks like U2 D2 R2 L2 F2 B2 on the Cube (is this
called 'Pons Asinorum'?). Only, the colors are not always the ones
of the oposite sides of the MegaMinx.

Is it possible to make the 12-spot and the other pattern in an easy
way when I start with a 'clean' MegaMinx? I've seen formulas for
the 10-spot already.


Regards,

Christ van Willegen

From cube-lovers-errors@mc.lcs.mit.edu  Sat Jan 22 13:55:41 2000
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From: Andrew John Walker <ajw01@uow.edu.au>
Message-Id: <200001050242.NAA17628@wumpus.its.uow.edu.au>
Subject: Cubes and genetic/evolution based solving
To: cube-lovers@ai.mit.edu
Date: Wed, 5 Jan 100 13:42:44 +1100 (EST)


Would please comment on http://www.iteration-gmbh.de/Erubik.html
[ or on the German version http://www.iteration-gmbh.de/Rubik.htm ].
They have an animation which appears to be solving a 6x6x6 cube.

This is possibly related to the English page at
http://www2.informatik.uni-erlangen.de/~jacob/Evolvica/ES-GA/
ga_magic_problem.html

which shows screen shots of a solver program. I looked at ftp
site and the program doesn't appear to be available, although the
magic square program and a few others are in
ftp://ftp-bionik.fb10.tu-berlin.de/pub/ESdemo/

What then are the prospects of using these methods for cube solving?
While it may be a bit much for them to produce optimal solutions
(or maybe not!), for 4x4x4 and larger the suboptimal solutions may
still be very useful.

Andrew Walker

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Date: Mon, 10 Jan 2000 08:18:52 -0800 (PST)
From: Jaap Scherphuis <jaapsch@yahoo.com>
Reply-To: jaap@org2.com
Subject: Re: Square-1 tables of move sequences
To: Cube-Lovers@ai.mit.edu


Dear Cube-Lovers,

Here are my latest and probably final Square-One results.

I have finalised my square-1 solving program, and it can now be downloaded from
my website. I managed to speed it up so much that it can do an exhaustive depth
9 search in a few hours on a fast pc. It has thus confirmed that all the
sequences below of length <=10 are minimal (though there might be other
sequences that are easier to perform).

The only sequences that are more than 10 long are A13 and C5, and these are 11
and 12 moves respectively. I have no plans as yet to do longer searches on
these two.

Here are the move tables. I will quote them in full, even though many are the
same as in my previous post.

A. Sequences involving only edges, and where some of them change layer:
1. Swap DF-UF, DR-UR, DB-UB, DL-UL: (0,5)/(1,1)/(-4,2)/(1,1)/(2,3)
2. Swap DF-UF, DB-UB: (0,5)/(1,1)/(-1,6)
3. Swap DF-UB, DB-UF: (0,-1)/(1,1)/(-1,0)
4. Swap DR-UR, DB-UB: (0,2)/(0,3)/(1,1)/(-1,-4)/(0,-2)
5. Swap DR-UB, DB-UR: (0,2)/(0,3)/(1,-5)/(-1,5)/(0,3)/(0,-2)
6. Swap DB-UB, DR-UF: /(-3,0)/(0,5)/(6,1)/(0,3)/(-5,0)/(-1,6)
7. Swap DB-UF, DR-UB: (1,0)/(0,5)/(6,3)/(0,5)/(-5,0)/(-3,6)/(6,0)
8. Swap DR-UF, UR-UB: (1,0)/(-4,5)/(0,-3)/(1,1)/(-1,2)/(4,-5)/(-1,0)
9. Swap DR-UR, UF-UB: (1,3)/(0,3)/(0,3)/(-1,2)/(1,4)/(0,3)/(-1,0)
10. Swap DR-UB, UF-UR: (4,3)/(3,0)/(-4,5)/(1,1)/(-3,0)/(0,-3)/(2,3)
11. Cycle UF->UR->DR: (1,3)/(0,5)/(0,3)/(6,1)/(0,5)/(3,6)/(6,-3)
12. Cycle UF->UB->DR: (0,5)/(0,1)/(6,3)/(5,0)/(-5,0)/(0,3)/(-1,0)/(0,1)
13. Swap UF-DF:
(4,5)/(3,0)/(0,1)/(10,2)/(0,4)/(0,4)/(10,2)/(0,1)/(3,0)/(3,5)/(7,4)/(11,0)


B. Sequences involving only edges of both layers where they do not change
layer:
1. Swap UF-UB, UR-UL, DF-DB, DR-DL: (1,0)/(-3,3)/(2,2)/(3,3)/(-2,4)/(5,0)
2. Swap UF-UL, UR-UB, DF-DL, DR-DB:
(0,2)/(-3,0)/(1,1)/(-4,2)/(1,1)/(5,-4)/(0,-2)
3. Swap UF-UB, DF-DB: (1,0)/(-1,5)/(1,-5)/(-1,6)
4. Swap UR-UB, DR-DB: (0,2)/(0,-3)/(1,1)/(-1,2)/(0,-2)
5. Swap UF-UB, DR-DB: (0,2)/(1,0)/(0,3)/(6,1)/(0,5)/(-3,0)/(5,6)/(6,-2)
6. Swap UF-UB, UL-UR, DF-DB:
/(3,3)/(1,2)/(2,-4)/(-2,4)/(2,4)/(3,3)/(3,0)/(3,3)/(3,0)


C. Sequences involving only edges of the top layer:
1. Swap UF-UB, UR-UL: /(3,-3)/(3,-3)/(6,-2)/(3,-3)/(3,-3)/(2,0)
2. 